quakeforge/nq/source/Makefile.am
Joseph Carter 4537b2daaa GGI has been eradicated. It's broken and none of us use it, therefore
nobody's fixing it.  Given that without DGA it's not really much faster
than X11 anyway and the lack of a maintainer, it's deadwood.
2001-02-22 00:24:45 +00:00

253 lines
7.3 KiB
Makefile

## Process this file with automake to produce Makefile.in
#
# Makefile.am
#
# Automake-using build system for QuakeForge
#
# Copyright (C) 2000 Jeff Teunissen <deek@quakeforge.net>
#
# This Makefile is free software; you can redistribute it and/or
# modify it under the terms of the GNU General Public License
# as published by the Free Software Foundation; either version 2
# of the License, or (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
#
# See the GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program; if not, write to:
#
# Free Software Foundation, Inc.
# 59 Temple Place - Suite 330
# Boston, MA 02111-1307, USA
#
# $Id$
#
#
# Stuff that is common to both client and server
#
INCLUDES= -I$(top_srcdir)/include -I$(top_srcdir)/nq/include $(MGL_CFLAGS) $(SDL_CFLAGS) $(SVGA_CFLAGS) $(X_CFLAGS) $(GLX_CFLAGS) $(TDFXGL_CFLAGS)
bin_PROGRAMS = @NQ_TARGETS@
EXTRA_PROGRAMS= nq-mgl nq-sdl \
nq-svga nq-x11 nq-3dfx \
nq-glx nq-sgl nq-wgl nq-server
noinst_LIBRARIES= libqfsys.a libqfsnd.a libqfcd.a libqfjs.a libqfnet.a
#if ASM_ARCH
math_ASM= math.S cl_math.S
soft_ASM= d_draw.S d_draw16.S d_parta.S d_polysa.S d_scana.S d_spr8.S \
d_varsa.S r_aclipa.S r_aliasa.S r_drawa.S r_edgea.S r_varsa.S \
surf16.S surf8.S
sound_ASM= snd_mixa.S
common_ASM= sys_ia32.S worlda.S $(math_ASM)
#endif
common_SOURCES= crc.c cvar.c cmd.c mathlib.c wad.c world.c \
model.c model_alias.c model_brush.c model_sprite.c \
msg.c sizebuf.c qendian.c qargs.c quakefs.c \
va.c quakeio.c link.c com.c \
zone.c $(common_ASM)
#
# ... System type
#
if SYSTYPE_WIN32
libqfsys_a_SOURCES= sys_win.c fnmatch.c
else
libqfsys_a_SOURCES= sys_unix.c
endif
EXTRA_libqfsys_a_SOURCES= dirent.c fnmatch.c sys_unix.c sys_win.c
#
# ... Digital audio
#
if SNDTYPE_ALSA_0_5
libqfsnd_a_SOURCES= snd_dma.c snd_mem.c snd_mix.c snd_alsa_0_5.c $(sound_ASM)
endif
if SNDTYPE_ALSA_0_6
libqfsnd_a_SOURCES= snd_dma.c snd_mem.c snd_mix.c snd_alsa_0_6.c $(sound_ASM)
endif
if SNDTYPE_MME
libqfsnd_a_SOURCES= snd_dma.c snd_mem.c snd_mix.c snd_mme.c $(sound_ASM)
endif
if SNDTYPE_OSS
libqfsnd_a_SOURCES= snd_dma.c snd_mem.c snd_mix.c snd_oss.c $(sound_ASM)
endif
if SNDTYPE_SUN
