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https://git.code.sf.net/p/quake/quakeforge
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981d067000
checksum.c) and then move the resutlting checksum.c into libs/utils ditching nq's. Due to net_com.c, qw's libqfnet.a will need to be deleted or you will get duplicate symbol link errors. Also merge crc.[ch] and move qfplits.[ch] to their final homes. Also, remove a slightly overzealous use of "static" in qfplist.[ch].
254 lines
7.1 KiB
Makefile
254 lines
7.1 KiB
Makefile
## Process this file with automake to produce Makefile.in
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#
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# Makefile.am
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#
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# Automake-using build system for QuakeForge
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#
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# Copyright (C) 2000 Jeff Teunissen <deek@quakeforge.net>
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#
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# This Makefile is free software; you can redistribute it and/or
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# modify it under the terms of the GNU General Public License
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# as published by the Free Software Foundation; either version 2
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# of the License, or (at your option) any later version.
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#
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# This program is distributed in the hope that it will be useful,
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# but WITHOUT ANY WARRANTY; without even the implied warranty of
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# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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#
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# See the GNU General Public License for more details.
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#
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# You should have received a copy of the GNU General Public License
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# along with this program; if not, write to:
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#
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# Free Software Foundation, Inc.
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# 59 Temple Place - Suite 330
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# Boston, MA 02111-1307, USA
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#
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# $Id$
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#
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#
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# Stuff that is common to both client and server
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#
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INCLUDES= -I$(top_srcdir)/include -I$(top_srcdir)/nq/include $(MGL_CFLAGS) $(SDL_CFLAGS) $(SVGA_CFLAGS) $(X_CFLAGS) $(GLX_CFLAGS) $(TDFXGL_CFLAGS)
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bin_PROGRAMS = @NQ_TARGETS@
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EXTRA_PROGRAMS= nq-mgl nq-sdl \
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nq-svga nq-x11 nq-3dfx \
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nq-glx nq-sgl nq-wgl nq-server
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noinst_LIBRARIES= libqfsys.a libqfsnd.a libqfcd.a libqfjs.a libqfnet.a
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#if ASM_ARCH
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math_ASM= math.S cl_math.S
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soft_ASM= d_draw.S d_draw16.S d_parta.S d_polysa.S d_scana.S d_spr8.S \
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d_varsa.S r_aclipa.S r_aliasa.S r_drawa.S r_edgea.S r_varsa.S \
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surf16.S surf8.S
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sound_ASM= snd_mixa.S
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common_ASM= sys_ia32.S worlda.S $(math_ASM)
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#endif
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common_SOURCES= mathlib.c wad.c world.c \
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model.c model_alias.c model_brush.c model_sprite.c \
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msg.c qendian.c qargs.c quakefs.c \
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quakeio.c link.c com.c \
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$(common_ASM)
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#
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# ... System type
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#
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if SYSTYPE_WIN32
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libqfsys_a_SOURCES= sys_win.c fnmatch.c
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else
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libqfsys_a_SOURCES= sys_unix.c
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endif
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EXTRA_libqfsys_a_SOURCES= dirent.c fnmatch.c sys_unix.c sys_win.c
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#
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# ... Digital audio
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#
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if SNDTYPE_ALSA_0_5
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libqfsnd_a_SOURCES= snd_dma.c snd_mem.c snd_mix.c snd_alsa_0_5.c $(sound_ASM)
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endif
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if SNDTYPE_ALSA_0_9
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libqfsnd_a_SOURCES= snd_dma.c snd_mem.c snd_mix.c snd_alsa_0_9.c $(sound_ASM)
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endif
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if SNDTYPE_MME
