mirror of
https://git.code.sf.net/p/quake/quakeforge
synced 2024-11-14 17:01:22 +00:00
6d5ffa9f8e
There's still some cleanup to do, but everything seems to be working nicely: `make -j` works, `make distcheck` passes. There is probably plenty of bitrot in the package directories (RPM, debian), though. The vc project files have been removed since those versions are way out of date and quakeforge is pretty much dependent on gcc now anyway. Most of the old Makefile.am files are now Makemodule.am. This should allow for new Makefile.am files that allow local building (to be added on an as-needed bases). The current remaining Makefile.am files are for standalone sub-projects.a The installable bins are currently built in the top-level build directory. This may change if the clutter gets to be too much. While this does make a noticeable difference in build times, the main reason for the switch was to take care of the growing dependency issues: now it's possible to build tools for code generation (eg, using qfcc and ruamoko programs for code-gen).
1813 lines
44 KiB
C
1813 lines
44 KiB
C
/*
|
|
sbar.c
|
|
|
|
Status bar
|
|
|
|
Copyright (C) 1996-1997 Id Software, Inc.
|
|
|
|
This program is free software; you can redistribute it and/or
|
|
modify it under the terms of the GNU General Public License
|
|
as published by the Free Software Foundation; either version 2
|
|
of the License, or (at your option) any later version.
|
|
|
|
This program is distributed in the hope that it will be useful,
|
|
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
|
|
|
|
See the GNU General Public License for more details.
|
|
|
|
You should have received a copy of the GNU General Public License
|
|
along with this program; if not, write to:
|
|
|
|
Free Software Foundation, Inc.
|
|
59 Temple Place - Suite 330
|
|
Boston, MA 02111-1307, USA
|
|
|
|
*/
|
|
#ifdef HAVE_CONFIG_H
|
|
# include "config.h"
|
|
#endif
|
|
|
|
#ifdef HAVE_STRING_H
|
|
# include <string.h>
|
|
#endif
|
|
#ifdef HAVE_STRINGS_H
|
|
# include <strings.h>
|
|
#endif
|
|
|
|
#include <time.h>
|
|
|
|
#include "QF/cmd.h"
|
|
#include "QF/console.h"
|
|
#include "QF/cvar.h"
|
|
#include "QF/draw.h"
|
|
#include "QF/dstring.h"
|
|
#include "QF/gib.h"
|
|
#include "QF/screen.h"
|
|
#include "QF/sys.h"
|
|
#include "QF/va.h"
|
|
#include "QF/vid.h"
|
|
#include "QF/view.h"
|
|
#include "QF/wad.h"
|
|
|
|
#include "QF/plugin/console.h"
|
|
#include "QF/plugin/vid_render.h"
|
|
|
|
#include "compat.h"
|
|
#include "sbar.h"
|
|
|
|
#include "nq/include/client.h"
|
|
#include "nq/include/game.h"
|
|
#include "nq/include/server.h"
|
|
|
|
int sb_updates; // if >= vid.numpages, no update needed
|
|
|
|
#define STAT_MINUS 10 // num frame for '-' stats digit
|
|
|
|
qpic_t *sb_nums[2][11];
|
|
qpic_t *sb_colon, *sb_slash;
|
|
qpic_t *sb_ibar;
|
|
qpic_t *sb_sbar;
|
|
qpic_t *sb_scorebar;
|
|
|
|
qpic_t *sb_weapons[7][8]; // 0 is active, 1 is owned, 2-5 are flashes
|
|
qpic_t *sb_ammo[4];
|
|
qpic_t *sb_sigil[4];
|
|
qpic_t *sb_armor[3];
|
|
qpic_t *sb_items[32];
|
|
|
|
qpic_t *sb_faces[7][2]; // 0 is gibbed, 1 is dead, 2-6 are alive
|
|
// 0 is static, 1 is temporary animation
|
|
qpic_t *sb_face_invis;
|
|
qpic_t *sb_face_quad;
|
|
qpic_t *sb_face_invuln;
|
|
qpic_t *sb_face_invis_invuln;
|
|
|
|
qboolean sb_showscores;
|
|
|
|
int sb_lines; // scan lines to draw
|
|
qboolean hudswap;
|
|
|
|
qpic_t *rsb_invbar[2];
|
|
qpic_t *rsb_weapons[5];
|
|
qpic_t *rsb_items[2];
|
|
qpic_t *rsb_ammo[3];
|
|
qpic_t *rsb_teambord; // PGM 01/19/97 - team color border
|
|
|
|
// MED 01/04/97 added two more weapons + 3
|
|
// alternates for grenade launcher
|
|
qpic_t *hsb_weapons[7][5]; // 0 is active, 1 is owned, 2-5 are flashes
|
|
|
|
// MED 01/04/97 added array to simplify
|
|
// weapon parsing
|
|
int hipweapons[4] =
|
|
{ HIT_LASER_CANNON_BIT, HIT_MJOLNIR_BIT, 4, HIT_PROXIMITY_GUN_BIT };
|
|
qpic_t *hsb_items[2]; // MED 01/04/97 added hipnotic items array
|
|
|
|
cvar_t *hud_sbar;
|
|
cvar_t *hud_swap;
|
|
cvar_t *hud_scoreboard_gravity;
|
|
cvar_t *scr_centertime;
|
|
cvar_t *scr_printspeed;
|
|
|
|
static view_t *sbar_view;
|
|
static view_t *sbar_inventory_view;
|
|
static view_t *sbar_frags_view;
|
|
|
|
static view_t *hud_view;
|
|
static view_t *hud_inventory_view;
|
|
static view_t *hud_armament_view;
|
|
static view_t *hud_frags_view;
|
|
|
|
static view_t *overlay_view;
|
|
static view_t *stuff_view;
|
|
static view_t *main_view;
|
|
|
|
static void
|
|
hud_swap_f (cvar_t *var)
|
|
{
|
|
hudswap = var->int_val;
|
|
if (var->int_val) {
|
|
hud_armament_view->gravity = grav_southwest;
|
|
hud_armament_view->children[0]->gravity = grav_northwest;
|
|
hud_armament_view->children[1]->gravity = grav_southeast;
|
|
stuff_view->gravity = grav_southeast;
|
|
} else {
|
|
hud_armament_view->gravity = grav_southeast;
|
|
hud_armament_view->children[0]->gravity = grav_northeast;
|
|
hud_armament_view->children[1]->gravity = grav_southwest;
|
|
stuff_view->gravity = grav_southwest;
|
|
}
|
|
view_move (hud_armament_view, hud_armament_view->xpos,
|
|
hud_armament_view->ypos);
|
|
view_move (stuff_view, stuff_view->xpos, stuff_view->ypos);
|
|
}
|
|
|
|
static void
|
|
hud_scoreboard_gravity_f (cvar_t *var)
|
|
{
|
|
grav_t grav;
|
|
|
|
if (strequal (var->string, "center"))
|
|
grav = grav_center;
|
|
else if (strequal (var->string, "northwest"))
|
|
grav = grav_northwest;
|
|
else if (strequal (var->string, "north"))
|
|
grav = grav_north;
|
|
else if (strequal (var->string, "northeast"))
|
|
grav = grav_northeast;
|
|
else if (strequal (var->string, "west"))
|
|
grav = grav_west;
|
|
else if (strequal (var->string, "east"))
|
|
grav = grav_east;
|
|
else if (strequal (var->string, "southwest"))
|
|
grav = grav_southwest;
|
|
else if (strequal (var->string, "south"))
|
|
grav = grav_south;
|
|
else if (strequal (var->string, "southeast"))
|
|
grav = grav_southeast;
|
|
else
|
|
grav = grav_center;
|
|
overlay_view->gravity = grav;
|
|
view_move (overlay_view, overlay_view->xpos, overlay_view->ypos);
|
|
}
|
|
|
|
static void
|
|
calc_sb_lines (cvar_t *var)
|
|
{
|
|
int stuff_y;
|
|
|
|
if (var->int_val >= 120) {
|
|
sb_lines = 0;
|
|
stuff_y = 0;
|
|
} else if (var->int_val >= 110) {
|
|
sb_lines = 24;
|
|
sbar_inventory_view->visible = 0;
|
|
