mirror of
https://git.code.sf.net/p/quake/quakeforge
synced 2024-11-23 12:52:46 +00:00
61ab8c2d47
not well tested, and needs someone to bash it over the head a few times. If you routinely use the software clients, please find out what in this file works for you, and let me know. Misty
49 lines
2.2 KiB
INI
49 lines
2.2 KiB
INI
// Draw the weapon model. Turn off to gain 2 fps
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r_drawviewmodel "1"
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// Rocket trails, smoke etc. Turn off to gain a LOT of fps in battles, as well
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// as make it a hell of a lot easier to see your enemy.
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r_particles "0"
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// The next four options can be set to 1 by the SERVER, so if it doesn't
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// work, check that the server admin hasn't set them to 1 himself.
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// Set to 0 to turn off quad/suit/pent screen filling color.
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cl_cshift_powerup "0"
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// Set to 0 to turn off 'bonus' flash, and item pickup flash.
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cl_cshift_bonus "0"
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// Set to 0 to turn off pain screen filling color.
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cl_cshift_damage "0"
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// Set to 0 to turn off water/lava screen filling color.
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// However, it can be used to cheat in megatf/mega2k with flash grens/mines.
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// Smart server admins would force this to 1 for quakeforge servers running
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// megatf/2k. Older quakeworld servers couldn't disable gl_polyblend anyway.
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cl_cshift_content "1"
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// client's maximum fps allowed. 72 is the highest it can be set to
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cl_maxfps "72"
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// Set to 0 to go faster, 1 is older mode and slower
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// Or not. Some people say 0 is slower and 1 is faster.
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// *shrugs* Pick your favorite I guess.
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cl_sbar "0"
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// If you set this to 120 your status bar will disappear completely and
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// your fps will improve slightly. Setting it lower, minimum is 30, will
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// improve your fps.
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viewsize 100
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// Don't show gibs. Should improve speed slightly if you're experiencing lots
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// of gibs in battle :)
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cl_gibfilter 1
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// Don't show dead bodies. Should improve speed slightly if... well, a lot
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// of people are dying. Note in TF/Megatf/2k this is BAD TO USE, spies
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// can feign and you won't be able to see them at *all*
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cl_deadbodyfilter 0
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// detail level, 0 is highest 3 is lowest
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d_mipcap 1
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// detail level of objects, 0 is highest 3 is lowest
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d_mipscale 1
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// subdivide sky polys - not sure if turning this off helps or not. Experiment
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gl_sky_divide 1
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// division value for the sky brushes. - not sure if playing with this helps.
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gl_subdivide_size 128
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// set how many edges are visible. Reduce from default to increase speed on
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// big maps at the cost of how much you can see
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r_maxedges 2000
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// set how many surfaces are visible. Reduce from default to increase speed on
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// big maps at the cost of how much you can see
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r_maxsurfs 1000
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