quakeforge/libs/models/brush
Bill Currie e7401c5ff4 [vulkan] Regenerate mips for transparent textures
BSP textures have pre-generated mips, including the transparent
textures, but mips don't play nicely with the transparency color (255):
it gets blended to other colors (at least in ad tears). Regenerating the
mips from the rgba texture (using transparent black) produces nice
results.

Also, needed to discard on 0 alpha to avoid weird interactions with fog
(I didn't know ad tears had fog: I guess I had last loaded it before
implementing fog).
2024-10-04 22:10:08 +09:00
..
gl_model_brush.c [gl] Use a struct for glpoly_t's vertices 2024-01-28 09:00:01 +09:00
glsl_model_brush.c [model] Initialize r_notexture_mip in the right places 2022-05-05 23:49:31 +09:00
leafmesh.c Fix most of the hacks for clang 2023-08-11 18:29:30 +09:00
Makemodule.am [model] Build vulkan model libs 2021-01-19 14:12:49 +09:00
model_brush.c [model] Remove Mod_LeafPVS in favor of mix/set 2023-08-05 11:51:01 +09:00
sw_model_brush.c [util] Make hunk (optionally) thread-safe 2021-07-29 11:43:27 +09:00
vulkan_model_brush.c [vulkan] Regenerate mips for transparent textures 2024-10-04 22:10:08 +09:00