hud_inventory_view->visible = 0;
|
|
hud_armament_view->visible = 0;
|
|
stuff_y = 32;
|
|
} else {
|
|
sb_lines = 48;
|
|
sbar_inventory_view->visible = 1;
|
|
hud_inventory_view->visible = 1;
|
|
hud_armament_view->visible = 1;
|
|
stuff_y = 48;
|
|
}
|
|
if (sb_lines) {
|
|
sbar_view->visible = 1;
|
|
hud_view->visible = 1;
|
|
view_resize (sbar_view, sbar_view->xlen, sb_lines);
|
|
view_resize (hud_view, hud_view->xlen, sb_lines);
|
|
} else {
|
|
sbar_view->visible = 0;
|
|
hud_view->visible = 0;
|
|
}
|
|
view_move (stuff_view, stuff_view->xpos, stuff_y);
|
|
}
|
|
|
|
static void
|
|
hud_sbar_f (cvar_t *var)
|
|
{
|
|
r_data->vid->recalc_refdef = true;
|
|
if (r_data->scr_viewsize)
|
|
calc_sb_lines (r_data->scr_viewsize);
|
|
r_data->lineadj = var->int_val ? sb_lines : 0;
|
|
if (var->int_val) {
|
|
view_remove (main_view, main_view->children[0]);
|
|
view_insert (main_view, sbar_view, 0);
|
|
} else {
|
|
view_remove (main_view, main_view->children[0]);
|
|
view_insert (main_view, hud_view, 0);
|
|
}
|
|
}
|
|
|
|
static void
|
|
viewsize_f (cvar_t *var)
|
|
{
|
|
calc_sb_lines (var);
|
|
if (hud_sbar)
|
|
r_data->lineadj = hud_sbar->int_val ? sb_lines : 0;
|
|
}
|
|
|
|
|
|
static int
|
|
Sbar_ColorForMap (int m)
|
|
{
|
|
return (bound (0, m, 13) * 16) + 8;
|
|
}
|
|
|
|
static void
|
|
Sbar_ShowScores (void)
|
|
{
|
|
if (sb_showscores)
|
|
return;
|
|
|
|
sb_showscores = true;
|
|
sb_updates = 0;
|
|
}
|
|
|
|
static void
|
|
Sbar_DontShowScores (void)
|
|
{
|
|
sb_showscores = false;
|
|
sb_updates = 0;
|
|
}
|
|
|
|
void
|
|
Sbar_Changed (void)
|
|
{
|
|
sb_updates = 0; // update next frame
|
|
}
|
|
|
|
static void
|
|
draw_pic (view_t *view, int x, int y, qpic_t *pic)
|
|
{
|
|
r_funcs->Draw_Pic (view->xabs + x, view->yabs + y, pic);
|
|
}
|
|
|
|
static inline void
|
|
draw_cachepic (view_t *view, int x, int y, const char *name, int cent)
|
|
{
|
|
qpic_t *pic = r_funcs->Draw_CachePic (name, true);
|
|
if (cent)
|
|
x += (view->xlen - pic->width) / 2;
|
|
r_funcs->Draw_Pic (view->xabs + x, view->yabs + y, pic);
|
|
}
|
|
|
|
static inline void
|
|
draw_subpic (view_t *view, int x, int y, qpic_t *pic,
|
|
int srcx, int srcy, int width, int height)
|
|
{
|
|
r_funcs->Draw_SubPic (view->xabs + x, view->yabs + y, pic,
|
|
srcx, srcy, width, height);
|
|
}
|
|
|
|
static inline void
|
|
draw_transpic (view_t *view, int x, int y, qpic_t *pic)
|
|
{
|
|
r_funcs->Draw_Pic (view->xabs + x, view->yabs + y, pic);
|
|
}
|
|
|
|
|
|
// drawing routines are reletive to the status bar location
|
|
|
|
static inline void
|
|
draw_character (view_t *view, int x, int y, int c)
|
|
{
|
|
r_funcs->Draw_Character (view->xabs + x, view->yabs + y, c);
|
|
}
|
|
|
|
static inline void
|
|
draw_string (view_t *view, int x, int y, const char *str)
|
|
{
|
|
r_funcs->Draw_String (view->xabs + x, view->yabs + y, str);
|
|
}
|
|
|
|
static inline void
|
|
draw_altstring (view_t *view, int x, int y, const char *str)
|
|
{
|
|
r_funcs->Draw_AltString (view->xabs + x, view->yabs + y, str);
|
|
}
|
|
|
|
static inline void
|
|
draw_nstring (view_t *view, int x, int y, const char *str, int n)
|
|
{
|
|
r_funcs->Draw_nString (view->xabs + x, view->yabs + y, str, n);
|
|
}
|
|
|
|
static inline void
|
|
draw_fill (view_t *view, int x, int y, int w, int h, int col)
|
|
{
|
|
r_funcs->Draw_Fill (view->xabs + x, view->yabs + y, w, h, col);
|
|
}
|
|
|
|
static void
|
|
draw_num (view_t *view, int x, int y, int num, int digits, int color)
|
|
{
|
|
char str[12];
|
|
char *ptr;
|
|
int l, frame;
|
|
|
|
if (num > 999999999)
|
|
num = 999999999;
|
|
|
|
l = snprintf (str, sizeof (str), "%d", num);
|
|
ptr = str;
|
|
if (l > digits)
|
|
ptr += (l - digits);
|
|
if (l < digits)
|
|
x += (digits - l) * 24;
|
|
|
|
while (*ptr) {
|
|
if (*ptr == '-')
|
|
frame = STAT_MINUS;
|
|
else
|
|
frame = *ptr - '0';
|
|
|
|
draw_transpic (view, x, y, sb_nums[color][frame]);
|
|
x += 24;
|
|
ptr++;
|
|
}
|
|
}
|
|
|
|
static inline void
|
|
draw_smallnum (view_t *view, int x, int y, int n, int packed, int colored)
|
|
{
|
|
char num[12];
|
|
|
|
packed = packed != 0; // ensure 0 or 1
|
|
|
|
if (n > 999)
|
|
n = 999;
|
|
|
|
snprintf (num, sizeof (num), "%3d", n);
|
|
if (colored) {
|
|
if (num[0] != ' ')
|
|
num[0] = 18 + num[0] - '0';
|
|
if (num[1] != ' ')
|
|
num[1] = 18 + num[1] - '0';
|
|
if (num[2] != ' ')
|
|
num[2] = 18 + num[2] - '0';
|
|
}
|
|
draw_character (view, x + packed, y, num[0]);
|
|
draw_character (view, x + 8, y, num[1]);
|
|
draw_character (view, x + 16 - packed, y, num[2]);
|
|
}
|
|
|
|
static void
|
|
draw_tile (view_t *view)
|
|
{
|
|
r_funcs->Draw_TileClear (view->xabs, view->yabs, view->xlen, view->ylen);
|
|
}
|
|
|
|
static void
|
|
draw_ammo_sbar (view_t *view)
|
|
{
|
|
int i, count;
|
|
|
|
// ammo counts
|
|
for (i = 0; i < 4; i++) {
|
|
count = cl.stats[STAT_SHELLS + i];
|
|
draw_smallnum (view, (6 * i + 1) * 8 + 2, 0, count, 0, 1);
|
|
}
|
|
}
|
|
|
|
static void
|
|
draw_ammo_hud (view_t *view)
|
|
{
|
|
int i, count;
|
|
|
|
// ammo counts
|
|
for (i = 0; i < 4; i++) {
|
|
count = cl.stats[STAT_SHELLS + i];
|
|
draw_subpic (view, 0, i * 11, sb_ibar, 3 + (i * 48), 0, 42, 11);
|
|
draw_smallnum (view, 7, i * 11, count, 0, 1);
|
|
}
|
|
}
|
|
|
|
static int
|
|
calc_flashon (float time, int mask)
|
|
{
|
|
int flashon;
|
|
|
|
flashon = (int) ((cl.time - time) * 10);
|
|
if (flashon < 0)
|
|
flashon = 0;
|
|
if (flashon >= 10) {
|
|
if (cl.stats[STAT_ACTIVEWEAPON] == mask)
|
|
flashon = 1;
|
|
else
|
|
flashon = 0;
|
|
} else
|
|
flashon = (flashon % 5) + 2;
|
|
return flashon;
|
|
}
|
|
|
|
static void
|
|
draw_weapons_sbar (view_t *view)
|
|
{
|
|
int flashon, i;
|
|
|
|
for (i = 0; i < 7; i++) {
|
|
if (cl.stats[STAT_ITEMS] & (IT_SHOTGUN << i)) {
|
|
flashon = calc_flashon (cl.item_gettime[i], IT_SHOTGUN << i);
|
|
draw_pic (view, i * 24, 0, sb_weapons[flashon][i]);
|
|
if (flashon > 1)
|
|
sb_updates = 0; // force update to remove flash
|
|
}
|
|
}
|
|
}
|
|
|
|
static void
|
|
draw_weapons_hud (view_t *view)
|
|
{
|
|
int flashon, i, x = 0;
|
|
|
|
if (view->parent->gravity == grav_southeast)
|
|
x = view->xlen - 24;
|
|
|
|
for (i = r_data->vid->conheight < 204; i < 7; i++) {
|
|
if (cl.stats[STAT_ITEMS] & (IT_SHOTGUN << i)) {
|
|
flashon = calc_flashon (cl.item_gettime[i], IT_SHOTGUN << i);
