quakeforge/tools/qfcc/include/qfcc.h
Bill Currie 6d62e91ce7 [gamecode] Clean up progs data access
pr_type_t now contains only the one "value" field, and all the access
macros now use their PACKED variant for base access, making access to
larger types more consistent with the smaller types.
2022-04-29 16:59:15 +09:00

145 lines
3.9 KiB
C

/*
qfcc.h
QuakeForge Code Compiler (main program)
Copyright (C) 1996-1997 id Software, Inc.
Copyright (C) 2001 Jeff Teunissen <deek@quakeforge.net>
Copyright (C) 2001 Bill Currie <bill@taniwha.org>
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to:
Free Software Foundation, Inc.
59 Temple Place - Suite 330
Boston, MA 02111-1307, USA
*/
#ifndef __qfcc_h
#define __qfcc_h
/** \defgroup qfcc QuakeC compiler
*/
#include <stdio.h>
#include "QF/darray.h"
#include "QF/progs/pr_comp.h"
/** \defgroup qfcc_general General functions
\ingroup qfcc
*/
///@{
typedef struct srcline_s srcline_t;
struct srcline_s {
srcline_t *next;
pr_string_t source_file;
int source_line;
};
/** Output generated by prog parsing.
*/
typedef struct pr_info_s {
struct type_s *types;
struct function_s *func_head;
struct function_s **func_tail;
dfunction_t *functions;
int num_functions;
struct strpool_s *strings; ///< progs string data
struct codespace_s *code; ///< progs code data
struct defspace_s *near_data; ///< data directly addressable by
///< statments (address < 64k)
struct defspace_s *far_data; ///< data that might not be directly
///< addressabe by statements (address
///< possibly > 64k)
struct defspace_s *entity_data; ///< entity field address space. no
///< data is stored in the progs file
struct defspace_s *type_data; ///< encoded type information.
struct defspace_s *debug_data; ///< additional debug data.
struct strpool_s *comp_file_set;
struct DARRAY_TYPE (const char *) comp_files;
const char *comp_dir;
const char *unit_name;
struct symtab_s *symtab;
struct symtab_s *entity_fields;
srcline_t *srcline_stack;
pr_string_t source_file;
int source_line;
int error_count;
struct reloc_s *relocs;
struct pr_auxfunction_s *auxfunctions;
int auxfunctions_size;
int num_auxfunctions;
struct pr_lineno_s *linenos;
int linenos_size;
int num_linenos;
} pr_info_t;
extern pr_info_t pr;
#define GETSTR(s) (pr.strings->strings + (s))
#define D_PACKED(t,d) (*(t *) &(d)->space->data[(d)->offset])
#define D_var(t, d) D_PACKED (pr_##t##_t, d)
#define D_DOUBLE(d) D_var (double, d)
#define D_FLOAT(d) D_var (float, d)
#define D_INT(d) D_var (int, d)
#define D_VECTOR(d) (&D_var (float, d))
#define D_QUAT(d) (&D_var (float, d))
#define D_STRING(d) D_var (string, d)
#define D_GETSTR(d) GETSTR (D_STRING (d))
#define D_FUNCTION(d) D_var (func, d)
#define D_POINTER(t,d) (&D_PACKED (t, d))
#define D_STRUCT(t,d) (*D_POINTER (t, d))
#define G_POINTER(s,t,o) ((t *)((s)->data + o))
#define G_STRUCT(s,t,o) (*G_POINTER (s, t, o))
#define POINTER_OFS(s,p) ((pr_type_t *) (p) - (s)->data)
const char *file_basename (const char *filename, int keepdot) __attribute__((pure));
extern FILE *qc_yyin;
extern FILE *qp_yyin;
int qc_yyparse (void);
int qp_yyparse (void);
extern int qc_yydebug;
extern int qp_yydebug;
#ifdef _WIN32
char *fix_backslash (char *path);
#define NORMALIZE(x) fix_backslash (x)
#else
#define NORMALIZE(x) x
#endif
/** Round \a x up to the next multiple of \a a.
\note \a a must be a power of two or this will break.
\note There are no side effects on \a x.
\param x The value to be rounded up.
\param a The rounding factor.
\return The rounded value.
*/
#define RUP(x,a) (((x) + ((a) - 1)) & ~((a) - 1))
///@}
#endif//__qfcc_h