libqfsnd_a_SOURCES= snd_dma.c snd_mem.c snd_mix.c snd_sun.c $(sound_ASM)
endif
if SNDTYPE_WIN32
libqfsnd_a_SOURCES= snd_dma.c snd_mem.c snd_mix.c snd_win.c $(sound_ASM)
endif
if SNDTYPE_NULL
libqfsnd_a_SOURCES= snd_null.c $(sound_ASM)
endif
EXTRA_libqfsnd_a_SOURCES= snd_dma.c snd_mem.c snd_mix.c snd_alsa_0_5.c \
snd_alsa_0_6.c snd_oss.c snd_sun.c snd_win.c snd_null.c \
$(sound_ASM)
#
# ... CD audio
#
if CDTYPE_WIN32
libqfcd_a_SOURCES= cd_win.c
endif
if CDTYPE_LINUX
libqfcd_a_SOURCES= cd_linux.c
endif
if CDTYPE_NULL
libqfcd_a_SOURCES= cd_null.c
endif
EXTRA_libqfcd_a_SOURCES= cd_dos.c cd_win.c cd_linux.c cd_null.c
#
# ... Joystick
#
if JOYTYPE_LINUX
libqfjs_a_SOURCES= joy_linux.c
endif
if JOYTYPE_NULL
libqfjs_a_SOURCES= joy_null.c
endif
libqfjs_a_CFLAGS= $(JOY_CFLAGS)
EXTRA_libqfjs_a_SOURCES= joy_linux.c joy_null.c
#
# ... Networking
#
libqfnet_a_SOURCES= mdfour.c net_bsd.c checksum.c net_dgrm.c net_loop.c \
net_main.c net_udp.c net_vcr.c
EXTRA_libqfcd_a_SOURCES=net_dos.c net_bw.c net_ipx.c net_mp.c net_ser.c \
net_win.c net_wins.c net_wipx.c
client_LIBS= -L. -lqfsys -lqfsnd -lqfcd -lqfjs -lqfnet $(SOUND_LIBS) $(NET_LIBS) $(Z_LIBS)
client_SOURCES= cl_cam.c cl_demo.c cl_input.c cl_main.c cl_parse.c \
cl_tent.c console.c keys.c menu.c sbar.c r_part.c r_view.c \
nonintel.c gib.c gib_instructions.c gib_vars.c \
gib_interpret.c gib_modules.c gib_parse.c gib_stack.c vid.c
server_SOURCES= host.c host_cmd.c \
pr_cmds.c pr_edict.c pr_exec.c \
sv_main.c sv_move.c sv_phys.c sv_user.c
combined_SOURCES= $(common_SOURCES) $(client_SOURCES) $(server_SOURCES)
#
# Software-rendering targets
#
# ... Common stuff
#
soft_SOURCES= d_edge.c d_fill.c d_init.c d_modech.c d_part.c d_polyse.c \
d_scan.c d_sky.c d_sprite.c d_surf.c d_vars.c d_zpoint.c \
draw.c r_aclip.c r_alias.c r_bsp.c r_draw.c r_edge.c r_efrag.c \
r_light.c r_main.c r_misc.c sw_part.c r_sky.c r_sprite.c \
r_surf.c r_vars.c screen.c sw_model_alias.c sw_model_brush.c \
sw_model_sprite.c sw_view.c $(soft_ASM)
#
# ... SciTech MGL
#
mgl_SOURCES= vid_mgl.c in_win.c
nq_mgl_SOURCES= $(combined_SOURCES) $(soft_SOURCES) $(mgl_SOURCES)
nq_mgl_LDADD= $(client_LIBS) $(MGL_LIBS)
nq_mgl_DEPENDENCIES=libqfsys.a libqfsnd.a libqfcd.a libqfjs.a libqfnet.a
#
# ... Sam Lantinga's Simple DirectMedia Layer, version 1.0 and higher
#
sdl_SOURCES= vid_sdl.c in_sdl.c
nq_sdl_SOURCES= $(combined_SOURCES) $(soft_SOURCES) $(sdl_SOURCES)
nq_sdl_LDADD= $(client_LIBS) $(SDL_LIBS)
nq_sdl_DEPENDENCIES=libqfsys.a libqfsnd.a libqfcd.a libqfjs.a libqfnet.a
