quakeforge/include/QF/Vulkan/qf_vid.h
Bill Currie 11e30583cf [vulkan] Switch to full screen triangle instead of quad
While I have trouble imagining it making that much performance
difference going from 4 verts to 3 for a whopping 2 polygons, or even
from 2 triangles to 1 for each poly, using only indices for the vertices
does remove a lot of code, and better yet, some memory and buffer
allocations... always a good thing.

That said, I guess freeing up a GPU thread for something else could make
a difference.
2022-04-01 19:50:41 +09:00

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C

/*
Vulkan/qf_vid.h
vulkan vid stuff from the renderer.
Copyright (C) 1996-1997 Id Software, Inc.
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to:
Free Software Foundation, Inc.
59 Temple Place - Suite 330
Boston, MA 02111-1307, USA
*/
#ifndef __QF_Vulkan_vid_h
#define __QF_Vulkan_vid_h
#include "QF/Vulkan/cvars.h"
#ifndef VK_NO_PROTOTYPES
#define VK_NO_PROTOTYPES
#endif
#include <vulkan/vulkan.h>
//FIXME location
typedef enum {
QFV_passDepth, // geometry
QFV_passTranslucent, // geometry
QFV_passGBuffer, // geometry
QFV_passLighting, // single triangle
QFV_passCompose, // single triangle
QFV_NumPasses
} QFV_Subpass;
enum {
QFV_attachDepth,
QFV_attachColor,
QFV_attachEmission,
QFV_attachNormal,
QFV_attachPosition,
QFV_attachOpaque,
QFV_attachTranslucent,
QFV_attachSwapchain,
};
struct vulkan_ctx_s;
void Vulkan_DestroyFrames (struct vulkan_ctx_s *ctx);
void Vulkan_CreateFrames (struct vulkan_ctx_s *ctx);
void Vulkan_CreateCapture (struct vulkan_ctx_s *ctx);
void Vulkan_CreateRenderPass (struct vulkan_ctx_s *ctx);
void Vulkan_DestroyRenderPasses (struct vulkan_ctx_s *ctx);
void Vulkan_CreateSwapchain (struct vulkan_ctx_s *ctx);
void Vulkan_CreateDevice (struct vulkan_ctx_s *ctx);
void Vulkan_Init_Common (struct vulkan_ctx_s *ctx);
void Vulkan_Shutdown_Common (struct vulkan_ctx_s *ctx);
void Vulkan_CreateStagingBuffers (struct vulkan_ctx_s *ctx);
VkPipeline Vulkan_CreateComputePipeline (struct vulkan_ctx_s *ctx,
const char *name);
VkPipeline Vulkan_CreateGraphicsPipeline (struct vulkan_ctx_s *ctx,
const char *name);
VkDescriptorPool Vulkan_CreateDescriptorPool (struct vulkan_ctx_s *ctx,
const char *name);
VkPipelineLayout Vulkan_CreatePipelineLayout (struct vulkan_ctx_s *ctx,
const char *name);
VkSampler Vulkan_CreateSampler (struct vulkan_ctx_s *ctx, const char *name);
VkDescriptorSetLayout Vulkan_CreateDescriptorSetLayout(struct vulkan_ctx_s*ctx,
const char *name);
#endif // __QF_Vulkan_vid_h