mirror of
https://git.code.sf.net/p/quake/quakeforge
synced 2024-12-18 08:33:37 +00:00
f800e79a38
Most subsystems that depend on other subsystems now call the init functions themselves. This makes for much cleaner client initialization (more work needs to be done for the server).
186 lines
4.3 KiB
C
186 lines
4.3 KiB
C
/*
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in_common.c
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general input driver
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Copyright (C) 1996-1997 Id Software, Inc.
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Copyright (C) 2000 Marcus Sundberg [mackan@stacken.kth.se]
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Copyright (C) 1999,2000 contributors of the QuakeForge project
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Please see the file "AUTHORS" for a list of contributors
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This program is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License
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as published by the Free Software Foundation; either version 2
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of the License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to:
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Free Software Foundation, Inc.
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59 Temple Place - Suite 330
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Boston, MA 02111-1307, USA
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*/
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#ifdef HAVE_CONFIG_H
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# include "config.h"
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#endif
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static __attribute__ ((used)) const char rcsid[] = "$Id$";
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#ifdef HAVE_STRING_H
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# include <string.h>
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#endif
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#ifdef HAVE_STRINGS_H
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# include <strings.h>
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#endif
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#ifdef HAVE_UNISTD_H
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# include <unistd.h>
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#endif
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#define _BSD
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#include <ctype.h>
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#include <errno.h>
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#include <stdio.h>
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#include <stdlib.h>
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#include "QF/cbuf.h"
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#include "QF/cvar.h"
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#include "QF/in_event.h"
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#include "QF/input.h"
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#include "QF/joystick.h"
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#include "QF/keys.h"
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#include "QF/mathlib.h"
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#include "QF/sys.h"
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#include "QF/vid.h"
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VISIBLE viewdelta_t viewdelta;
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cvar_t *in_grab;
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VISIBLE cvar_t *in_amp;
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VISIBLE cvar_t *in_pre_amp;
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cvar_t *in_freelook;
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cvar_t *in_mouse_filter;
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cvar_t *in_mouse_amp;
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cvar_t *in_mouse_pre_amp;
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cvar_t *lookstrafe;
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kbutton_t in_mlook, in_klook;
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kbutton_t in_strafe;
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kbutton_t in_speed;
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qboolean in_mouse_avail;
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float in_mouse_x, in_mouse_y;
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static float in_old_mouse_x, in_old_mouse_y;
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void
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IN_UpdateGrab (cvar_t *var) // called from context_*.c
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{
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if (var) {
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IN_LL_Grab_Input (var->int_val);
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}
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}
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void
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IN_ProcessEvents (void)
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{
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/* Get events from environment. */
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JOY_Command ();
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IN_LL_ProcessEvents ();
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}
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void
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IN_Move (void)
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{
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JOY_Move ();
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if (!in_mouse_avail)
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return;
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in_mouse_x *= in_mouse_pre_amp->value * in_pre_amp->value;
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in_mouse_y *= in_mouse_pre_amp->value * in_pre_amp->value;
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if (in_mouse_filter->int_val) {
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in_mouse_x = (in_mouse_x + in_old_mouse_x) * 0.5;
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in_mouse_y = (in_mouse_y + in_old_mouse_y) * 0.5;
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in_old_mouse_x = in_mouse_x;
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in_old_mouse_y = in_mouse_y;
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}
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in_mouse_x *= in_mouse_amp->value * in_amp->value;
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in_mouse_y *= in_mouse_amp->value * in_amp->value;
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if ((in_strafe.state & 1) || (lookstrafe->int_val && freelook))
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viewdelta.position[0] += in_mouse_x;
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else
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viewdelta.angles[YAW] -= in_mouse_x;
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if (freelook && !(in_strafe.state & 1)) {
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viewdelta.angles[PITCH] += in_mouse_y;
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} else {
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viewdelta.position[2] -= in_mouse_y;
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}
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in_mouse_x = in_mouse_y = 0.0;
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}
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/* Called at shutdown */
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void
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IN_Shutdown (void)
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{
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JOY_Shutdown ();
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Sys_MaskPrintf (SYS_VID, "IN_Shutdown\n");
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IN_LL_Shutdown ();
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IE_Shutdown ();
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}
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void
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IN_Init (cbuf_t *cbuf)
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{
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IE_Init ();
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IN_LL_Init ();
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Key_Init (cbuf);
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JOY_Init ();
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in_mouse_x = in_mouse_y = 0.0;
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}
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void
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IN_Init_Cvars (void)
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{
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IE_Init_Cvars ();
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Key_Init_Cvars ();
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JOY_Init_Cvars ();
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in_grab = Cvar_Get ("in_grab", "0", CVAR_ARCHIVE, IN_UpdateGrab,
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"With this set to 1, quake will grab the mouse, "
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"preventing loss of input focus.");
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in_amp = Cvar_Get ("in_amp", "1", CVAR_ARCHIVE, NULL,
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"global in_amp multiplier");
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in_pre_amp = Cvar_Get ("in_pre_amp", "1", CVAR_ARCHIVE, NULL,
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"global in_pre_amp multiplier");
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in_freelook = Cvar_Get ("freelook", "0", CVAR_ARCHIVE, NULL,
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"force +mlook");
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in_mouse_filter = Cvar_Get ("in_mouse_filter", "0", CVAR_ARCHIVE, NULL,
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"Toggle mouse input filtering.");
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in_mouse_amp = Cvar_Get ("in_mouse_amp", "15", CVAR_ARCHIVE, NULL,
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"mouse in_mouse_amp multiplier");
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in_mouse_pre_amp = Cvar_Get ("in_mouse_pre_amp", "1", CVAR_ARCHIVE, NULL,
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"mouse in_mouse_pre_amp multiplier");
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lookstrafe = Cvar_Get ("lookstrafe", "0", CVAR_ARCHIVE, NULL,
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"when mlook/klook on player will strafe");
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IN_LL_Init_Cvars ();
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}
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void
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IN_ClearStates (void)
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{
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IN_LL_ClearStates ();
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Key_ClearStates ();
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}
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