mirror of
https://git.code.sf.net/p/quake/quakeforge
synced 2024-11-27 06:34:11 +00:00
4f4d6b5675
Duh.
36 lines
970 B
R
36 lines
970 B
R
#include "math.h"
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vector v_forward, v_up, v_right;
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float () random = #7;
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int (float f) ftoi = #0x000f0000 + 110;
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float (int i) itof = #0x000f0000 + 111;
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vector (vector v) normalize = #9;
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float (vector v) vlen = #12;
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float (vector v) vectoyaw = #13;
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float (float v) rint = #36;
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float (float v) floor = #37;
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float (float v) ceil = #38;
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float (float f) fabs = #43;
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vector (vector v) vectoangles = #51;
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float (float x) sin = #0;
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float (float x) cos = #0;
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float (float x) tan = #0;
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float (float x) asin = #0;
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float (float x) acos = #0;
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float (float x) atan = #0;
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float (float y, float x) atan2 = #0;
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float (float x) log = #0;
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float (float x) log2 = #0;
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float (float x) log10 = #0;
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float (float x, float y) pow = #0;
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float (float x) sinh = #0;
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float (float x) cosh = #0;
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float (float x) tanh = #0;
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float (float x) asinh = #0;
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float (float x) acosh = #0;
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float (float x) atanh = #0;
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float (float x) sqrt = #0;
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float (float x) cbrt = #0;
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float (float x, float y) hypot = #0;
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