quakeforge/include/QF/GL
Bill Currie f61ca0e321 fix the persistent fires. For sanity's sake, the non-renderer specific parts
of gl_dyn_fires.c have been moved to r_main.c (for now).
2001-06-29 02:43:04 +00:00
..
defines.h This is changing more then I wanted to at once, however. 2001-06-24 09:25:55 +00:00
extensions.h Whoops! Let's try commiting the headers this time. :) 2001-06-25 06:29:07 +00:00
funcs.h correct the prototype for QFGL_ProcAddress 2001-06-27 17:55:41 +00:00
qf_funcs_list.h This is changing more then I wanted to at once, however. 2001-06-24 09:25:55 +00:00
qf_rlight.h This is changing more then I wanted to at once, however. 2001-06-24 09:25:55 +00:00
qf_rmain.h This is changing more then I wanted to at once, however. 2001-06-24 09:25:55 +00:00
qf_rsurf.h This is changing more then I wanted to at once, however. 2001-06-24 09:25:55 +00:00
qf_screen.h This is changing more then I wanted to at once, however. 2001-06-24 09:25:55 +00:00
qf_sky.h This is changing more then I wanted to at once, however. 2001-06-24 09:25:55 +00:00
qf_textures.h This is changing more then I wanted to at once, however. 2001-06-24 09:25:55 +00:00
qf_vid.h Woohoo. The QFGL_* function prefixes are gone again from the tree. It 2001-06-25 06:17:07 +00:00
types.h This is changing more then I wanted to at once, however. 2001-06-24 09:25:55 +00:00