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https://git.code.sf.net/p/quake/quakeforge
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d743c6c55f
Add GLSL directory to QF and use it for all gsls based code (instead of GL). defines.h, types.h and funcs.h are derived from gl2.h from khronos. Text drawing now uses triangles instead of quads.
56 lines
1.4 KiB
C
56 lines
1.4 KiB
C
/*
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funcs.h
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GLSL function defs.
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Copyright (C) 1996-1997 Id Software, Inc.
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This program is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License
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as published by the Free Software Foundation; either version 2
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of the License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to:
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Free Software Foundation, Inc.
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59 Temple Place - Suite 330
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Boston, MA 02111-1307, USA
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$Id$
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*/
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#ifndef __QF_GLSL_funcs_h_
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#define __QF_GLSL_funcs_h_
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#include <stddef.h>
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#include "QF/qtypes.h"
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#include "QF/GLSL/types.h"
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#ifdef _WIN32
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# include <windows.h>
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#endif
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#define QFGL_WANT(ret, name, args) extern ret (GLAPIENTRY * qf##name) args;
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#define QFGL_NEED(ret, name, args) extern ret (GLAPIENTRY * qf##name) args;
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#include "QF/GLSL/qf_funcs_list.h"
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#undef QFGL_NEED
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#undef QFGL_WANT
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extern void *libgl_handle;
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qboolean GLF_Init (void);
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qboolean GLF_FindFunctions (void);
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void *QFGL_ProcAddress (void *handle, const char *name, qboolean);
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void *QFGL_LoadLibrary (void);
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void *QFGL_GetProcAddress (void *handle, const char *name);
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#endif // __QF_GLSL_funcs_h_
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