|
|
draw_subpic (view, x, i * 16, sb_weapons[flashon][i], 0, 0, 24, 16);
|
|
if (flashon > 1)
|
|
sb_updates = 0; // force update to remove flash
|
|
}
|
|
}
|
|
}
|
|
|
|
static void
|
|
draw_items (view_t *view)
|
|
{
|
|
float time;
|
|
int flashon = 0, i;
|
|
|
|
for (i = 0; i < 6; i++) {
|
|
if (cl.stats[STAT_ITEMS] & (1 << (17 + i))) {
|
|
time = cl.item_gettime[17 + i];
|
|
if (time && time > cl.time - 2 && flashon) { // Flash frame
|
|
sb_updates = 0;
|
|
} else {
|
|
draw_pic (view, i * 16, 0, sb_items[i]);
|
|
}
|
|
if (time && time > cl.time - 2)
|
|
sb_updates = 0;
|
|
}
|
|
}
|
|
}
|
|
|
|
static void
|
|
draw_sigils (view_t *view)
|
|
{
|
|
float time;
|
|
int flashon = 0, i;
|
|
|
|
for (i = 0; i < 4; i++) {
|
|
if (cl.stats[STAT_ITEMS] & (1 << (28 + i))) {
|
|
time = cl.item_gettime[28 + i];
|
|
if (time && time > cl.time - 2 && flashon) { // flash frame
|
|
sb_updates = 0;
|
|
} else {
|
|
draw_pic (view, i * 8, 0, sb_sigil[i]);
|
|
}
|
|
if (time && time > cl.time - 2)
|
|
sb_updates = 0;
|
|
}
|
|
}
|
|
}
|
|
|
|
static void
|
|
draw_inventory_sbar (view_t *view)
|
|
{
|
|
draw_pic (view, 0, 0, sb_ibar);
|
|
view_draw (view);
|
|
}
|
|
|
|
|
|
int fragsort[MAX_SCOREBOARD];
|
|
char scoreboardtext[MAX_SCOREBOARD][20];
|
|
int scoreboardtop[MAX_SCOREBOARD];
|
|
int scoreboardbottom[MAX_SCOREBOARD];
|
|
int scoreboardcount[MAX_SCOREBOARD];
|
|
int scoreboardlines;
|
|
|
|
|
|
static void
|
|
Sbar_SortFrags (void)
|
|
{
|
|
int i, j, k;
|
|
|
|
// sort by frags
|
|
scoreboardlines = 0;
|
|
for (i = 0; i < cl.maxclients; i++) {
|
|
if (cl.scores[i].name->value[0]) {
|
|
fragsort[scoreboardlines] = i;
|
|
scoreboardlines++;
|
|
}
|
|
}
|
|
|
|
for (i = 0; i < scoreboardlines; i++) {
|
|
for (j = 0; j < (scoreboardlines - 1 - i); j++) {
|
|
if (cl.scores[fragsort[j]].frags < cl.scores[fragsort[j + 1]].frags) {
|
|
k = fragsort[j];
|
|
fragsort[j] = fragsort[j + 1];
|
|
fragsort[j + 1] = k;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
static void
|
|
draw_solo (view_t *view)
|
|
{
|
|
char str[80];
|
|
int minutes, seconds, tens, units;
|
|
int l;
|
|
|
|
draw_pic (view, 0, 0, sb_scorebar);
|
|
|
|
snprintf (str, sizeof (str), "Monsters:%3i /%3i", cl.stats[STAT_MONSTERS],
|
|
cl.stats[STAT_TOTALMONSTERS]);
|
|
draw_string (view, 8, 4, str);
|
|
|
|
snprintf (str, sizeof (str), "Secrets :%3i /%3i", cl.stats[STAT_SECRETS],
|
|
cl.stats[STAT_TOTALSECRETS]);
|
|
draw_string (view, 8, 12, str);
|
|
|
|
// time
|
|
minutes = cl.time / 60;
|
|
seconds = cl.time - (60 * minutes);
|
|
tens = seconds / 10;
|
|
units = seconds - (10 * tens);
|
|
snprintf (str, sizeof (str), "Time :%3i:%i%i", minutes, tens, units);
|
|
draw_string (view, 184, 4, str);
|
|
|
|
// draw level name
|
|
l = strlen (cl.levelname);
|
|
l = 232 - l * 4;
|
|
draw_string (view, max (l, 152), 12, cl.levelname);
|
|
}
|
|
|
|
static void
|
|
draw_frags (view_t *view)
|
|
{
|
|
int i, k, l, p = -1;
|
|
int top, bottom;
|
|
int x;
|
|
scoreboard_t *s;
|
|
|
|
if (cl.maxclients == 1)
|
|
return;
|
|
|
|
Sbar_SortFrags ();
|
|
|
|
// draw the text
|
|
l = scoreboardlines <= 4 ? scoreboardlines : 4;
|
|
|
|
x = 0;
|
|
|
|
for (i = 0; i < l; i++) {
|
|
k = fragsort[i];
|
|
s = &cl.scores[k];
|
|
if (!s->name->value[0])
|
|
continue;
|
|
|
|
// draw background
|
|
top = Sbar_ColorForMap (s->topcolor);
|
|
bottom = Sbar_ColorForMap (s->bottomcolor);
|
|
|
|
draw_fill (view, x + 4, 1, 28, 4, top);
|
|
draw_fill (view, x + 4, 5, 28, 3, bottom);
|
|
|
|
draw_smallnum (view, x + 6, 0, s->frags, 0, 0);
|
|
|
|
if (k == cl.viewentity - 1)
|
|
p = i;
|
|
|
|
x += 32;
|
|
}
|
|
if (p != -1) {
|
|
draw_character (view, p * 32, 0, 16);
|
|
draw_character (view, p * 32 + 26, 0, 17);
|
|
}
|
|
}
|
|
|
|
static void
|
|
draw_face (view_t *view)
|
|
{
|
|
int f, anim;
|
|
|
|
if ((cl.stats[STAT_ITEMS] & (IT_INVISIBILITY | IT_INVULNERABILITY))
|
|
== (IT_INVISIBILITY | IT_INVULNERABILITY)) {
|
|
draw_pic (view, 112, 0, sb_face_invis_invuln);
|
|
return;
|
|
}
|
|
if (cl.stats[STAT_ITEMS] & IT_QUAD) {
|
|
draw_pic (view, 112, 0, sb_face_quad);
|
|
return;
|
|
}
|
|
if (cl.stats[STAT_ITEMS] & IT_INVISIBILITY) {
|
|
draw_pic (view, 112, 0, sb_face_invis);
|
|
return;
|
|
}
|
|
if (cl.stats[STAT_ITEMS] & IT_INVULNERABILITY) {
|
|
draw_pic (view, 112, 0, sb_face_invuln);
|
|
return;
|
|
}
|
|
|
|
if (cl.stats[STAT_HEALTH] >= 100)
|
|
f = 4;
|
|
else
|
|
f = cl.stats[STAT_HEALTH] / 20;
|
|
|
|
if (cl.time <= cl.faceanimtime) {
|
|
anim = 1;
|
|
sb_updates = 0; // make sure the anim gets drawn over
|
|
} else
|
|
anim = 0;
|
|
draw_pic (view, 112, 0, sb_faces[f][anim]);
|
|
}
|
|
|
|
static void
|
|
draw_status_bar (view_t *view)
|
|
{
|
|
draw_pic (view, 0, 0, sb_sbar);
|
|
}
|
|
|
|
static inline void
|
|
draw_armor (view_t *view)
|
|
{
|
|
if (cl.stats[STAT_ITEMS] & IT_INVULNERABILITY) {
|
|
draw_num (view, 24, 0, 666, 3, 1);
|
|
} else {
|
|
draw_num (view, 24, 0, cl.stats[STAT_ARMOR], 3,
|
|
cl.stats[STAT_ARMOR] <= 25);
|
|
if (cl.stats[STAT_ITEMS] & IT_ARMOR3)
|
|
draw_pic (view, 0, 0, sb_armor[2]);
|
|
else if (cl.stats[STAT_ITEMS] & IT_ARMOR2)
|
|
draw_pic (view, 0, 0, sb_armor[1]);
|
|
else if (cl.stats[STAT_ITEMS] & IT_ARMOR1)
|
|
draw_pic (view, 0, 0, sb_armor[0]);
|
|
}
|
|
}
|
|
|
|
static inline void
|
|
draw_health (view_t *view)
|
|
{
|
|
draw_num (view, 136, 0, cl.stats[STAT_HEALTH], 3,
|
|
cl.stats[STAT_HEALTH] <= 25);
|
|
}
|
|
|
|
static inline void
|
|
draw_ammo (view_t *view)
|
|
{
|
|
if (cl.stats[STAT_ITEMS] & IT_SHELLS)
|
|
draw_pic (view, 224, 0, sb_ammo[0]);
|
|
else if (cl.stats[STAT_ITEMS] & IT_NAILS)
|
|
draw_pic (view, 224, 0, sb_ammo[1]);
|
|
else if (cl.stats[STAT_ITEMS] & IT_ROCKETS)
|
|
draw_pic (view, 224, 0, sb_ammo[2]);
|
|
else if (cl.stats[STAT_ITEMS] & IT_CELLS)
|
|
draw_pic (view, 224, 0, sb_ammo[3]);
|
|
|
|
draw_num (view, 248, 0, cl.stats[STAT_AMMO], 3, cl.stats[STAT_AMMO] <= 10);
|
|
}
|
|
|
|
static void
|
|
draw_status (view_t *view)
|
|
{
|
|
if (sb_showscores || cl.stats[STAT_HEALTH] <= 0) {
|
|
draw_solo (view);
|
|
return;
|
|
}
|
|
|
|
draw_armor (view);
|
|
draw_face (view);
|
|
draw_health (view);
|
|
draw_ammo (view);
|
|
}
|
|
|
|
static void
|
|
draw_rogue_weapons_sbar (view_t *view)
|
|
{
|
|
int i;
|
|
|
|
draw_weapons_sbar (view);
|
|
|
|
// check for powered up weapon.