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libqfsnd_a_SOURCES= snd_dma.c snd_mem.c snd_mix.c snd_mme.c $(sound_ASM)
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endif
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if SNDTYPE_OSS
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libqfsnd_a_SOURCES= snd_dma.c snd_mem.c snd_mix.c snd_oss.c $(sound_ASM)
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endif
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if SNDTYPE_SUN
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libqfsnd_a_SOURCES= snd_dma.c snd_mem.c snd_mix.c snd_sun.c $(sound_ASM)
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endif
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if SNDTYPE_WIN32
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libqfsnd_a_SOURCES= snd_dma.c snd_mem.c snd_mix.c snd_win.c $(sound_ASM)
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endif
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if SNDTYPE_NULL
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libqfsnd_a_SOURCES= snd_null.c $(sound_ASM)
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endif
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EXTRA_libqfsnd_a_SOURCES= snd_dma.c snd_mem.c snd_mix.c snd_alsa_0_5.c \
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snd_alsa_0_9.c snd_oss.c snd_sun.c snd_win.c snd_null.c \
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$(sound_ASM)
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#
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# ... CD audio
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#
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if CDTYPE_WIN32
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libqfcd_a_SOURCES= cd_win.c
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endif
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if CDTYPE_LINUX
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libqfcd_a_SOURCES= cd_linux.c
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endif
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if CDTYPE_NULL
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libqfcd_a_SOURCES= cd_null.c
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endif
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EXTRA_libqfcd_a_SOURCES= cd_dos.c cd_win.c cd_linux.c cd_null.c
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#
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# ... Joystick
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#
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if JOYTYPE_LINUX
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libqfjs_a_SOURCES= joy_linux.c
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endif
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if JOYTYPE_NULL
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libqfjs_a_SOURCES= joy_null.c
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endif
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libqfjs_a_CFLAGS= $(JOY_CFLAGS)
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EXTRA_libqfjs_a_SOURCES= joy_linux.c joy_null.c
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#
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# ... Networking
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#
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libqfnet_a_SOURCES= net_bsd.c net_dgrm.c net_loop.c \
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net_main.c net_udp.c net_vcr.c
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EXTRA_libqfcd_a_SOURCES=net_dos.c net_bw.c net_ipx.c net_mp.c net_ser.c \
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net_win.c net_wins.c net_wipx.c
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client_LIBS= -L. -L../../libs -lqfsys -lqfsnd -lqfcd -lqfjs -lqfnet -lqfutil $(SOUND_LIBS) $(NET_LIBS) $(Z_LIBS)
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client_LIB_DEPS= libqfsys.a libqfsnd.a libqfcd.a libqfjs.a libqfnet.a ../../libs/libqfutil.a
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client_SOURCES= cl_cam.c cl_cmd.c cl_demo.c cl_input.c cl_main.c cl_parse.c \
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cl_tent.c console.c keys.c menu.c sbar.c r_part.c r_view.c \
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nonintel.c gib.c gib_instructions.c gib_vars.c \
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gib_interpret.c gib_modules.c gib_parse.c gib_stack.c vid.c
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server_SOURCES= host.c host_cmd.c \
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pr_cmds.c pr_edict.c pr_exec.c \
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sv_cvar.c sv_main.c sv_move.c sv_phys.c sv_user.c
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combined_SOURCES= $(common_SOURCES) $(client_SOURCES) $(server_SOURCES)
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#
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# Software-rendering targets
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#
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# ... Common stuff
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#
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soft_SOURCES= d_edge.c d_fill.c d_init.c d_modech.c d_part.c d_polyse.c \
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d_scan.c d_sky.c d_sprite.c d_surf.c d_vars.c d_zpoint.c \
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draw.c r_aclip.c r_alias.c r_bsp.c r_draw.c r_edge.c r_efrag.c \
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r_light.c r_main.c r_misc.c sw_part.c r_sky.c r_sprite.c \
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r_surf.c r_vars.c screen.c sw_model_alias.c sw_model_brush.c \
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sw_model_sprite.c sw_view.c $(soft_ASM)
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#
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# ... SciTech MGL
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#
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mgl_SOURCES= vid_mgl.c in_win.c
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nq_mgl_SOURCES= $(combined_SOURCES) $(soft_SOURCES) $(mgl_SOURCES)
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nq_mgl_LDADD= $(client_LIBS) $(MGL_LIBS)
