quakeforge/nq/source/snd_null.c

125 lines
1.6 KiB
C

/*
snd_null.c
@description@
Copyright (C) 1996-1997 Id Software, Inc.
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to:
Free Software Foundation, Inc.
59 Temple Place - Suite 330
Boston, MA 02111-1307, USA
$Id$
*/
#ifdef HAVE_CONFIG_H
# include "config.h"
#endif
cvar_t *bgmvolume;
cvar_t *volume;
void
S_Init (void)
{
}
void
S_AmbientOff (void)
{
}
void
S_AmbientOn (void)
{
}
void
S_Shutdown (void)
{
}
void
S_TouchSound (char *sample)
{
}
void
S_ClearBuffer (void)
{
}
void
S_StaticSound (sfx_t *sfx, vec3_t origin, float vol, float attenuation)
{
}
void
S_StartSound (int entnum, int entchannel, sfx_t *sfx, vec3_t origin,
float fvol, float attenuation)
{
}
void
S_StopSound (int entnum, int entchannel)
{
}
sfx_t *
S_PrecacheSound (char *sample)
{
return NULL;
}
void
S_ClearPrecache (void)
{
}
void
S_Update (vec3_t origin, vec3_t v_forward, vec3_t v_right, vec3_t v_up)
{
}
void
S_StopAllSounds (qboolean clear)
{
}
void
S_BeginPrecaching (void)
{
}
void
S_EndPrecaching (void)
{
}
void
S_ExtraUpdate (void)
{
}
void
S_LocalSound (char *s)
{
}