|
|
if (cl.stats[STAT_ACTIVEWEAPON] >= RIT_LAVA_NAILGUN) {
|
|
for (i = 0; i < 5; i++) {
|
|
if (cl.stats[STAT_ACTIVEWEAPON] == (RIT_LAVA_NAILGUN << i)) {
|
|
draw_pic (view, (i + 2) * 24, 0, rsb_weapons[i]);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
static void
|
|
draw_rogue_weapons_hud (view_t *view)
|
|
{
|
|
int flashon, i, j;
|
|
qpic_t *pic;
|
|
|
|
for (i = r_data->vid->conheight < 204; i < 7; i++) {
|
|
if (cl.stats[STAT_ITEMS] & (IT_SHOTGUN << i)) {
|
|
flashon = calc_flashon (cl.item_gettime[i], IT_SHOTGUN << i);
|
|
if (i >= 2) {
|
|
j = i - 2;
|
|
if (cl.stats[STAT_ACTIVEWEAPON] == (RIT_LAVA_NAILGUN << j))
|
|
pic = rsb_weapons[j];
|
|
else
|
|
pic = sb_weapons[flashon][i];
|
|
} else {
|
|
pic = sb_weapons[flashon][i];
|
|
}
|
|
draw_subpic (view, 0, i * 16, pic, 0, 0, 24, 16);
|
|
if (flashon > 1)
|
|
sb_updates = 0; // force update to remove flash
|
|
}
|
|
}
|
|
}
|
|
|
|
static void
|
|
draw_rogue_ammo_hud (view_t *view)
|
|
{
|
|
int i, count;
|
|
qpic_t *pic;
|
|
|
|
if (cl.stats[STAT_ACTIVEWEAPON] >= RIT_LAVA_NAILGUN)
|
|
pic = rsb_invbar[0];
|
|
else
|
|
pic = rsb_invbar[1];
|
|
|
|
for (i = 0; i < 4; i++) {
|
|
count = cl.stats[STAT_SHELLS + i];
|
|
draw_subpic (view, 0, i * 11, pic, 3 + (i * 48), 0, 42, 11);
|
|
draw_smallnum (view, 7, i * 11, count, 0, 1);
|
|
}
|
|
}
|
|
|
|
static void
|
|
draw_rogue_items (view_t *view)
|
|
{
|
|
int i;
|
|
float time;
|
|
|
|
draw_items (view);
|
|
|
|
for (i = 0; i < 2; i++) {
|
|
if (cl.stats[STAT_ITEMS] & (1 << (29 + i))) {
|
|
time = cl.item_gettime[29 + i];
|
|
draw_pic (view, 96 + i * 16, 0, rsb_items[i]);
|
|
if (time && time > (cl.time - 2))
|
|
sb_updates = 0;
|
|
}
|
|
}
|
|
}
|
|
|
|
static void
|
|
draw_rogue_inventory_sbar (view_t *view)
|
|
{
|
|
if (cl.stats[STAT_ACTIVEWEAPON] >= RIT_LAVA_NAILGUN)
|
|
draw_pic (view, 0, 0, rsb_invbar[0]);
|
|
else
|
|
draw_pic (view, 0, 0, rsb_invbar[1]);
|
|
|
|
view_draw (view);
|
|
}
|
|
|
|
static void
|
|
draw_rogue_face (view_t *view)
|
|
{
|
|
int top, bottom;
|
|
scoreboard_t *s;
|
|
|
|
// PGM 01/19/97 - team color drawing
|
|
|
|
s = &cl.scores[cl.viewentity - 1];
|
|
|
|
top = Sbar_ColorForMap (s->topcolor);
|
|
bottom = Sbar_ColorForMap (s->bottomcolor);
|
|
|
|
draw_pic (view, 112, 0, rsb_teambord);
|
|
draw_fill (view, 113, 3, 22, 9, top);
|
|
draw_fill (view, 113, 12, 22, 9, bottom);
|
|
|
|
draw_smallnum (view, 108, 3, s->frags, 1, top == 8);
|
|
}
|
|
|
|
static void
|
|
draw_rogue_status (view_t *view)
|
|
{
|
|
if (sb_showscores || cl.stats[STAT_HEALTH] <= 0) {
|
|
draw_solo (view);
|
|
return;
|
|
}
|
|
|
|
draw_num (view, 24, 0, cl.stats[STAT_ARMOR], 3,
|
|
cl.stats[STAT_ARMOR] <= 25);
|
|
if (cl.stats[STAT_ITEMS] & RIT_ARMOR3)
|
|
draw_pic (view, 0, 0, sb_armor[2]);
|
|
else if (cl.stats[STAT_ITEMS] & RIT_ARMOR2)
|
|
draw_pic (view, 0, 0, sb_armor[1]);
|
|
else if (cl.stats[STAT_ITEMS] & RIT_ARMOR1)
|
|
draw_pic (view, 0, 0, sb_armor[0]);
|
|
|
|
// PGM 03/02/97 - fixed so color swatch appears in only CTF modes
|
|
if (cl.maxclients != 1 && teamplay->int_val > 3 && teamplay->int_val < 7)
|
|
draw_rogue_face (view);
|
|
else
|
|
draw_face (view);
|
|
|
|
draw_health (view);
|
|
|
|
if (cl.stats[STAT_ITEMS] & RIT_SHELLS)
|
|
draw_pic (view, 224, 0, sb_ammo[0]);
|
|
else if (cl.stats[STAT_ITEMS] & RIT_NAILS)
|
|
draw_pic (view, 224, 0, sb_ammo[1]);
|
|
else if (cl.stats[STAT_ITEMS] & RIT_ROCKETS)
|
|
draw_pic (view, 224, 0, sb_ammo[2]);
|
|
else if (cl.stats[STAT_ITEMS] & RIT_CELLS)
|
|
draw_pic (view, 224, 0, sb_ammo[3]);
|
|
else if (cl.stats[STAT_ITEMS] & RIT_LAVA_NAILS)
|
|
draw_pic (view, 224, 0, rsb_ammo[0]);
|
|
else if (cl.stats[STAT_ITEMS] & RIT_PLASMA_AMMO)
|
|
draw_pic (view, 224, 0, rsb_ammo[1]);
|
|
else if (cl.stats[STAT_ITEMS] & RIT_MULTI_ROCKETS)
|
|
draw_pic (view, 224, 0, rsb_ammo[2]);
|
|
draw_num (view, 248, 0, cl.stats[STAT_AMMO], 3, cl.stats[STAT_AMMO] <= 10);
|
|
}
|
|
|
|
static void
|
|
draw_hipnotic_weapons_sbar (view_t *view)
|
|
{
|
|
static int x[] = {0, 24, 48, 72, 96, 120, 144, 176, 200, 96};
|
|
static int h[] = {0, 1, 3};
|
|
int flashon, i;
|
|
qpic_t *pic;
|
|
int mask;
|
|
float time;
|
|
|
|
for (i = 0; i < 10; i++) {
|
|
if (i < 7) {
|
|
mask = IT_SHOTGUN << i;
|
|
time = cl.item_gettime[i];
|
|
} else {
|
|
mask = 1 << hipweapons[h[i - 7]];
|
|
time = cl.item_gettime[hipweapons[h[i - 7]]];
|
|
}
|
|
if (cl.stats[STAT_ITEMS] & mask) {
|
|
flashon = calc_flashon (time, mask);
|
|
|
|
if (i == 4 && cl.stats[STAT_ACTIVEWEAPON] == (1 << hipweapons[3]))
|
|
continue;
|
|
if (i == 9 && cl.stats[STAT_ACTIVEWEAPON] != (1 << hipweapons[3]))
|
|
continue;
|
|
if (i < 7) {
|
|
pic = sb_weapons[flashon][i];
|
|
} else {
|
|
pic = hsb_weapons[flashon][h[i - 7]];
|
|
}
|
|
|
|
draw_subpic (view, x[i], 0, pic, 0, 0, 24, 16);
|
|
|
|
if (flashon > 1)
|
|
sb_updates = 0; // force update to remove flash
|
|
}
|
|
}
|
|
}
|
|
|
|
static void
|
|
draw_hipnotic_weapons_hud (view_t *view)
|
|
{
|
|
int flashon, i;
|
|
static int y[] = {0, 16, 32, 48, 64, 96, 112, 128, 144, 80};
|
|
static int h[] = {0, 1, 3};
|
|
qpic_t *pic;
|
|
int mask;
|
|
float time;
|
|
|
|
for (i = 0; i < 10; i++) {
|
|
if (i < 7) {
|
|
mask = IT_SHOTGUN << i;
|
|
time = cl.item_gettime[i];
|
|
} else {
|
|
mask = 1 << hipweapons[h[i - 7]];
|
|
time = cl.item_gettime[hipweapons[h[i - 7]]];
|
|
}
|
|
if (cl.stats[STAT_ITEMS] & mask) {
|
|
flashon = calc_flashon (time, mask);
|
|
|
|
if (i < 7) {
|
|
pic = sb_weapons[flashon][i];
|
|
} else {
|
|
pic = hsb_weapons[flashon][h[i - 7]];
|
|
}
|
|
|
|
draw_subpic (view, 0, y[i], pic, 0, 0, 24, 16);
|
|
|
|
if (flashon > 1)
|
|
sb_updates = 0; // force update to remove flash
|
|
}
|
|
}
|
|
}
|
|
|
|
static void
|
|
draw_hipnotic_items (view_t *view)
|
|
{
|
|
int i;
|
|
float time;
|
|
|
|
// items
|
|
for (i = 2; i < 6; i++) {
|
|
if (cl.stats[STAT_ITEMS] & (1 << (17 + i))) {
|
|
time = cl.item_gettime[17 + i];
|
|
draw_pic (view, 192 + i * 16, 0, sb_items[i]);
|
|
if (time && time > cl.time - 2)