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nq_mgl_DEPENDENCIES=$(client_LIB_DEPS)
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#
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# ... Sam Lantinga's Simple DirectMedia Layer, version 1.0 and higher
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#
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sdl_SOURCES= vid_sdl.c in_sdl.c
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nq_sdl_SOURCES= $(combined_SOURCES) $(soft_SOURCES) $(sdl_SOURCES)
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nq_sdl_LDADD= $(client_LIBS) $(SDL_LIBS)
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nq_sdl_DEPENDENCIES=$(client_LIB_DEPS)
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#
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# ... Linux SVGAlib
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#
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svga_SOURCES= d_copy.S vid_svgalib.c in_svgalib.c
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nq_svga_SOURCES= $(combined_SOURCES) $(soft_SOURCES) $(svga_SOURCES)
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nq_svga_LDADD= $(client_LIBS) $(SVGA_LIBS)
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nq_svga_DEPENDENCIES=$(client_LIB_DEPS)
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#
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# ... X11
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#
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x11_SOURCES= in_x11.c context_x11.c dga_check.c
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nq_x11_SOURCES= $(combined_SOURCES) $(soft_SOURCES) $(x11_SOURCES) vid_x11.c
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nq_x11_LDADD= $(client_LIBS) $(X_PRE_LIBS) $(VIDMODE_LIBS) $(DGA_LIBS) $(X_LIBS) -lX11 $(X_EXTRA_LIBS) $(X_SHM_LIB)
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nq_x11_DEPENDENCIES=$(client_LIB_DEPS)
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#
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# OpenGL-using targets
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#
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# ... Common stuff
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#
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ogl_SOURCES= gl_draw.c gl_mesh.c gl_part.c gl_refrag.c gl_rlight.c \
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gl_rmain.c gl_rmisc.c gl_rsurf.c gl_screen.c gl_view.c \
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gl_warp.c gl_model_alias.c gl_model_brush.c gl_model_fullbright.c \
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gl_model_sprite.c
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#
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# ... 3Dfx Voodoo 1 and 2 SVGAlib-based console GL
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#
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tdfx_SOURCES= vid_3dfxsvga.c vid_common_gl.c in_svgalib.c
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nq_3dfx_SOURCES= $(combined_SOURCES) $(ogl_SOURCES) $(tdfx_SOURCES)
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nq_3dfx_LDADD= $(client_LIBS) $(TDFXGL_LIBS) $(SVGA_LIBS) $(DL_LIBS)
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nq_3dfx_DEPENDENCIES=$(client_LIB_DEPS)
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#
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# ... OpenGL in X Window
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#
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glx_SOURCES= vid_glx.c vid_common_gl.c $(x11_SOURCES)
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nq_glx_SOURCES= $(combined_SOURCES) $(ogl_SOURCES) $(glx_SOURCES)
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nq_glx_LDADD= $(client_LIBS) $(GLX_LIBS) $(X_PRE_LIBS) $(VIDMODE_LIBS) $(DGA_LIBS) $(X_LIBS) -lX11 $(X_EXTRA_LIBS) $(DL_LIBS)
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nq_glx_DEPENDENCIES=$(client_LIB_DEPS)
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#
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# ... Sam Lantinga's Simple DirectMedia Layer, version 1.1 and higher, in GL mode
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#
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sgl_SOURCES= vid_sgl.c vid_common_gl.c in_sdl.c
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nq_sgl_SOURCES= $(combined_SOURCES) $(ogl_SOURCES) $(sgl_SOURCES)
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nq_sgl_LDADD= $(client_LIBS) $(X_LIBS) $(SDL_LIBS) $(GLX_LIBS) $(DL_LIBS)
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nq_sgl_DEPENDENCIES=$(client_LIB_DEPS)
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#
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# SGI/Microsoft WGL (Windows OpenGL)
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#
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wgl_SOURCES= vid_wgl.c
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nq_wgl_SOURCES= $(combined_SOURCES) $(ogl_SOURCES) $(wgl_SOURCES)
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nq_wgl_LDADD= $(client_LIBS)
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nq_wgl_DEPENDENCIES=$(client_LIB_DEPS)
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#
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# dedicated server
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#
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ded_SOURCES=sys_unixd.c sv_ded.c
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nq_server_SOURCES=$(common_SOURCES) $(server_SOURCES) $(ded_SOURCES)
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nq_server_LDADD= libqfnet.a $(Z_LIBS)
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nq_server_DEPENDENCIES=libqfnet.a
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#
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# Stuff that doesn't get linked into an executable NEEDS to be mentioned here,
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# or it won't be distributed with 'make dist'
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#
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EXTRA_DIST= #nq.dsp
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