mirror of
https://git.code.sf.net/p/quake/quakeforge
synced 2024-12-18 16:42:07 +00:00
197 lines
5.1 KiB
C
197 lines
5.1 KiB
C
/*
|
|
protocol.h
|
|
|
|
@description@
|
|
|
|
Copyright (C) 1996-1997 Id Software, Inc.
|
|
|
|
This program is free software; you can redistribute it and/or
|
|
modify it under the terms of the GNU General Public License
|
|
as published by the Free Software Foundation; either version 2
|
|
of the License, or (at your option) any later version.
|
|
|
|
This program is distributed in the hope that it will be useful,
|
|
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
|
|
|
|
See the GNU General Public License for more details.
|
|
|
|
You should have received a copy of the GNU General Public License
|
|
along with this program; if not, write to:
|
|
|
|
Free Software Foundation, Inc.
|
|
59 Temple Place - Suite 330
|
|
Boston, MA 02111-1307, USA
|
|
|
|
$Id$
|
|
*/
|
|
|
|
#ifndef __protocol_h
|
|
#define __protocol_h
|
|
|
|
#include "QF/qtypes.h"
|
|
|
|
#define PROTOCOL_VERSION 15
|
|
|
|
// if the high bit of the servercmd is set, the low bits are fast update flags:
|
|
#define U_MOREBITS (1<<0)
|
|
#define U_ORIGIN1 (1<<1)
|
|
#define U_ORIGIN2 (1<<2)
|
|
#define U_ORIGIN3 (1<<3)
|
|
#define U_ANGLE2 (1<<4)
|
|
#define U_NOLERP (1<<5) // don't interpolate movement
|
|
#define U_FRAME (1<<6)
|
|
#define U_SIGNAL (1<<7) // just differentiates from other updates
|
|
|
|
// svc_update can pass all of the fast update bits, plus more
|
|
#define U_ANGLE1 (1<<8)
|
|
#define U_ANGLE3 (1<<9)
|
|
#define U_MODEL (1<<10)
|
|
#define U_COLORMAP (1<<11)
|
|
#define U_SKIN (1<<12)
|
|
#define U_EFFECTS (1<<13)
|
|
#define U_LONGENTITY (1<<14)
|
|
|
|
|
|
#define SU_VIEWHEIGHT (1<<0)
|
|
#define SU_IDEALPITCH (1<<1)
|
|
#define SU_PUNCH1 (1<<2)
|
|
#define SU_PUNCH2 (1<<3)
|
|
#define SU_PUNCH3 (1<<4)
|
|
#define SU_VELOCITY1 (1<<5)
|
|
#define SU_VELOCITY2 (1<<6)
|
|
#define SU_VELOCITY3 (1<<7)
|
|
//define SU_AIMENT (1<<8) AVAILABLE BIT
|
|
#define SU_ITEMS (1<<9)
|
|
#define SU_ONGROUND (1<<10) // no data follows, the bit is it
|
|
#define SU_INWATER (1<<11) // no data follows, the bit is it
|
|
#define SU_WEAPONFRAME (1<<12)
|
|
#define SU_ARMOR (1<<13)
|
|
#define SU_WEAPON (1<<14)
|
|
|
|
// a sound with no channel is a local only sound
|
|
#define SND_VOLUME (1<<0) // a byte
|
|
#define SND_ATTENUATION (1<<1) // a byte
|
|
#define SND_LOOPING (1<<2) // a long
|
|
|
|
|
|
// defaults for clientinfo messages
|
|
#define DEFAULT_VIEWHEIGHT 22
|
|
|
|
|
|
// game types sent by serverinfo
|
|
// these determine which intermission screen plays
|
|
#define GAME_COOP 0
|
|
#define GAME_DEATHMATCH 1
|
|
|
|
//==================
|
|
// note that there are some defs.qc that mirror to these numbers
|
|
// also related to svc_strings[] in cl_parse
|
|
//==================
|
|
|
|
//
|
|
// server to client
|
|
//
|
|
#define svc_bad 0
|
|
