mirror of
https://git.code.sf.net/p/quake/quakeforge
synced 2024-11-27 06:34:11 +00:00
5fa73e7ff2
I never liked "cache" as a name because it said where the sound was stored rather than how it was loaded/played, but "stream" is ok, since that's pretty much spot on. I'm not sure "block" is the best, but it at least makes sense because the sounds are loaded as a single block (as opposed to being streamed). An now, neither use the cache system.
210 lines
4.9 KiB
C
210 lines
4.9 KiB
C
/*
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snd_resample.c
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sound resampling
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Copyright (C) 1996-1997 Id Software, Inc.
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Copyright (C) 2010 Bill Currie <bill@taniwha.org>
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This program is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License
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as published by the Free Software Foundation; either version 2
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of the License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to:
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Free Software Foundation, Inc.
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59 Temple Place - Suite 330
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Boston, MA 02111-1307, USA
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*/
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#ifdef HAVE_CONFIG_H
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# include "config.h"
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#endif
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#ifdef HAVE_STRING_H
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# include <string.h>
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#endif
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#ifdef HAVE_STRINGS_H
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# include <strings.h>
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#endif
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#include <samplerate.h>
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#include "QF/cvar.h"
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#include "QF/dstring.h"
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#include "QF/sound.h"
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#include "QF/sys.h"
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#include "QF/qendian.h"
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#include "QF/quakefs.h"
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#include "compat.h"
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#include "snd_internal.h"
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typedef struct {
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float *data;
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int size;
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int pos;
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} snd_null_state_t;
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static void
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check_buffer_integrity (sfxbuffer_t *sb, int width, const char *func)
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{
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byte *x = (byte *) sb->data + sb->size * width;
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if (memcmp (x, "\xde\xad\xbe\xef", 4))
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Sys_Error ("%s screwed the pooch %02x%02x%02x%02x", func,
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x[0], x[1], x[2], x[3]);
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}
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unsigned
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SND_ResamplerFrames (const sfx_t *sfx, unsigned frames)
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{
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if (frames == ~0u) {
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return frames;
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}
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wavinfo_t *info = sfx->wavinfo (sfx);
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snd_t *snd = sfx->snd;
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int inrate = info->rate;
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double stepscale = (double) snd->speed / inrate;
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return frames * stepscale;
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}
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void
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SND_Resample (sfxbuffer_t *sb, float *data, int length)
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{
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int outcount;
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double stepscale;
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wavinfo_t *info = (*sb->sfx)->wavinfo (*sb->sfx);
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snd_t *snd = (*sb->sfx)->snd;
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int inrate = info->rate;
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int outwidth;
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SRC_DATA src_data;
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stepscale = (double) snd->speed / inrate;
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outcount = length * stepscale;
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src_data.data_in = data;
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src_data.data_out = sb->data + sb->head * sb->channels;
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src_data.input_frames = length;
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src_data.output_frames = outcount;
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src_data.src_ratio = stepscale;
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src_simple (&src_data, SRC_LINEAR, sb->channels);
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outwidth = info->channels * sizeof (float);
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check_buffer_integrity (sb, outwidth, __FUNCTION__);
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}
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static int
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snd_read (sfxstream_t *stream, float *data, int frames)
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{
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snd_null_state_t *state = (snd_null_state_t *) stream->state;
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int channels = stream->buffer->channels;
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int framesize = channels * sizeof (float);
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int count;
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int read = 0;
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while (frames) {
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if (state->pos == state->size) {
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state->size = stream->ll_read (stream, &state->data);
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if (state->size <= 0)
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return state->size;
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state->pos = 0;
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}
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count = frames;
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if (count > state->size - state->pos)
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count = state->size - state->pos;
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memcpy (data, state->data + state->pos * channels, count * framesize);
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state->pos += count;
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frames -= count;
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read += count;
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data += count * channels;
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}
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return read;
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}
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static int
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snd_resample_read (sfxstream_t *stream, float *data, int frames)
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{
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int inrate = stream->wavinfo.rate;
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double ratio = (double) stream->sfx->snd->speed / inrate;
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return src_callback_read (stream->state, ratio, frames, data);
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}
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static int
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snd_seek (sfxstream_t *stream, int pos)
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{
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int res = stream->ll_seek (stream, pos);
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if (stream->read == snd_resample_read) {
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src_reset (stream->state);
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} else {
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snd_null_state_t *state = (snd_null_state_t *) stream->state;
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state->size = 0;
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state->pos = 0;
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}
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return res;
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}
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void
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SND_SetupResampler (sfxbuffer_t *sb, int streamed)
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{
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double stepscale;
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wavinfo_t *info = (*sb->sfx)->wavinfo (*sb->sfx);
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snd_t *snd = (*sb->sfx)->snd;
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int inrate = info->rate;
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stepscale = (double) snd->speed / inrate;
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sb->sfx_length = info->frames * stepscale;
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sb->channels = info->channels;
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if (streamed) {
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int err;
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sfxstream_t *stream = sb->stream;
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if (snd->speed == inrate) {
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stream->state = calloc (sizeof (snd_null_state_t), 1);
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stream->read = snd_read;
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} else {
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stream->state = src_callback_new (stream->ll_read,
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SRC_LINEAR, info->channels,
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&err, stream);
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stream->read = snd_resample_read;
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}
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stream->seek = snd_seek;
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}
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}
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void
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SND_PulldownResampler (sfxstream_t *stream)
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{
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if (stream->read == snd_resample_read) {
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src_delete (stream->state);
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} else {
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free (stream->state);
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}
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}
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void
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SND_Convert (byte *idata, float *fdata, int frames, int channels, int width)
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{
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int i;
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if (width == 1) {
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for (i = 0; i < frames * channels; i++)
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*fdata++ = (*idata++ - 0x80) / 128.0;
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} else if (width == 2) {
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short *id = (short *) idata;
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for (i = 0; i < frames * channels; i++)
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*fdata++ = *id++ / 32768.0;
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}
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}
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