quakeforge/libs/console
Bill Currie 31c1420682 [client] Further decouple screen and console
The wording might seem a little odd, but cl_screen is really the full 2D
client HUD while the console is completely independent of the client and
shouldn't know that the client even exists. Ideally, the resize events
would be handled by the canvas system, to which end this is a small
step.
2023-01-16 13:29:20 +09:00
..
test [console] Add test for buffer line tracking 2022-09-18 16:07:22 +09:00
bi_inputline.c [gamecode] Add PR_Shutdown for tearing down a VM 2022-05-12 19:58:18 +09:00
buffer.c [console] Add a function to clear the scroll-back buffer 2022-09-20 12:14:01 +09:00
client.c [client] Further decouple screen and console 2023-01-16 13:29:20 +09:00
complete.c [ui] Create library for UI support code 2021-06-12 22:50:51 +09:00
console.c [console] Update a little for event handling 2022-09-21 12:13:06 +09:00
filelist.c [util] Make va thread-safe 2021-01-31 16:05:48 +09:00
list.c Nuke the rcsid stuff. 2012-04-22 10:56:32 +09:00
Makemodule.am [console] Add failing unit test for con_buffer 2022-09-17 12:59:36 +09:00
menu.c [console] Get menu rendering working again 2022-11-04 10:38:07 +09:00
server.c [ui] Attach text views to passage entities 2022-12-14 22:38:37 +09:00