mirror of
https://git.code.sf.net/p/quake/quakeforge
synced 2024-11-26 22:31:05 +00:00
439 lines
15 KiB
RPMSpec
439 lines
15 KiB
RPMSpec
%define name quakeforge
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%define version @VERSION@
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%define release 1
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%define builddir $RPM_BUILD_DIR/%{name}-%{version}
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%define HAVE_FBDEV '@HAVE_FBDEV@'
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%define HAVE_SDL '@HAVE_SDL@'
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%define HAVE_SVGA '@HAVE_SVGA@'
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%define HAVE_X11 '@HAVE_X@'
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%define HAVE_XMMS '@HAVE_XMMS@'
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%define HAVE_ALSA '@HAVE_ALSA@'
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%define HAVE_OSS '@HAVE_OSS@'
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%define BUILD_GL '@CAN_BUILD_GL@'
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%define BUILD_SW '@CAN_BUILD_SW@'
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%define fs_sharepath %{_prefix}/share/games/quakeforge
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Name: %{name}
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Version: %{version}
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Release: %{release}
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Vendor: The QuakeForge Project
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Packager: The QuakeForge Project quake-devel@lists.sourceforge.net
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URL: http://www.quakeforge.net/
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Source: %{name}-%{version}.tar.gz
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#Patch:
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Group: Amusements/Games
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Copyright: GPL
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#Icon:
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Requires: quakeforge-common, quake-game
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BuildRoot: /var/tmp/%{name}-%{version}
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Summary: QuakeForge 3D game engine
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%description
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QuakeForge is a source port of Quake and QuakeWorld, the successors to id
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Software's very popular DOOM series. Its primary development goal is to
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remain compatible with the original games released by id Software while
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adding portability and optional extensions to enhance gameplay.
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%package common
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Summary: QuakeForge 3D game engine - common files
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Group: Amusements/Games
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#Requires:
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%description common
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QuakeForge is a source port of Quake and QuakeWorld, the successors to id
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Software's very popular DOOM series. Its primary development goal is to
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remain compatible with the original games released by id Software while
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adding portability and optional extensions to enhance gameplay.
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This package contains files and shared libraries common to all QuakeForge
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packages.
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%package devel
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Summary: QuakeForge 3D game engine - headers and devel libs
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Group: Amusements/Games
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Requires: quakeforge-common
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%description devel
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QuakeForge is a source port of Quake and QuakeWorld, the successors to id
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Software's very popular DOOM series. Its primary development goal is to
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remain compatible with the original games released by id Software while
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adding portability and optional extensions to enhance gameplay.
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This package contains headers and static libraries for the development of
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utilities and applications for QuakeForge.
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%if "%{HAVE_SDL}"=="'yes'"
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%package sdl
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Summary: QuakeForge 3D game engine - SDL client
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Group: Amusements/Games
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Requires: quakeforge == %{version}, quakeforge-common == %{version}
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%description sdl
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QuakeForge is a source port of Quake and QuakeWorld, the successors to id
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Software's very popular DOOM series. Its primary development goal is to
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remain compatible with the original games released by id Software while
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adding portability and optional extensions to enhance gameplay.
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This package contains the SDL versions of the QuakeWorld client and
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standalone engine.
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%package sgl
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Summary: QuakeForge 3D game engine - SDL-GL client
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Group: Amusements/Games
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Requires: quakeforge == %{version}
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%description sgl
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QuakeForge is a source port of Quake and QuakeWorld, the successors to id
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Software's very popular DOOM series. Its primary development goal is to
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remain compatible with the original games released by id Software while
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adding portability and optional extensions to enhance gameplay.
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This package contains the SDL-GL versions of the QuakeForge client and
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standalone engine.
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%endif
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%if "%{HAVE_SVGA}"=="'yes'"
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%package svga
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Summary: QuakeForge 3D game engine - SVGAlib client
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Group: Amusements/Games
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Requires: quakeforge == %{version}
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%description svga
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QuakeForge is a source port of Quake and QuakeWorld, the successors to id
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Software's very popular DOOM series. Its primary development goal is to
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remain compatible with the original games released by id Software while
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adding portability and optional extensions to enhance gameplay.
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This package contains the SVGAlib versions of the QuakeWorld client and
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standalone engine.
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%endif
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%if "%{HAVE_X11}"=="'yes'"
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%package x11
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Summary: QuakeForge 3D game engine - X11 client
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Group: Amusements/Games
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Requires: quakeforge == %{version}
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%description x11
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QuakeForge is a source port of Quake and QuakeWorld, the successors to id
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Software's very popular DOOM series. Its primary development goal is to
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remain compatible with the original games released by id Software while
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adding portability and optional extensions to enhance gameplay.
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This package contains the X11 versions of the QuakeForge client and
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standalone engine.