|
|
sb_updates = 0;
|
|
}
|
|
}
|
|
|
|
// hipnotic items
|
|
for (i = 0; i < 2; i++) {
|
|
if (cl.stats[STAT_ITEMS] & (1 << (24 + i))) {
|
|
time = cl.item_gettime[24 + i];
|
|
draw_pic (view, 288 + i * 16, 0, hsb_items[i]);
|
|
if (time && time > (cl.time - 2))
|
|
sb_updates = 0;
|
|
}
|
|
}
|
|
}
|
|
|
|
static void
|
|
draw_hipnotic_inventory_sbar (view_t *view)
|
|
{
|
|
draw_pic (view, 0, 0, sb_ibar);
|
|
view_draw (view);
|
|
}
|
|
|
|
static void
|
|
draw_hipnotic_status (view_t *view)
|
|
{
|
|
if (sb_showscores || cl.stats[STAT_HEALTH] <= 0) {
|
|
draw_solo (view);
|
|
return;
|
|
}
|
|
|
|
draw_armor (view);
|
|
draw_face (view);
|
|
draw_health (view);
|
|
draw_ammo (view);
|
|
|
|
if (cl.stats[STAT_ITEMS] & IT_KEY1)
|
|
draw_pic (view, 209, 3, sb_items[0]);
|
|
if (cl.stats[STAT_ITEMS] & IT_KEY2)
|
|
draw_pic (view, 209, 12, sb_items[1]);
|
|
}
|
|
|
|
static void
|
|
sbar_update_vis (void)
|
|
{
|
|
qboolean headsup;
|
|
|
|
if (r_data->scr_copyeverything)
|
|
Sbar_Changed ();
|
|
|
|
sbar_view->visible = 0;
|
|
|
|
headsup = !(hud_sbar->int_val || r_data->scr_viewsize->int_val < 100);
|
|
|
|
if ((sb_updates >= r_data->vid->numpages) && !headsup)
|
|
return;
|
|
|
|
if (con_module &&
|
|
con_module->data->console->lines == r_data->vid->conheight)
|
|
return; // console is full screen
|
|
|
|
if (cls.state == ca_active
|
|
&& ((cl.stats[STAT_HEALTH] <= 0) || sb_showscores))
|
|
overlay_view->visible = 1;
|
|
else
|
|
overlay_view->visible = 0;
|
|
|
|
if (!sb_lines)
|
|
return;
|
|
|
|
sbar_view->visible = 1;
|
|
|
|
r_data->scr_copyeverything = 1;
|
|
sb_updates++;
|
|
}
|
|
|
|
void
|
|
Sbar_Draw (void)
|
|
{
|
|
sbar_update_vis ();
|
|
main_view->draw (main_view);
|
|
}
|
|
|
|
static void
|
|
Sbar_DeathmatchOverlay (view_t *view)
|
|
{
|
|
int i, k, l;
|
|
int top, bottom;
|
|
int x, y;
|
|
scoreboard_t *s;
|
|
|
|
r_data->scr_copyeverything = 1;
|
|
r_data->scr_fullupdate = 0;
|
|
|
|
draw_cachepic (view, 0, 0, "gfx/ranking.lmp", 1);
|
|
|
|
// scores
|
|
Sbar_SortFrags ();
|
|
|
|
// draw the text
|
|
l = scoreboardlines;
|
|
|
|
x = 80;
|
|
y = 40;
|
|
for (i = 0; i < l; i++) {
|
|
k = fragsort[i];
|
|
s = &cl.scores[k];
|
|
if (!s->name->value[0])
|
|
continue;
|
|
|
|
// draw background
|
|
top = Sbar_ColorForMap (s->topcolor);
|
|
bottom = Sbar_ColorForMap (s->bottomcolor);
|
|
|
|
draw_fill (view, x, y, 40, 4, top);
|
|
draw_fill (view, x, y + 4, 40, 4, bottom);
|
|
|
|
draw_smallnum (view, x + 12, y, s->frags, 0, 0);
|
|
|
|
if (k == cl.viewentity - 1)
|
|
draw_character (view, x - 4, y, 12);
|
|
|
|
// draw name
|
|
draw_string (view, x + 64, y, s->name->value);
|
|
|
|
y += 10;
|
|
}
|
|
}
|
|
|
|
static void
|
|
Sbar_DrawScoreboard (void)
|
|
{
|
|
//Sbar_SoloScoreboard ();
|
|
if (cl.gametype == GAME_DEATHMATCH)
|
|
Sbar_DeathmatchOverlay (overlay_view);
|
|
}
|
|
|
|
static void
|
|
draw_overlay (view_t *view)
|
|
{
|
|
if (sb_showscores || cl.stats[STAT_HEALTH] <= 0) {
|
|
Sbar_DrawScoreboard ();
|
|
}
|
|
}
|
|
|
|
static void
|
|
draw_time (view_t *view)
|
|
{
|
|
struct tm *local = NULL;
|
|
time_t utc = 0;
|
|
const char *timefmt = NULL;
|
|
char st[80]; //FIXME: overflow
|
|
|
|
// Get local time
|
|
utc = time (NULL);
|
|
local = localtime (&utc);
|
|
|
|
if (hud_time->int_val == 1) { // Use international format
|
|
timefmt = "%k:%M";
|
|
} else if (hud_time->int_val >= 2) { // US AM/PM display
|
|
timefmt = "%l:%M %P";
|
|
}
|
|
|
|
strftime (st, sizeof (st), timefmt, local);
|
|
draw_string (view, 8, 0, st);
|
|
}
|
|
|
|
static void
|
|
draw_fps (view_t *view)
|
|
{
|
|
static char st[80];
|
|
double t;
|
|
static double lastframetime;
|
|
static double lastfps;
|
|
|
|
t = Sys_DoubleTime ();
|
|
if ((t - lastframetime) >= 0.2) {
|
|
lastfps = fps_count / (t - lastframetime);
|
|
fps_count = 0;
|
|
lastframetime = t;
|
|
snprintf (st, sizeof (st), "%5.1f FPS", lastfps);
|
|
}
|
|
draw_string (view, 80, 8, st);
|
|
}
|
|
|
|
static void
|
|
draw_stuff (view_t *view)
|
|
{
|
|
if (hud_time->int_val > 0)
|
|
draw_time (view);
|
|
if (hud_fps->int_val > 0)
|
|
draw_fps (view);
|
|
}
|
|
|
|
static void
|
|
draw_intermission (view_t *view)
|
|
{
|
|
int dig;
|
|
int num;
|
|
|
|
r_data->scr_copyeverything = 1;
|
|
r_data->scr_fullupdate = 0;
|
|
|
|
draw_cachepic (view, 64, 24, "gfx/complete.lmp", 0);
|
|
|
|
draw_cachepic (view, 0, 56, "gfx/inter.lmp", 0);
|
|
|
|
// time
|
|
dig = cl.completed_time / 60;
|
|
draw_num (view, 160, 64, dig, 3, 0);
|
|
num = cl.completed_time - dig * 60;
|
|
draw_pic (view, 234, 64, sb_colon);
|
|
draw_pic (view, 246, 64, sb_nums[0][num / 10]);
|
|
draw_pic (view, 266, 64, sb_nums[0][num % 10]);
|
|
|
|
draw_num (view, 160, 104, cl.stats[STAT_SECRETS], 3, 0);
|
|
draw_pic (view, 232, 104, sb_slash);
|
|
draw_num (view, 240, 104, cl.stats[STAT_TOTALSECRETS], 3, 0);
|
|
|
|
draw_num (view, 160, 144, cl.stats[STAT_MONSTERS], 3, 0);
|
|
draw_pic (view, 232, 144, sb_slash);
|
|
draw_num (view, 240, 144, cl.stats[STAT_TOTALMONSTERS], 3, 0);
|
|
}
|
|
|
|
void
|
|
Sbar_IntermissionOverlay (void)
|
|
{
|
|
r_data->scr_copyeverything = 1;
|
|
r_data->scr_fullupdate = 0;
|
|
|
|
if (cl.gametype == GAME_DEATHMATCH) {
|
|
Sbar_DeathmatchOverlay (overlay_view);
|
|
return;
|
|
}
|
|
draw_intermission (overlay_view);
|
|
}
|
|
|
|
/* CENTER PRINTING */
|
|
static dstring_t center_string = {&dstring_default_mem};
|
|
static float centertime_start; // for slow victory printing
|
|
static float centertime_off;
|
|
static int center_lines;
|
|
|
|
/*
|
|
Called for important messages that should stay in the center of the screen
|
|
for a few moments
|
|
*/
|
|
void
|
|
Sbar_CenterPrint (const char *str)
|
|
{
|
|
if (!str) {
|
|
centertime_off = 0;
|
|
dstring_clearstr (¢er_string);
|
|
return;
|
|
}
|
|
|
|
dstring_copystr (¢er_string, str);
|
|
|
|
centertime_off = scr_centertime->value;
|
|
centertime_start = realtime;
|
|
|
|
// count the number of lines for centering
|
|
center_lines = 1;
|
|
