quakeforge/include/QF/console.h

147 lines
4.4 KiB
C

/*
console.h
Console definitions and prototypes
Copyright (C) 1996-1997 Id Software, Inc.
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to:
Free Software Foundation, Inc.
59 Temple Place - Suite 330
Boston, MA 02111-1307, USA
$Id$
*/
#ifndef __console_h
#define __console_h
#include <stdarg.h>
#include "QF/keys.h"
#include "QF/qtypes.h"
/** \defgroup console 2d Console Stuff
*/
#define CON_TEXTSIZE 32764
typedef struct
{
char text[CON_TEXTSIZE];
int current; // line where next message will be printed
int x; // offset in current line for next print
int display; // bottom of console displays this line
int numlines; // number of non-blank text lines, used for backscroling
} old_console_t;
typedef struct inputline_s
{
char **lines; // array of lines for input history
int num_lines; // number of lines in arry. 1 == no history
size_t line_size; // space available in each line. includes \0
char prompt_char; // char placed at the beginning of the line
int edit_line; // current line being edited
int history_line; // current history line
size_t linepos; // cursor position within the current edit line
size_t scroll; // beginning of displayed line
size_t width; // viewable widht for horizontal scrolling
void *user_data; // eg: window pointer
void (*complete)(struct inputline_s *); // tab key pressed
void (*enter)(const char *line); // enter key pressed
void (*draw)(struct inputline_s *); // draw input line to screen
} inputline_t;
typedef struct {
byte *text;
size_t len;
} con_line_t;
typedef struct {
byte *buffer;
size_t buffer_size;
con_line_t *lines;
int max_lines; // size of lines array
int num_lines; // number of lines used
int cur_line; // current line
} con_buffer_t;
extern int con_linewidth;
extern struct plugin_s *con_module;
extern struct console_data_s con_data;
//extern int con_totallines;
//extern qboolean con_initialized;
//extern byte *con_chars;
void Con_CheckResize (void);
void Con_DrawConsole (void);
VISIBLE void Con_Printf (const char *fmt, ...);
void Con_Print (const char *fmt, va_list args);
void Con_ToggleConsole_f (void);
// wrapper function to attempt to either complete the command line
// or to list possible matches grouped by type
// (i.e. will display possible variables, aliases, commands
// that match what they've typed so far)
void Con_BasicCompleteCommandLine (inputline_t *il);
// Generic libs/util/console.c function to display a list
// formatted in columns on the console
void Con_DisplayList(const char **list, int con_linewidth);
extern void (*con_list_print)(const char *fmt, ...);
inputline_t *Con_CreateInputLine (int lines, int lsize, char prompt);
void Con_DestroyInputLine (inputline_t *inputline);
void Con_ClearTyping (inputline_t *il, int save);
void Con_ProcessInputLine (inputline_t *il, int ch);
con_buffer_t *Con_CreateBuffer (size_t buffer_size, int max_lines);
void Con_DestroyBuffer (con_buffer_t *buffer);
void Con_BufferAddText (con_buffer_t *buf, const char *text);
#define Con_BufferLine(b,l) ((b)->lines + ((l) + (b)->max_lines) % (b)->max_lines)
// init/shutdown functions
void Con_Init (const char *plugin_name);
void Con_Init_Cvars (void);
void Con_Shutdown (void);
void Con_ExecLine (const char *line);
void Con_ProcessInput (void);
void Con_KeyEvent (knum_t key, short unicode, qboolean down);
void Con_SetOrMask (int mask);
void Con_NewMap (void);
void Con_Maplist_f (void);
void Con_Skinlist_f (void);
void Con_Skyboxlist_f (void);
void Con_Demolist_QWD_f (void);
void Con_Demolist_DEM_f (void);
//FIXME need a better way to communicate this (bah, need a better menu system
// in general :P)
void C_DrawInputLine (inputline_t *il);
struct view_s;
void Menu_Init (void);
void Menu_Load (void);
void Menu_Draw (struct view_s *view);
void Menu_Draw_Hud (struct view_s *view);
void Menu_KeyEvent (knum_t key, short unicode, qboolean down);
void Menu_Enter (void);
void Menu_Leave (void);
#endif // __console_h