mirror of
https://git.code.sf.net/p/quake/quakeforge
synced 2025-02-21 11:11:37 +00:00
gl_overbright_f shouldn't need to run through any entity queues to update the light maps as only the world model has light maps, and hitting the world model should hit all its sub-models. |
||
---|---|---|
.. | ||
renderer | ||
targets | ||
Makemodule.am |