mirror of
https://git.code.sf.net/p/quake/quakeforge
synced 2024-12-20 09:33:11 +00:00
925300716b
It was added only because FitzQuake used it in its pre-bsp2 large-map support. That support has been hidden in bspfile.c for some time now. This doesn't gain much other than having one less type to worry about. Well tested on Conflagrant Rodent (the map that caused the need for mclipnode_t in the first place).
162 lines
3.5 KiB
C
162 lines
3.5 KiB
C
#include "QF/sys.h"
|
|
#include "world.h"
|
|
|
|
static int
|
|
HullPointContents (hull_t *hull, int num, const vec3_t p)
|
|
{
|
|
float d;
|
|
dclipnode_t *node;
|
|
mplane_t *plane;
|
|
|
|
while (num >= 0)
|
|
{
|
|
if (num < hull->firstclipnode || num > hull->lastclipnode)
|
|
Sys_Error ("HullPointContents: bad node number");
|
|
|
|
node = hull->clipnodes + num;
|
|
plane = hull->planes + node->planenum;
|
|
|
|
if (plane->type < 3)
|
|
d = p[plane->type] - plane->dist;
|
|
else
|
|
d = DotProduct (plane->normal, p) - plane->dist;
|
|
if (d < 0)
|
|
num = node->children[1];
|
|
else
|
|
num = node->children[0];
|
|
}
|
|
|
|
return num;
|
|
}
|
|
|
|
// 1/32 epsilon to keep floating point happy
|
|
#ifndef DIST_EPSILON
|
|
#define DIST_EPSILON (0.03125)
|
|
#endif
|
|
|
|
static qboolean
|
|
SV_RecursiveHullCheck (hull_t *hull, int num, float p1f, float p2f, const vec3_t p1, const vec3_t p2, trace_t *trace)
|
|
{
|
|
dclipnode_t *node;
|
|
mplane_t *plane;
|
|
float t1, t2;
|
|
float frac;
|
|
int i;
|
|
vec3_t mid;
|
|
int side;
|
|
float midf;
|
|
|
|
// check for empty
|
|
if (num < 0)
|
|
{
|
|
if (num != CONTENTS_SOLID)
|
|
{
|
|
trace->allsolid = false;
|
|
if (num == CONTENTS_EMPTY)
|
|
trace->inopen = true;
|
|
else
|
|
trace->inwater = true;
|
|
}
|
|
else
|
|
trace->startsolid = true;
|
|
return true; // empty
|
|
}
|
|
|
|
if (num < hull->firstclipnode || num > hull->lastclipnode)
|
|
Sys_Error ("SV_RecursiveHullCheck: bad node number");
|
|
|
|
//
|
|
// find the point distances
|
|
//
|
|
node = hull->clipnodes + num;
|
|
plane = hull->planes + node->planenum;
|
|
|
|
if (plane->type < 3)
|
|
{
|
|
t1 = p1[plane->type] - plane->dist;
|
|
t2 = p2[plane->type] - plane->dist;
|
|
}
|
|
else
|
|
{
|
|
t1 = DotProduct (plane->normal, p1) - plane->dist;
|
|
t2 = DotProduct (plane->normal, p2) - plane->dist;
|
|
}
|
|
|
|
if (t1 >= 0 && t2 >= 0)
|
|
return SV_RecursiveHullCheck (hull, node->children[0], p1f, p2f, p1, p2, trace);
|
|
if (t1 < 0 && t2 < 0)
|
|
return SV_RecursiveHullCheck (hull, node->children[1], p1f, p2f, p1, p2, trace);
|
|
|
|
// put the crosspoint DIST_EPSILON pixels on the near side
|
|
if (t1 < 0)
|
|
frac = (t1 + DIST_EPSILON)/(t1-t2);
|
|
else
|
|
frac = (t1 - DIST_EPSILON)/(t1-t2);
|
|
if (frac < 0)
|
|
frac = 0;
|
|
if (frac > 1)
|
|
frac = 1;
|
|
|
|
midf = p1f + (p2f - p1f)*frac;
|
|
for (i=0 ; i<3 ; i++)
|
|
mid[i] = p1[i] + frac*(p2[i] - p1[i]);
|
|
|
|
side = (t1 < 0);
|
|
|
|
// move up to the node
|
|
if (!SV_RecursiveHullCheck (hull, node->children[side], p1f, midf, p1, mid, trace) )
|
|
return false;
|
|
|
|
if (HullPointContents (hull, node->children[side^1], mid)
|
|
!= CONTENTS_SOLID)
|
|
// go past the node
|
|
return SV_RecursiveHullCheck (hull, node->children[side^1], midf, p2f, mid, p2, trace);
|
|
|
|
if (trace->allsolid)
|
|
return false; // never got out of the solid area
|
|
|
|
//==================
|
|
// the other side of the node is solid, this is the impact point
|
|
//==================
|
|
if (!side)
|
|
{
|
|
VectorCopy (plane->normal, trace->plane.normal);
|
|
trace->plane.dist = plane->dist;
|
|
}
|
|
else
|
|
{
|
|
VectorSubtract (vec3_origin, plane->normal, trace->plane.normal);
|
|
trace->plane.dist = -plane->dist;
|
|
}
|
|
#if 0
|
|
while (HullPointContents (hull, hull->firstclipnode, mid)
|
|
== CONTENTS_SOLID)
|
|
{ // shouldn't really happen, but does occasionally
|
|
frac -= 0.1;
|
|
if (frac < 0)
|
|
{
|
|
trace->fraction = midf;
|
|
VectorCopy (mid, trace->endpos);
|
|
//Con_DPrintf ("backup past 0\n");
|
|
return false;
|
|
}
|
|
midf = p1f + (p2f - p1f)*frac;
|
|
for (i=0 ; i<3 ; i++)
|
|
mid[i] = p1[i] + frac*(p2[i] - p1[i]);
|
|
}
|
|
#endif
|
|
trace->fraction = midf;
|
|
VectorCopy (mid, trace->endpos);
|
|
|
|
return false;
|
|
}
|
|
|
|
void
|
|
MOD_TraceLine (hull_t *hull, int num,
|
|
const vec3_t start_point, const vec3_t end_point,
|
|
trace_t *trace)
|
|
{
|
|
trace->fraction = 1;
|
|
trace->allsolid = true;
|
|
SV_RecursiveHullCheck (hull, num, 0, 1, start_point, end_point, trace);
|
|
}
|