while (*str) {
|
|
if (*str == '\n')
|
|
center_lines++;
|
|
str++;
|
|
}
|
|
}
|
|
|
|
static void
|
|
Sbar_DrawCenterString (view_t *view, int remaining)
|
|
{
|
|
const char *start;
|
|
int j, l, x, y;
|
|
|
|
start = center_string.str;
|
|
|
|
if (center_lines <= 4)
|
|
y = view->yabs + view->ylen * 0.35;
|
|
else
|
|
y = view->yabs + 48;
|
|
|
|
do {
|
|
// scan the width of the line
|
|
for (l = 0; l < 40; l++)
|
|
if (start[l] == '\n' || !start[l])
|
|
break;
|
|
x = view->xabs + (view->xlen - l * 8) / 2;
|
|
for (j = 0; j < l; j++, x += 8) {
|
|
r_funcs->Draw_Character (x, y, start[j]);
|
|
if (!remaining--)
|
|
return;
|
|
}
|
|
|
|
y += 8;
|
|
|
|
while (*start && *start != '\n')
|
|
start++;
|
|
if (!*start)
|
|
break;
|
|
start++; // skip the \n
|
|
} while (1);
|
|
}
|
|
|
|
void
|
|
Sbar_FinaleOverlay (void)
|
|
{
|
|
int remaining;
|
|
|
|
r_data->scr_copyeverything = 1;
|
|
|
|
draw_cachepic (overlay_view, 0, 16, "gfx/finale.lmp", 1);
|
|
// the finale prints the characters one at a time
|
|
remaining = scr_printspeed->value * (realtime - centertime_start);
|
|
Sbar_DrawCenterString (overlay_view, remaining);
|
|
}
|
|
|
|
void
|
|
Sbar_DrawCenterPrint (void)
|
|
{
|
|
r_data->scr_copytop = 1;
|
|
|
|
centertime_off -= r_data->frametime;
|
|
if (centertime_off <= 0)
|
|
return;
|
|
|
|
Sbar_DrawCenterString (overlay_view, -1);
|
|
}
|
|
|
|
static void
|
|
init_sbar_views (void)
|
|
{
|
|
view_t *view;
|
|
|
|
sbar_view = view_new (0, 0, 320, 48, grav_south);
|
|
|
|
sbar_frags_view = view_new (0, 0, 130, 8, grav_northeast);
|
|
sbar_frags_view->draw = draw_frags;
|
|
|
|
sbar_inventory_view = view_new (0, 0, 320, 24, grav_northwest);
|
|
sbar_inventory_view->draw = draw_inventory_sbar;
|
|
|
|
view = view_new (0, 0, 32, 16, grav_southwest);
|
|
view->draw = draw_weapons_sbar;
|
|
view_add (sbar_inventory_view, view);
|
|
|
|
view = view_new (0, 0, 32, 8, grav_northwest);
|
|
view->draw = draw_ammo_sbar;
|
|
view_add (sbar_inventory_view, view);
|
|
|
|
view = view_new (32, 0, 96, 16, grav_southeast);
|
|
view->draw = draw_items;
|
|
view_add (sbar_inventory_view, view);
|
|
|
|
view = view_new (0, 0, 32, 16, grav_southeast);
|
|
view->draw = draw_sigils;
|
|
view_add (sbar_inventory_view, view);
|
|
|
|
if (sbar_frags_view)
|
|
view_add (sbar_inventory_view, sbar_frags_view);
|
|
|
|
view_add (sbar_view, sbar_inventory_view);
|
|
|
|
view = view_new (0, 0, 320, 24, grav_southwest);
|
|
view->draw = draw_status_bar;
|
|
view_add (sbar_view, view);
|
|
|
|
view = view_new (0, 0, 320, 24, grav_southwest);
|
|
view->draw = draw_status;
|
|
view_add (sbar_view, view);
|
|
|
|
if (r_data->vid->conwidth > 320) {
|
|
int l = (r_data->vid->conwidth - 320) / 2;
|
|
|
|
view = view_new (-l, 0, l, 48, grav_southwest);
|
|
view->draw = draw_tile;
|
|
view->resize_y = 1;
|
|
view_add (sbar_view, view);
|
|
|
|
view = view_new (-l, 0, l, 48, grav_southeast);
|
|
view->draw = draw_tile;
|
|
view->resize_y = 1;
|
|
view_add (sbar_view, view);
|
|
}
|
|
}
|
|
|
|
static void
|
|
init_hud_views (void)
|
|
{
|
|
view_t *view;
|
|
|
|
hud_view = view_new (0, 0, 320, 48, grav_south);
|
|
hud_frags_view = view_new (0, 0, 130, 8, grav_northeast);
|
|
hud_frags_view->draw = draw_frags;
|
|
|
|
hud_view->resize_y = 1;
|
|
|
|
hud_armament_view = view_new (0, 48, 42, 156, grav_southeast);
|
|
|
|
view = view_new (0, 0, 24, 112, grav_northeast);
|
|
view->draw = draw_weapons_hud;
|
|
view_add (hud_armament_view, view);
|
|
|
|
view = view_new (0, 0, 42, 44, grav_southeast);
|
|
view->draw = draw_ammo_hud;
|
|
view_add (hud_armament_view, view);
|
|
|
|
hud_inventory_view = view_new (0, 0, 320, 24, grav_northwest);
|
|
view_add (hud_view, hud_inventory_view);
|
|
|
|
view = view_new (0, 0, 320, 24, grav_southwest);
|
|
view->draw = draw_status;
|
|
view_add (hud_view, view);
|
|
|
|
view = view_new (32, 0, 96, 16, grav_southeast);
|
|
view->draw = draw_items;
|
|
view_add (hud_inventory_view, view);
|
|
|
|
view = view_new (0, 0, 32, 16, grav_southeast);
|
|
view->draw = draw_sigils;
|
|
view_add (hud_inventory_view, view);
|
|
|
|
if (hud_frags_view)
|
|
view_add (hud_inventory_view, hud_frags_view);
|
|
|
|
view = view_new (0, 0, r_data->vid->conwidth, 48, grav_south);
|
|
view_add (view, hud_view);
|
|
hud_view = view;
|
|
|
|
view_add (hud_view, hud_armament_view);
|
|
|
|
view_insert (main_view, hud_view, 0);
|
|
}
|
|
|
|
static void
|
|
init_hipnotic_sbar_views (void)
|
|
{
|
|
view_t *view;
|
|
|
|
sbar_view = view_new (0, 0, 320, 48, grav_south);
|
|
|
|
sbar_frags_view = view_new (0, 0, 130, 8, grav_northeast);
|
|
sbar_frags_view->draw = draw_frags;
|
|
|
|
sbar_inventory_view = view_new (0, 0, 320, 24, grav_northwest);
|
|
sbar_inventory_view->draw = draw_hipnotic_inventory_sbar;
|
|
|
|
view = view_new (0, 0, 224, 16, grav_southwest);
|
|
view->draw = draw_hipnotic_weapons_sbar;
|
|
view_add (sbar_inventory_view, view);
|
|
|
|
view = view_new (0, 0, 32, 8, grav_northwest);
|
|
view->draw = draw_ammo_sbar;
|
|
view_add (sbar_inventory_view, view);
|
|
|
|
view = view_new (0, 0, 96, 16, grav_southeast);
|
|
view->draw = draw_hipnotic_items;
|
|
view_add (sbar_inventory_view, view);
|
|
|
|
view = view_new (0, 0, 32, 16, grav_southeast);
|
|
view->draw = draw_sigils;
|
|
view_add (sbar_inventory_view, view);
|
|
|
|
if (sbar_frags_view)
|
|
view_add (sbar_inventory_view, sbar_frags_view);
|
|
|
|
view_add (sbar_view, sbar_inventory_view);
|
|
|
|
view = view_new (0, 0, 320, 24, grav_southwest);
|
|
view->draw = draw_status_bar;
|
|
view_add (sbar_view, view);
|
|
|
|
view = view_new (0, 0, 320, 24, grav_southwest);
|
|
view->draw = draw_hipnotic_status;
|
|
view_add (sbar_view, view);
|
|
|
|
if (r_data->vid->conwidth > 320) {
|
|
int l = (r_data->vid->conwidth - 320) / 2;
|
|
|
|
view = view_new (-l, 0, l, 48, grav_southwest);
|
|
view->draw = draw_tile;
|
|
view->resize_y = 1;
|
|
view_add (sbar_view, view);
|
|
|
|
view = view_new (-l, 0, l, 48, grav_southeast);
|
