quakeforge/libs/models/trace.c
Bill Currie 3fb03fc2be hah, should have been using __attribute__((used)) all that time (rather
than __attribute__((unused))). fixes the missing console in -x11
2005-08-04 15:27:09 +00:00

186 lines
4.3 KiB
C

/*
trace.c
BSP line tracing
Copyright (C) 2004 Bill Currie
Author: Bill Currie <bill@taniwha.org>
Date: 2004/9/25
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to:
Free Software Foundation, Inc.
59 Temple Place - Suite 330
Boston, MA 02111-1307, USA
*/
#ifdef HAVE_CONFIG_H
# include "config.h"
#endif
static __attribute__ ((used)) const char rcsid[] =
"$Id$";
#ifdef HAVE_STRING_H
# include <string.h>
#endif
#ifdef HAVE_STRINGS_H
# include <strings.h>
#endif
#include "QF/model.h"
#include "compat.h"
#include "world.h"
/* LINE TESTING IN HULLS */
typedef struct {
vec3_t backpt;
int side;
int num;
mplane_t *plane;
} tracestack_t;
static inline void
calc_impact (trace_t *trace, const vec3_t start, const vec3_t end,
mplane_t *plane)
{
vec_t t1, t2, frac;
int i, side;
if (plane->type < 3) {
t1 = start[plane->type] - plane->dist;
t2 = end[plane->type] - plane->dist;
} else {
t1 = DotProduct (plane->normal, start) - plane->dist;
t2 = DotProduct (plane->normal, end) - plane->dist;
}
side = t1 < 0;
if (side) {
frac = (t1 + DIST_EPSILON) / (t1 - t2);
// invert plane paramterers
trace->plane.normal[0] = -plane->normal[0];
trace->plane.normal[1] = -plane->normal[1];
trace->plane.normal[2] = -plane->normal[2];
trace->plane.dist = -plane->dist;
} else {
frac = (t1 - DIST_EPSILON) / (t1 - t2);
VectorCopy (plane->normal, trace->plane.normal);
trace->plane.dist = plane->dist;
}
frac = bound (0, frac, 1);
trace->fraction = frac;
for (i = 0; i < 3; i++)
trace->endpos[i] = start[i] + frac * (end[i] - start[i]);
}
qboolean
MOD_TraceLine (hull_t *hull, int num, const vec3_t start, const vec3_t end,
trace_t *trace)
{
vec_t front, back;
vec3_t frontpt, backpt;
int side, empty, solid;
tracestack_t *tstack;
tracestack_t tracestack[256];
dclipnode_t *node;
mplane_t *plane, *split_plane;
VectorCopy (start, frontpt);
VectorCopy (end, backpt);
tstack = tracestack;
empty = 0;
solid = 0;
split_plane = 0;
while (1) {
while (num < 0) {
if (!solid && num != CONTENTS_SOLID) {
empty = 1;
if (num == CONTENTS_EMPTY)
trace->inopen = true;
else
trace->inwater = true;
} else if (!empty && num == CONTENTS_SOLID) {
solid = 1;
} else if (empty || solid) {
// DONE!
trace->allsolid = solid & (num == CONTENTS_SOLID);
trace->startsolid = solid;
calc_impact (trace, start, end, split_plane);
return false;
}
// pop up the stack for a back side
if (tstack-- == tracestack) {
trace->allsolid = solid & (num == CONTENTS_SOLID);
trace->startsolid = solid;
return true;
}
// set the hit point for this plane
VectorCopy (backpt, frontpt);
// go down the back side
VectorCopy (tstack->backpt, backpt);
side = tstack->side;
split_plane = tstack->plane;
num = hull->clipnodes[tstack->num].children[side ^ 1];
}
node = hull->clipnodes + num;
plane = hull->planes + node->planenum;
if (plane->type < 3) {
front = frontpt[plane->type] - plane->dist;
back = backpt[plane->type] - plane->dist;
} else {
front = DotProduct (plane->normal, frontpt) - plane->dist;
back = DotProduct (plane->normal, backpt) - plane->dist;
}
if (front >= 0 && back >= 0) {
num = node->children[0];
continue;
}
if (front < 0 && back < 0) {
num = node->children[1];
continue;
}
side = front < 0;
front = front / (front - back);
tstack->num = num;
tstack->side = side;
tstack->plane = plane;
VectorCopy (backpt, tstack->backpt);
tstack++;
backpt[0] = frontpt[0] + front * (backpt[0] - frontpt[0]);
backpt[1] = frontpt[1] + front * (backpt[1] - frontpt[1]);
backpt[2] = frontpt[2] + front * (backpt[2] - frontpt[2]);
num = node->children[side];
}
}