..
defines.h
Make a clean break heading for GLES compatibility.
2011-12-26 16:08:55 +09:00
funcs.h
Remove another dead prototype.
2013-01-24 12:36:14 +09:00
qf_alias.h
[scene] Make entity_t just an entity id for ECS
2022-10-23 22:24:36 +09:00
qf_bsp.h
[scene] Make entity_t just an entity id for ECS
2022-10-23 22:24:36 +09:00
qf_draw.h
[console] Resurrect console scaling
2022-11-14 09:49:13 +09:00
qf_fisheye.h
[glsl] Implement fisheye rendering
2022-03-25 12:22:16 +09:00
qf_funcs_list.h
[glsl] Implement screen warp when in liquids
2022-03-25 09:01:27 +09:00
qf_iqm.h
[scene] Make entity_t just an entity id for ECS
2022-10-23 22:24:36 +09:00
qf_lightmap.h
[scene] Make entity_t just an entity id for ECS
2022-10-23 22:24:36 +09:00
qf_main.h
[renderer] Use scene_t to set the model data
2022-05-05 14:46:02 +09:00
qf_particles.h
[renderer] Move most of the scene rendering into r_screen
2022-03-17 17:57:50 +09:00
qf_sprite.h
[scene] Make entity_t just an entity id for ECS
2022-10-23 22:24:36 +09:00
qf_textures.h
Clean up some FIXMEs and XXXs
2022-10-15 14:40:29 +09:00
qf_vid.h
Remove the now unnecessary GLSL_CompileShaderS().
2014-01-28 16:22:04 +09:00
qf_warp.h
[glsl] Implement screen warp when in liquids
2022-03-25 09:01:27 +09:00
types.h
[renderer] Move driver specific texture chain defs
2021-07-21 16:36:51 +09:00