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%endif
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%if "%{HAVE_X11}"=="'yes'"
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%package glx
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Summary: QuakeForge 3D game engine - glx client
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Group: Amusements/Games
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Requires: quakeforge == %{version}, quakeforge-common == %{version}
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%description glx
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QuakeForge is a source port of Quake and QuakeWorld, the successors to id
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Software's very popular DOOM series. Its primary development goal is to
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remain compatible with the original games released by id Software while
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adding portability and optional extensions to enhance gameplay.
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This package contains the GLX versions of the QuakeForge client and
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standalone engine.
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%endif
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%package servers
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Summary: QuakeForge 3D game engine - Server
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Group: Amusements/Games
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Requires: quakeforge == %{version}, quakeforge-common == %{version}
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%description servers
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QuakeForge is a source port of Quake and QuakeWorld, the successors to id
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Software's very popular DOOM series. Its primary development goal is to
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remain compatible with the original games released by id Software while
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adding portability and optional extensions to enhance gameplay.
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This package contains both the QuakeWorld-compatible and
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NetQuake-compatible dedicated servers, as well as a simple
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QuakeWorld-compatible master server.
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%if "%{BUILD_SW}"=="'yes'"
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%package libs-sw
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Summary: QuakeForge 3D game engine - Software renderer libraries
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Group: Amusements/Games
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#Requires:
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%description libs-sw
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QuakeForge is a source port of Quake and QuakeWorld, the successors to id
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Software's very popular DOOM series. Its primary development goal is to
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remain compatible with the original games released by id Software while
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adding portability and optional extensions to enhance gameplay.
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This package contains the shared libraries needed to use the software
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rendering targets.
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%endif
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%if "%{BUILD_GL}"=="'yes'"
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%package libs-gl
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Summary: QuakeForge 3D game engine - OpenGL renderer libraries
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Group: Amusements/Games
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#Requires:
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%description libs-gl
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QuakeForge is a source port of Quake and QuakeWorld, the successors to id
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Software's very popular DOOM series. Its primary development goal is to
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remain compatible with the original games released by id Software while
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adding portability and optional extensions to enhance gameplay.
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This package contains the shared libraries needed to use the OpenGL
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rendering targets.
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%endif
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%if "%{HAVE_OSS}"=="'yes'"
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%package oss
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Summary: OSS sound plugin for QuakeForge
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Group: Amusements/Games
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#Requires:
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%description oss
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The OSS plugin for QuakeForge provides digital audio output (using OSS/Linux,
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OSS/Free, or kernel sound) for QuakeForge targets that contain clients.
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NOTE: This plugin does not work on all systems, since it uses memory-mapped
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I/O for the output device. If you have trouble, try the quakeforge-alsa
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package.
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%endif
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%if "%{HAVE_ALSA}"=="'yes'"
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%package alsa
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Summary: ALSA 0.9 sound plugin for QuakeForge
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Group: Amusements/Games
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#Requires:
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%description alsa
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The ALSA 0.9 plugin for QuakeForge provides digital audio output for QuakeForge
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targets that contain clients.
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%endif
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%package utils
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Summary: QuakeForge 3D game engine - utility programs
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Group: Amusements/Games
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#Requires:
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%description utils
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This package contains several tools for use with QuakeForge:
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* pak, a pakfile management tool.
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* zpak, a script for compressing pakfiles.
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* qfdefs, a tool for fixing up progs data files so they can be used with
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QuakeForge-based servers.
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* qfprogs, a "nm" tool for examining progs data files.
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* qfwavinfo, a tool to assist in converting "looped" WAV files to Ogg
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Vorbis.
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%package maptools
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Summary: QuakeForge 3D game engine - headers and devel libs
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Group: Amusements/Games
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Requires: quakeforge-common
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%description maptools
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This package contains QuakeForge's versions of the tools Id Software used
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to create maps for the Quake engine. Included are:
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* qfbsp, a program for compiling a map file into a BSP tree.
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* qflight, a program for generating lightmaps from the static lights in a
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BSP file.
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* qfvis, a program for generating the Possibly-Visible Set information from
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a BSP and a portal information file (generated by qfbsp).
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%package -n qfcc
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Summary: QuakeForge QC/Ruamoko compiler
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#FIXME correct group?
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Group: Amusements/Games
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Requires: quakeforge-common
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%description -n qfcc
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QFCC is an optimizing byte-code compiler for the Ruamoko language, a language
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based strongly on Id Software's QuakeC. The bytecode interpreter for QuakeC
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and Ruamoko is located inside the Quake engine (though there is a standalone
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interpreter available).
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QFCC is designed to work with the QuakeForge engines, but will work with
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most non-QuakeForge servers with a couple of changes to its command-line
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options.