#define svc_nop 1
|
|
#define svc_disconnect 2
|
|
#define svc_updatestat 3 // [byte] [long]
|
|
#define svc_version 4 // [long] server version
|
|
#define svc_setview 5 // [short] entity number
|
|
#define svc_sound 6 // <see code>
|
|
#define svc_time 7 // [float] server time
|
|
#define svc_print 8 // [string] null terminated string
|
|
#define svc_stufftext 9 // [string] stuffed into client's console buffer
|
|
// the string should be \n terminated
|
|
#define svc_setangle 10 // [angle3] set the view angle to this absolute value
|
|
|
|
#define svc_serverinfo 11 // [long] version
|
|
// [string] signon string
|
|
// [string]..[0]model cache
|
|
// [string]...[0]sounds cache
|
|
#define svc_lightstyle 12 // [byte] [string]
|
|
#define svc_updatename 13 // [byte] [string]
|
|
#define svc_updatefrags 14 // [byte] [short]
|
|
#define svc_clientdata 15 // <shortbits + data>
|
|
#define svc_stopsound 16 // <see code>
|
|
#define svc_updatecolors 17 // [byte] [byte]
|
|
#define svc_particle 18 // [vec3] <variable>
|
|
#define svc_damage 19
|
|
|
|
#define svc_spawnstatic 20
|
|
// svc_spawnbinary 21
|
|
#define svc_spawnbaseline 22
|
|
|
|
#define svc_temp_entity 23
|
|
|
|
#define svc_setpause 24 // [byte] on / off
|
|
#define svc_signonnum 25 // [byte] used for the signon sequence
|
|
|
|
#define svc_centerprint 26 // [string] to put in center of the screen
|
|
|
|
#define svc_killedmonster 27
|
|
#define svc_foundsecret 28
|
|
|
|
#define svc_spawnstaticsound 29 // [coord3] [byte] samp [byte] vol [byte] aten
|
|
|
|
#define svc_intermission 30 // [string] music
|
|
#define svc_finale 31 // [string] music [string] text
|
|
|
|
#define svc_cdtrack 32 // [byte] track [byte] looptrack
|
|
#define svc_sellscreen 33
|
|
|
|
#define svc_cutscene 34
|
|
|
|
//
|
|
// client to server
|
|
//
|
|
#define clc_bad 0
|
|
#define clc_nop 1
|
|
#define clc_disconnect 2
|
|
#define clc_move 3 // [usercmd_t]
|
|
#define clc_stringcmd 4 // [string] message
|
|
|
|
|
|
//
|
|
// temp entity events
|
|
//
|
|
#define TE_SPIKE 0
|
|
#define TE_SUPERSPIKE 1
|
|
#define TE_GUNSHOT 2
|
|
#define TE_EXPLOSION 3
|
|
#define TE_TAREXPLOSION 4
|
|
#define TE_LIGHTNING1 5
|
|
#define TE_LIGHTNING2 6
|
|
#define TE_WIZSPIKE 7
|
|
#define TE_KNIGHTSPIKE 8
|
|
#define TE_LIGHTNING3 9
|
|
#define TE_LAVASPLASH 10
|
|
#define TE_TELEPORT 11
|
|
#define TE_BLOOD 12
|
|
#define TE_LIGHTNINGBLOOD 13
|
|
#define TE_EXPLOSION2 16
|
|
// PGM 01/21/97
|
|
#define TE_BEAM 17
|
|
// PGM 01/21/97
|
|
|
|
#define MAX_CLIENTS 16
|
|
|
|
typedef struct entity_state_s
|
|
{
|
|
vec3_t origin;
|
|
vec3_t angles;
|
|
int modelindex;
|
|
int frame;
|
|
int colormap;
|
|
int skin;
|
|
int effects;
|
|
|
|
// LordHavoc: Endy neglected to mark this as a QSG version 2 thingy...
|
|
byte alpha;
|
|
byte scale;
|
|
byte glow_size;
|
|
byte glow_color;
|
|
byte colormod;
|
|
} entity_state_t;
|
|
|
|
#endif // __protocol_h
|