quakeforge/libs/video/renderer/gl/gl_fisheye.c
Bill Currie 12c84046f3 [cvar] Make cvars properly typed
This is an extremely extensive patch as it hits every cvar, and every
usage of the cvars. Cvars no longer store the value they control,
instead, they use a cexpr value object to reference the value and
specify the value's type (currently, a null type is used for strings).
Non-string cvars are passed through cexpr, allowing expressions in the
cvars' settings. Also, cvars have returned to an enhanced version of the
original (id quake) registration scheme.

As a minor benefit, relevant code having direct access to the
cvar-controlled variables is probably a slight optimization as it
removed a pointer dereference, and the variables can be located for data
locality.

The static cvar descriptors are made private as an additional safety
layer, though there's nothing stopping external modification via
Cvar_FindVar (which is needed for adding listeners).

While not used yet (partly due to working out the design), cvars can
have a validation function.

Registering a cvar allows a primary listener (and its data) to be
specified: it will always be called first when the cvar is modified. The
combination of proper listeners and direct access to the controlled
variable greatly simplifies the more complex cvar interactions as much
less null checking is required, and there's no need for one cvar's
callback to call another's.

nq-x11 is known to work at least well enough for the demos. More testing
will come.
2022-04-24 19:15:22 +09:00

181 lines
4.4 KiB
C

/*
gl_fisheye.c
GL fisheye rendering
Copyright (C) 2003 Arkadi Shishlov <arkadi@it.lv>
Copyright (C) 2022 Bill Currie <bill@taniwha.org>
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to:
Free Software Foundation, Inc.
59 Temple Place - Suite 330
Boston, MA 02111-1307, USA
*/
#ifdef HAVE_CONFIG_H
# include "config.h"
#endif
#ifdef HAVE_STRING_H
# include <string.h>
#endif
#ifdef HAVE_STRINGS_H
# include <strings.h>
#endif
#include <math.h>
#include <stdio.h>
#include <stdlib.h>
#include "QF/cvar.h"
#include "QF/mathlib.h"
#include "QF/render.h"
#include "QF/sys.h"
#include "QF/vid.h"
#include "QF/GL/defines.h"
#include "QF/GL/funcs.h"
#include "QF/GL/qf_draw.h"
#include "QF/GL/qf_fisheye.h"
#include "QF/GL/qf_vid.h"
#include "compat.h"
#include "r_internal.h"
#include "varrays.h"
#include "vid_gl.h"
// Algorithm:
// Draw up to six views, one in each direction.
// Save the picture to cube map texture, use GL_ARB_texture_cube_map.
// Create FPOLYCNTxFPOLYCNT polygons sized flat grid.
// Baseing on field of view, tie cube map texture to grid using
// translation function to map texture coordinates to fixed/regular
// grid vertices coordinates.
// Render view. Fisheye is done.
#define FPOLYCNT 128
struct xyz {
float x, y, z;
};
static struct xyz FisheyeLookupTbl[FPOLYCNT + 1][FPOLYCNT + 1];
//static GLint gl_cube_map_size;
static GLint gl_cube_map_step;
static void
R_BuildFisheyeLookup (int width, int height, float fov)
{
int x, y;
struct xyz *v;
for (y = 0; y <= height; y += gl_cube_map_step) {
for (x = 0; x <= width; x += gl_cube_map_step) {
float dx = x - width / 2;
float dy = y - height / 2;
float yaw = sqrt (dx * dx + dy * dy) * fov / width;
float roll = atan2 (dy, dx);
// X is a first index and Y is a second, because later
// when we draw QUAD_STRIPs we need next Y vertex coordinate.
v = &FisheyeLookupTbl[x / gl_cube_map_step][y / gl_cube_map_step];
v->x = sin (yaw) * cos (roll);
v->y = sin (yaw) * sin (roll);
v->z = cos (yaw);
}
}
}
#define CHKGLERR(s) \
do { \
GLint err = qfglGetError(); \
if (err != GL_NO_ERROR) \
printf ("%s: gl error %d\n", s, (int) err); \
} while (0);
static GLuint fisheye_grid;
void
gl_InitFisheye (void)
{
fisheye_grid = qfglGenLists (1);
}
static void
build_display_list (int width, int height, float fov)
{
int maxd = max (width, height);
gl_cube_map_step = maxd / FPOLYCNT;
R_BuildFisheyeLookup (width, height, fov * M_PI / 180.0);
qfglNewList (fisheye_grid, GL_COMPILE);
qfglDisable (GL_DEPTH_TEST);
qfglFrontFace (GL_CCW);
qfglClear (GL_COLOR_BUFFER_BIT);
for (int y = 0; y < height; y += gl_cube_map_step) {
qfglBegin (GL_QUAD_STRIP);
// quad_strip, so X is inclusive
for (int x = 0; x <= width; x += gl_cube_map_step) {
int xind = x / gl_cube_map_step;
int yind = y / gl_cube_map_step;
struct xyz *v = &FisheyeLookupTbl[xind][yind + 1];
qfglTexCoord3f (v->x, v->y, v->z);
qfglVertex2i (x, y + gl_cube_map_step);
--v;
qfglTexCoord3f (v->x, v->y, v->z);
qfglVertex2i (x, y);
}
qfglEnd ();
}
qfglEnable (GL_DEPTH_TEST);
qfglEndList ();
CHKGLERR("build list");
}
void
gl_FisheyeScreen (framebuffer_t *fb)
{
static int pwidth = -1;
static int pheight = -1;
static float pfov = -1;
if (pwidth != r_refdef.vrect.width || pheight != r_refdef.vrect.height
|| pfov != scr_ffov) {
pwidth = r_refdef.vrect.width;
pheight = r_refdef.vrect.height;
pfov = scr_ffov;
build_display_list (pwidth, pheight, pfov);
}
gl_framebuffer_t *buffer = fb->buffer;
qfglMatrixMode (GL_PROJECTION);
qfglLoadIdentity ();
qfglOrtho (0, r_refdef.vrect.width, r_refdef.vrect.height, 0, -9999, 9999);
qfglMatrixMode (GL_MODELVIEW);
qfglLoadIdentity ();
qfglColor3ubv (color_white);
qfglEnable (GL_TEXTURE_CUBE_MAP_ARB);
qfglBindTexture (GL_TEXTURE_CUBE_MAP_ARB, buffer->color);
qfglCallList (fisheye_grid);
qfglDisable (GL_TEXTURE_CUBE_MAP_ARB);
CHKGLERR("fisheye");
}