|
view->draw = draw_tile;
|
|
view->resize_y = 1;
|
|
view_add (sbar_view, view);
|
|
}
|
|
}
|
|
|
|
static void
|
|
init_hipnotic_hud_views (void)
|
|
{
|
|
view_t *view;
|
|
|
|
hud_view = view_new (0, 0, 320, 48, grav_south);
|
|
hud_frags_view = view_new (0, 0, 130, 8, grav_northeast);
|
|
hud_frags_view->draw = draw_frags;
|
|
|
|
hud_view->resize_y = 1;
|
|
|
|
if (r_data->vid->conheight < 252) {
|
|
hud_armament_view = view_new (0,
|
|
min (r_data->vid->conheight - 160, 48),
|
|
66, 160, grav_southeast);
|
|
} else {
|
|
hud_armament_view = view_new (0, 48, 42, 204, grav_southeast);
|
|
}
|
|
|
|
view = view_new (0, 0, 24, 160, grav_northeast);
|
|
view->draw = draw_hipnotic_weapons_hud;
|
|
view_add (hud_armament_view, view);
|
|
|
|
view = view_new (0, 0, 42, 44, grav_southeast);
|
|
view->draw = draw_ammo_hud;
|
|
view_add (hud_armament_view, view);
|
|
|
|
hud_inventory_view = view_new (0, 0, 320, 24, grav_northwest);
|
|
view_add (hud_view, hud_inventory_view);
|
|
|
|
view = view_new (0, 0, 320, 24, grav_southwest);
|
|
view->draw = draw_hipnotic_status;
|
|
view_add (hud_view, view);
|
|
|
|
view = view_new (0, 0, 96, 16, grav_southeast);
|
|
view->draw = draw_hipnotic_items;
|
|
view_add (hud_inventory_view, view);
|
|
|
|
view = view_new (0, 0, 32, 16, grav_southeast);
|
|
view->draw = draw_sigils;
|
|
view_add (hud_inventory_view, view);
|
|
|
|
if (hud_frags_view)
|
|
view_add (hud_inventory_view, hud_frags_view);
|
|
|
|
view = view_new (0, 0, r_data->vid->conwidth, 48, grav_south);
|
|
view_add (view, hud_view);
|
|
hud_view = view;
|
|
|
|
view_add (hud_view, hud_armament_view);
|
|
|
|
view_insert (main_view, hud_view, 0);
|
|
}
|
|
|
|
static void
|
|
init_rogue_sbar_views (void)
|
|
{
|
|
view_t *view;
|
|
|
|
sbar_view = view_new (0, 0, 320, 48, grav_south);
|
|
|
|
sbar_frags_view = view_new (0, 0, 130, 8, grav_northeast);
|
|
sbar_frags_view->draw = draw_frags;
|
|
|
|
sbar_inventory_view = view_new (0, 0, 320, 24, grav_northwest);
|
|
sbar_inventory_view->draw = draw_rogue_inventory_sbar;
|
|
|
|
view = view_new (0, 0, 224, 16, grav_southwest);
|
|
view->draw = draw_rogue_weapons_sbar;
|
|
view_add (sbar_inventory_view, view);
|
|
|
|
view = view_new (0, 0, 32, 8, grav_northwest);
|
|
view->draw = draw_ammo_sbar;
|
|
view_add (sbar_inventory_view, view);
|
|
|
|
view = view_new (0, 0, 128, 16, grav_southeast);
|
|
view->draw = draw_rogue_items;
|
|
view_add (sbar_inventory_view, view);
|
|
|
|
if (sbar_frags_view)
|
|
view_add (sbar_inventory_view, sbar_frags_view);
|
|
|
|
view_add (sbar_view, sbar_inventory_view);
|
|
|
|
view = view_new (0, 0, 320, 24, grav_southwest);
|
|
view->draw = draw_status_bar;
|
|
view_add (sbar_view, view);
|
|
|
|
view = view_new (0, 0, 320, 24, grav_southwest);
|
|
view->draw = draw_rogue_status;
|
|
view_add (sbar_view, view);
|
|
|
|
if (r_data->vid->conwidth > 320) {
|
|
int l = (r_data->vid->conwidth - 320) / 2;
|
|
|
|
view = view_new (-l, 0, l, 48, grav_southwest);
|
|
view->draw = draw_tile;
|
|
view->resize_y = 1;
|
|
view_add (sbar_view, view);
|
|
|
|
view = view_new (-l, 0, l, 48, grav_southeast);
|
|
view->draw = draw_tile;
|
|
view->resize_y = 1;
|
|
view_add (sbar_view, view);
|
|
}
|
|
}
|
|
|
|
static void
|
|
init_rogue_hud_views (void)
|
|
{
|
|
view_t *view;
|
|
|
|
hud_view = view_new (0, 0, 320, 48, grav_south);
|
|
hud_frags_view = view_new (0, 0, 130, 8, grav_northeast);
|
|
hud_frags_view->draw = draw_frags;
|
|
|
|
hud_view->resize_y = 1;
|
|
|
|
hud_armament_view = view_new (0, 48, 42, 156, grav_southeast);
|
|
|
|
view = view_new (0, 0, 24, 112, grav_northeast);
|
|
view->draw = draw_rogue_weapons_hud;
|
|
view_add (hud_armament_view, view);
|
|
|
|
view = view_new (0, 0, 42, 44, grav_southeast);
|
|
view->draw = draw_rogue_ammo_hud;
|
|
view_add (hud_armament_view, view);
|
|
|
|
hud_inventory_view = view_new (0, 0, 320, 24, grav_northwest);
|
|
view_add (hud_view, hud_inventory_view);
|
|
|
|
view = view_new (0, 0, 320, 24, grav_southwest);
|
|
view->draw = draw_rogue_status;
|
|
view_add (hud_view, view);
|
|
|
|
view = view_new (0, 0, 128, 16, grav_southeast);
|
|
view->draw = draw_rogue_items;
|
|
view_add (hud_inventory_view, view);
|
|
|
|
if (hud_frags_view)
|
|
view_add (hud_inventory_view, hud_frags_view);
|
|
|
|
view = view_new (0, 0, r_data->vid->conwidth, 48, grav_south);
|
|
view_add (view, hud_view);
|
|
hud_view = view;
|
|
|
|
view_add (hud_view, hud_armament_view);
|
|
|
|
view_insert (main_view, hud_view, 0);
|
|
}
|
|
|
|
static void
|
|
init_views (void)
|
|
{
|
|
main_view = view_new (0, 0, r_data->vid->conwidth, r_data->vid->conheight,
|
|
grav_northwest);
|
|
if (con_module)
|
|
view_insert (con_module->data->console->view, main_view, 0);
|
|
main_view->resize_x = 1; // get resized if the 2d view resizes
|
|
main_view->resize_y = 1;
|
|
main_view->visible = 0; // but don't let the console draw our stuff
|
|
if (r_data->vid->conheight > 300)
|
|
overlay_view = view_new (0, 0, 320, 300, grav_center);
|
|
else
|
|
overlay_view = view_new (0, 0, 320, r_data->vid->conheight,
|
|
grav_center);
|
|
overlay_view->draw = draw_overlay;
|
|
overlay_view->visible = 0;
|
|
|
|
stuff_view = view_new (0, 48, 152, 16, grav_southwest);
|
|
stuff_view->draw = draw_stuff;
|
|
|
|
view_insert (main_view, overlay_view, 0);
|
|
view_insert (main_view, stuff_view, 0);
|
|
|
|
if (!strcmp (qfs_gamedir->hudtype, "hipnotic")) {
|
|
init_hipnotic_sbar_views ();
|
|
init_hipnotic_hud_views ();
|
|
} else if (!strcmp (qfs_gamedir->hudtype, "rogue")) {
|
|
init_rogue_sbar_views ();
|
|
init_rogue_hud_views ();
|
|
} else {
|
|
init_sbar_views ();
|
|
init_hud_views ();
|
|
}
|
|
}
|
|
|
|
static void
|
|
Sbar_GIB_Print_Center_f (void)
|
|
{
|
|
if (GIB_Argc () != 2) {
|
|
GIB_USAGE ("text");
|
|
} else
|
|
Sbar_CenterPrint (GIB_Argv(1));
|
|
}
|
|
|
|
static void
|
|
sbar_keydest_callback (keydest_t kd)
|
|
{
|
|
overlay_view->visible = kd == key_game;
|
|
}
|
|
|
|
void
|
|