#
# ... Linux SVGAlib
#
svga_SOURCES= d_copy.S vid_svgalib.c in_svgalib.c
nq_svga_SOURCES= $(combined_SOURCES) $(soft_SOURCES) $(svga_SOURCES)
nq_svga_LDADD= $(client_LIBS) $(SVGA_LIBS)
nq_svga_DEPENDENCIES=libqfsys.a libqfsnd.a libqfcd.a libqfjs.a libqfnet.a
#
# ... X11
#
x11_SOURCES= in_x11.c context_x11.c dga_check.c
nq_x11_SOURCES= $(combined_SOURCES) $(soft_SOURCES) $(x11_SOURCES) vid_x11.c
nq_x11_LDADD= $(client_LIBS) $(X_PRE_LIBS) $(VIDMODE_LIBS) $(DGA_LIBS) $(X_LIBS) -lX11 $(X_EXTRA_LIBS) $(X_SHM_LIB)
nq_x11_DEPENDENCIES=libqfsys.a libqfsnd.a libqfcd.a libqfjs.a libqfnet.a
#
# OpenGL-using targets
#
# ... Common stuff
#
ogl_SOURCES= gl_draw.c gl_mesh.c gl_part.c gl_refrag.c gl_rlight.c \
gl_rmain.c gl_rmisc.c gl_rsurf.c gl_screen.c gl_view.c \
gl_warp.c gl_model_alias.c gl_model_brush.c gl_model_fullbright.c \
gl_model_sprite.c
#
# ... 3Dfx Voodoo 1 and 2 SVGAlib-based console GL
#
tdfx_SOURCES= vid_3dfxsvga.c vid_common_gl.c in_svgalib.c
nq_3dfx_SOURCES= $(combined_SOURCES) $(ogl_SOURCES) $(tdfx_SOURCES)
nq_3dfx_LDADD= $(client_LIBS) $(TDFXGL_LIBS) $(SVGA_LIBS) $(DL_LIBS)
nq_3dfx_DEPENDENCIES=libqfsys.a libqfsnd.a libqfcd.a libqfjs.a libqfnet.a
#
# ... OpenGL in X Window
#
glx_SOURCES= vid_glx.c vid_common_gl.c $(x11_SOURCES)
nq_glx_SOURCES= $(combined_SOURCES) $(ogl_SOURCES) $(glx_SOURCES)
nq_glx_LDADD= $(client_LIBS) $(GLX_LIBS) $(X_PRE_LIBS) $(VIDMODE_LIBS) $(DGA_LIBS) $(X_LIBS) -lX11 $(X_EXTRA_LIBS) $(DL_LIBS)
nq_glx_DEPENDENCIES=libqfsys.a libqfsnd.a libqfcd.a libqfjs.a libqfnet.a
#
# ... Sam Lantinga's Simple DirectMedia Layer, version 1.1 and higher, in GL mode
#
sgl_SOURCES= vid_sgl.c vid_common_gl.c in_sdl.c
nq_sgl_SOURCES= $(combined_SOURCES) $(ogl_SOURCES) $(sgl_SOURCES)
nq_sgl_LDADD= $(client_LIBS) $(X_LIBS) $(SDL_LIBS) $(GLX_LIBS) $(DL_LIBS)
nq_sgl_DEPENDENCIES=libqfsys.a libqfsnd.a libqfcd.a libqfjs.a libqfnet.a
#
# SGI/Microsoft WGL (Windows OpenGL)
#
wgl_SOURCES= vid_wgl.c
nq_wgl_SOURCES= $(combined_SOURCES) $(ogl_SOURCES) $(wgl_SOURCES)
nq_wgl_LDADD= $(client_LIBS)
nq_wgl_DEPENDENCIES=libqfsys.a libqfsnd.a libqfcd.a libqfjs.a libqfnet.a
#
# dedicated server
#
ded_SOURCES=sys_unixd.c sv_ded.c
nq_server_SOURCES=$(common_SOURCES) $(server_SOURCES) $(ded_SOURCES)
nq_server_LDADD= libqfnet.a $(Z_LIBS)
nq_server_DEPENDENCIES=libqfnet.a
#
# Stuff that doesn't get linked into an executable NEEDS to be mentioned here,
# or it won't be distributed with 'make dist'
#
EXTRA_DIST= #nq.dsp