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%package stub
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Summary: QuakeForge 3D game engine - common files
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Group: Amusements/Games
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#Requires:
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Provides: quake-game
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%description stub
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QuakeForge is a source port of Quake and QuakeWorld, the successors to id
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Software's very popular DOOM series. Its primary development goal is to
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remain compatible with the original games released by id Software while
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adding portability and optional extensions to enhance gameplay.
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This sub-package provides the quake-game pseudo package.
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%prep
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%setup -n %{name}-%{version}
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#%patch -p1
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%build
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CFLAGS="$RPM_OPT_FLAGS" ./configure --prefix=%{_prefix}
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if test -f /proc/cpuinfo; then
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make -j`grep processor /proc/cpuinfo | wc -l`
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else
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make
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fi
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%install
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if [ -d $RPM_BUILD_ROOT ]; then rm -rf $RPM_BUILD_ROOT; fi
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mkdir -p $RPM_BUILD_ROOT
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mkdir -p $RPM_BUILD_ROOT/etc
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make install DESTDIR=$RPM_BUILD_ROOT
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cp RPM/quakeforge.conf $RPM_BUILD_ROOT/etc
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mkdir -p $RPM_BUILD_ROOT/%{fs_sharepath}/id1
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%clean
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rm -rf $RPM_BUILD_ROOT
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%files
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%doc COPYING INSTALL TODO doc/*
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%files common
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%attr(-,root,root) /etc/quakeforge.conf
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%attr(-,root,root) %{_prefix}/lib/libQFcd.so.*
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%attr(-,root,root) %{_prefix}/lib/libQFconsole.so.*
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%attr(-,root,root) %{_prefix}/lib/libQFcsqc.so.*
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%attr(-,root,root) %{_prefix}/lib/libQFgamecode.so.*
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%attr(-,root,root) %{_prefix}/lib/libQFgamecode_builtins.so.*
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%attr(-,root,root) %{_prefix}/lib/libQFgib.so.*
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%attr(-,root,root) %{_prefix}/lib/libQFjs.so.*
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%attr(-,root,root) %{_prefix}/lib/libQFmodels.so.*
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%attr(-,root,root) %{_prefix}/lib/libQFsound.so.*
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%attr(-,root,root) %{_prefix}/lib/libQFutil.so.*
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%attr(-,root,root) %{_prefix}/lib/quakeforge/cd_linux.so*
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%attr(-,root,root) %{_prefix}/lib/quakeforge/console_client.so*
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%attr(-,root,root) %{_prefix}/lib/quakeforge/snd_output_disk.so*
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%attr(-,root,root) %{_prefix}/lib/quakeforge/snd_render_default.so*
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%attr(-,root,root) %{fs_sharepath}/QF/menu.dat*
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%files devel
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%attr(-,root,root) %{_prefix}/lib/libQFcd.*a
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%attr(-,root,root) %{_prefix}/lib/libQFcd.so
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%attr(-,root,root) %{_prefix}/lib/libQFconsole.*a
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%attr(-,root,root) %{_prefix}/lib/libQFconsole.so
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%attr(-,root,root) %{_prefix}/lib/libQFcsqc.*a
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%attr(-,root,root) %{_prefix}/lib/libQFcsqc.so
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%attr(-,root,root) %{_prefix}/lib/libQFgamecode.*a
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%attr(-,root,root) %{_prefix}/lib/libQFgamecode.so
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%attr(-,root,root) %{_prefix}/lib/libQFgamecode_builtins.*a
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%attr(-,root,root) %{_prefix}/lib/libQFgamecode_builtins.so
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%attr(-,root,root) %{_prefix}/lib/libQFgib.*a
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%attr(-,root,root) %{_prefix}/lib/libQFgib.so
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%attr(-,root,root) %{_prefix}/lib/libQFjs.*a
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%attr(-,root,root) %{_prefix}/lib/libQFjs.so
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%attr(-,root,root) %{_prefix}/lib/libQFmodels.*a
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%attr(-,root,root) %{_prefix}/lib/libQFmodels.so
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%attr(-,root,root) %{_prefix}/lib/libQFsound.*a
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%attr(-,root,root) %{_prefix}/lib/libQFsound.so
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%attr(-,root,root) %{_prefix}/lib/libQFutil.*a
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%attr(-,root,root) %{_prefix}/lib/libQFutil.so
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%attr(-,root,root) %{_prefix}/include/QF/GL/*.h
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%attr(-,root,root) %{_prefix}/include/QF/*.h
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%attr(-,root,root) %{_prefix}/include/QF/plugin/*.h
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%if "%{BUILD_GL}"=="'yes'"
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%attr(-,root,root) %{_prefix}/lib/libQFmodels_gl.*a
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%attr(-,root,root) %{_prefix}/lib/libQFmodels_gl.so
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%attr(-,root,root) %{_prefix}/lib/libQFrenderer_gl.*a
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%attr(-,root,root) %{_prefix}/lib/libQFrenderer_gl.so
