quakeforge/tools/qfvis/source/Makemodule.am
Bill Currie 946867c82e [qfvis] Start work on an off-line fat pvs compiler
Extremely large maps take a very long time to process their PVS sets for
PHS or shadows, so having an off-line compiler seems like a good idea.
The data isn't written out yet, and the fat pvs code may not be optimal
for cache access, but it gets through ad_tears in about 500s (12
threads, compared to 2100s single-threaded in the qw server).
2021-07-26 22:42:03 +09:00

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QFVIS_LIBS=@QFVIS_LIBS@
QFVIS_DEPS=@QFVIS_DEPS@
QFVIS_INCS=@QFVIS_INCS@
EXTRA_PROGRAMS += qfvis
bin_PROGRAMS += @QFVIS_TARGETS@
qfvis_SOURCES = \
tools/qfvis/source/base-vis.c \
tools/qfvis/source/fatpvs.c \
tools/qfvis/source/flow.c \
tools/qfvis/source/options.c \
tools/qfvis/source/qfvis.c \
tools/qfvis/source/soundphs.c
qfvis_LDFLAGS= $(PTHREAD_LDFLAGS)
qfvis_LDADD= $(QFVIS_LIBS)
qfvis_DEPENDENCIES= $(QFVIS_DEPS)