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%endif
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%if "%{BUILD_SW}"=="'yes'"
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%attr(-,root,root) %{_prefix}/lib/libQFmodels_sw.*a
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%attr(-,root,root) %{_prefix}/lib/libQFmodels_sw.so
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%if "%{HAVE_SDL}"=="'yes'"
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%attr(-,root,root) %{_prefix}/lib/libQFrenderer_sw32.*a
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%attr(-,root,root) %{_prefix}/lib/libQFrenderer_sw32.so
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%endif
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%endif
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%if "%{BUILD_GL}"=="'yes'"
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%files libs-gl
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%attr(-,root,root) %{_prefix}/lib/libQFmodels_gl.so.*
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%attr(-,root,root) %{_prefix}/lib/libQFrenderer_gl.so.*
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%endif
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%if "%{BUILD_SW}"=="'yes'"
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%files libs-sw
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%attr(-,root,root) %{_prefix}/lib/libQFmodels_sw.so.*
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%endif
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%files servers
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%attr(-,root,root) %{_prefix}/bin/qw-server
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%attr(-,root,root) %{_prefix}/bin/nq-server
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%attr(-,root,root) %{_prefix}/bin/qw-master
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#%attr(-,root,root) %{_prefix}/bin/hw-master
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%attr(-,root,root) %{_prefix}/lib/quakeforge/console_server.so*
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%if "%{HAVE_X11}"=="'yes'"
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%files glx
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%attr(-,root,root) %{_prefix}/bin/qw-client-glx
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%attr(-,root,root) %{_prefix}/bin/nq-glx
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%endif
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%if "%{HAVE_SDL}"=="'yes'"
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%files sdl
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%attr(-,root,root) %{_prefix}/bin/qw-client-sdl
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%attr(-,root,root) %{_prefix}/bin/nq-sdl
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%files sgl
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%attr(-,root,root) %{_prefix}/bin/qw-client-sgl
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%attr(-,root,root) %{_prefix}/bin/nq-sgl
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%endif
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%if "%{HAVE_SVGA}"=="'yes'"
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%files svga
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%attr(4755,root,root) %{_prefix}/bin/qw-client-svga
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%attr(4755,root,root) %{_prefix}/bin/nq-svga
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%endif
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%if "%{HAVE_X11}"=="'yes'"
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%files x11
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%attr(-,root,root) %{_prefix}/bin/qw-client-x11
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%attr(-,root,root) %{_prefix}/bin/nq-x11
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%endif
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%if "%{HAVE_ALSA}"=="'yes'"
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%files alsa
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%attr(-,root,root) %{_prefix}/lib/quakeforge/snd_output_alsa0_9.so*
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%endif
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%if "%{HAVE_OSS}"=="'yes'"
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%files oss
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%attr(-,root,root) %{_prefix}/lib/quakeforge/snd_output_oss.so*
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%endif
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%files -n qfcc
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%attr(-,root,root) %{_prefix}/bin/qfcc
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%attr(-,root,root) %{_prefix}/man/man1/qfcc.1.gz
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%attr(-,root,root) %{_prefix}/include/QF/ruamoko/*
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%attr(-,root,root) %{_prefix}/lib/ruamoko/*
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%files utils
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%attr(-,root,root) %{_prefix}/bin/pak
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%attr(-,root,root) %{_prefix}/bin/zpak
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%attr(-,root,root) %{_prefix}/bin/qfdefs
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%attr(-,root,root) %{_prefix}/bin/qfprogs
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%attr(-,root,root) %{_prefix}/bin/qfwavinfo
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%attr(-,root,root) %{_prefix}/man/man1/pak.1.gz
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#%attr(-,root,root) %{_prefix}/man/man1/qfprogs.1.gz
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#%attr(-,root,root) %{_prefix}/man/man1/qfwavinfo.1.gz
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%files maptools
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%attr(-,root,root) %{_prefix}/bin/qfbsp
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%attr(-,root,root) %{_prefix}/bin/qflight
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%attr(-,root,root) %{_prefix}/bin/qfvis
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%attr(-,root,root) %{_prefix}/man/man1/qflight.1.gz
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%attr(-,root,root) %{_prefix}/man/man1/qfvis.1.gz
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%files stub
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%attr(-,root,root) %dir %{fs_sharepath}
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%attr(-,root,root) %dir %{fs_sharepath}/id1
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%post stub
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if test ! -f %{fs_sharepath}/id1/pak0.pak; then
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echo Warning: %{fs_sharepath}/id1/pak0.pak not found
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echo Install either the shareware or registered quake data in
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echo %{fs_sharepath}
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fi
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