Sbar_Init (void)
|
|
{
|
|
int i;
|
|
|
|
init_views ();
|
|
|
|
Key_KeydestCallback (sbar_keydest_callback);
|
|
|
|
for (i = 0; i < 10; i++) {
|
|
sb_nums[0][i] = r_funcs->Draw_PicFromWad (va ("num_%i", i));
|
|
sb_nums[1][i] = r_funcs->Draw_PicFromWad (va ("anum_%i", i));
|
|
}
|
|
|
|
sb_nums[0][10] = r_funcs->Draw_PicFromWad ("num_minus");
|
|
sb_nums[1][10] = r_funcs->Draw_PicFromWad ("anum_minus");
|
|
|
|
sb_colon = r_funcs->Draw_PicFromWad ("num_colon");
|
|
sb_slash = r_funcs->Draw_PicFromWad ("num_slash");
|
|
|
|
sb_weapons[0][0] = r_funcs->Draw_PicFromWad ("inv_shotgun");
|
|
sb_weapons[0][1] = r_funcs->Draw_PicFromWad ("inv_sshotgun");
|
|
sb_weapons[0][2] = r_funcs->Draw_PicFromWad ("inv_nailgun");
|
|
sb_weapons[0][3] = r_funcs->Draw_PicFromWad ("inv_snailgun");
|
|
sb_weapons[0][4] = r_funcs->Draw_PicFromWad ("inv_rlaunch");
|
|
sb_weapons[0][5] = r_funcs->Draw_PicFromWad ("inv_srlaunch");
|
|
sb_weapons[0][6] = r_funcs->Draw_PicFromWad ("inv_lightng");
|
|
|
|
sb_weapons[1][0] = r_funcs->Draw_PicFromWad ("inv2_shotgun");
|
|
sb_weapons[1][1] = r_funcs->Draw_PicFromWad ("inv2_sshotgun");
|
|
sb_weapons[1][2] = r_funcs->Draw_PicFromWad ("inv2_nailgun");
|
|
sb_weapons[1][3] = r_funcs->Draw_PicFromWad ("inv2_snailgun");
|
|
sb_weapons[1][4] = r_funcs->Draw_PicFromWad ("inv2_rlaunch");
|
|
sb_weapons[1][5] = r_funcs->Draw_PicFromWad ("inv2_srlaunch");
|
|
sb_weapons[1][6] = r_funcs->Draw_PicFromWad ("inv2_lightng");
|
|
|
|
for (i = 0; i < 5; i++) {
|
|
sb_weapons[2 + i][0] =
|
|
r_funcs->Draw_PicFromWad (va ("inva%i_shotgun", i + 1));
|
|
sb_weapons[2 + i][1] =
|
|
r_funcs->Draw_PicFromWad (va ("inva%i_sshotgun", i + 1));
|
|
sb_weapons[2 + i][2] =
|
|
r_funcs->Draw_PicFromWad (va ("inva%i_nailgun", i + 1));
|
|
sb_weapons[2 + i][3] =
|
|
r_funcs->Draw_PicFromWad (va ("inva%i_snailgun", i + 1));
|
|
sb_weapons[2 + i][4] =
|
|
r_funcs->Draw_PicFromWad (va ("inva%i_rlaunch", i + 1));
|
|
sb_weapons[2 + i][5] =
|
|
r_funcs->Draw_PicFromWad (va ("inva%i_srlaunch", i + 1));
|
|
sb_weapons[2 + i][6] =
|
|
r_funcs->Draw_PicFromWad (va ("inva%i_lightng", i + 1));
|
|
}
|
|
|
|
sb_ammo[0] = r_funcs->Draw_PicFromWad ("sb_shells");
|
|
sb_ammo[1] = r_funcs->Draw_PicFromWad ("sb_nails");
|
|
sb_ammo[2] = r_funcs->Draw_PicFromWad ("sb_rocket");
|
|
sb_ammo[3] = r_funcs->Draw_PicFromWad ("sb_cells");
|
|
|
|
sb_armor[0] = r_funcs->Draw_PicFromWad ("sb_armor1");
|
|
sb_armor[1] = r_funcs->Draw_PicFromWad ("sb_armor2");
|
|
sb_armor[2] = r_funcs->Draw_PicFromWad ("sb_armor3");
|
|
|
|
sb_items[0] = r_funcs->Draw_PicFromWad ("sb_key1");
|
|
sb_items[1] = r_funcs->Draw_PicFromWad ("sb_key2");
|
|
sb_items[2] = r_funcs->Draw_PicFromWad ("sb_invis");
|
|
sb_items[3] = r_funcs->Draw_PicFromWad ("sb_invuln");
|
|
sb_items[4] = r_funcs->Draw_PicFromWad ("sb_suit");
|
|
sb_items[5] = r_funcs->Draw_PicFromWad ("sb_quad");
|
|
|
|
sb_sigil[0] = r_funcs->Draw_PicFromWad ("sb_sigil1");
|
|
sb_sigil[1] = r_funcs->Draw_PicFromWad ("sb_sigil2");
|
|
sb_sigil[2] = r_funcs->Draw_PicFromWad ("sb_sigil3");
|
|
sb_sigil[3] = r_funcs->Draw_PicFromWad ("sb_sigil4");
|
|
|
|
sb_faces[4][0] = r_funcs->Draw_PicFromWad ("face1");
|
|
sb_faces[4][1] = r_funcs->Draw_PicFromWad ("face_p1");
|
|
sb_faces[3][0] = r_funcs->Draw_PicFromWad ("face2");
|
|
sb_faces[3][1] = r_funcs->Draw_PicFromWad ("face_p2");
|
|
sb_faces[2][0] = r_funcs->Draw_PicFromWad ("face3");
|
|
sb_faces[2][1] = r_funcs->Draw_PicFromWad ("face_p3");
|
|
sb_faces[1][0] = r_funcs->Draw_PicFromWad ("face4");
|
|
sb_faces[1][1] = r_funcs->Draw_PicFromWad ("face_p4");
|
|
sb_faces[0][0] = r_funcs->Draw_PicFromWad ("face5");
|
|
sb_faces[0][1] = r_funcs->Draw_PicFromWad ("face_p5");
|
|
|
|
sb_face_invis = r_funcs->Draw_PicFromWad ("face_invis");
|
|
sb_face_invuln = r_funcs->Draw_PicFromWad ("face_invul2");
|
|
sb_face_invis_invuln = r_funcs->Draw_PicFromWad ("face_inv2");
|
|
sb_face_quad = r_funcs->Draw_PicFromWad ("face_quad");
|
|
|
|
Cmd_AddCommand ("+showscores", Sbar_ShowScores,
|
|
"Display information on everyone playing");
|
|
Cmd_AddCommand ("-showscores", Sbar_DontShowScores,
|
|
"Stop displaying information on everyone playing");
|
|
|
|
sb_sbar = r_funcs->Draw_PicFromWad ("sbar");
|
|
sb_ibar = r_funcs->Draw_PicFromWad ("ibar");
|
|
sb_scorebar = r_funcs->Draw_PicFromWad ("scorebar");
|
|
|
|
// MED 01/04/97 added new hipnotic weapons
|
|
if (!strcmp (qfs_gamedir->hudtype, "hipnotic")) {
|
|
hsb_weapons[0][0] = r_funcs->Draw_PicFromWad ("inv_laser");
|
|
hsb_weapons[0][1] = r_funcs->Draw_PicFromWad ("inv_mjolnir");
|
|
hsb_weapons[0][2] = r_funcs->Draw_PicFromWad ("inv_gren_prox");
|
|
hsb_weapons[0][3] = r_funcs->Draw_PicFromWad ("inv_prox_gren");
|
|
hsb_weapons[0][4] = r_funcs->Draw_PicFromWad ("inv_prox");
|
|
|
|
hsb_weapons[1][0] = r_funcs->Draw_PicFromWad ("inv2_laser");
|
|
hsb_weapons[1][1] = r_funcs->Draw_PicFromWad ("inv2_mjolnir");
|
|
hsb_weapons[1][2] = r_funcs->Draw_PicFromWad ("inv2_gren_prox");
|
|
hsb_weapons[1][3] = r_funcs->Draw_PicFromWad ("inv2_prox_gren");
|
|
hsb_weapons[1][4] = r_funcs->Draw_PicFromWad ("inv2_prox");
|
|
|
|
for (i = 0; i < 5; i++) {
|
|
hsb_weapons[2 + i][0] =
|
|
r_funcs->Draw_PicFromWad (va ("inva%i_laser", i + 1));
|
|
hsb_weapons[2 + i][1] =
|
|
r_funcs->Draw_PicFromWad (va ("inva%i_mjolnir", i + 1));
|
|
hsb_weapons[2 + i][2] =
|
|
r_funcs->Draw_PicFromWad (va ("inva%i_gren_prox", i + 1));
|
|
hsb_weapons[2 + i][3] =
|
|
r_funcs->Draw_PicFromWad (va ("inva%i_prox_gren", i + 1));
|
|
hsb_weapons[2 + i][4] =
|
|
r_funcs->Draw_PicFromWad (va ("inva%i_prox", i + 1));
|
|
}
|
|
|
|
hsb_items[0] = r_funcs->Draw_PicFromWad ("sb_wsuit");
|
|
hsb_items[1] = r_funcs->Draw_PicFromWad ("sb_eshld");
|
|
}
|
|
|
|
// FIXME: MISSIONHUD
|
|
if (!strcmp (qfs_gamedir->hudtype, "rogue")) {
|
|
rsb_invbar[0] = r_funcs->Draw_PicFromWad ("r_invbar1");
|
|
rsb_invbar[1] = r_funcs->Draw_PicFromWad ("r_invbar2");
|
|
|
|
rsb_weapons[0] = r_funcs->Draw_PicFromWad ("r_lava");
|
|
rsb_weapons[1] = r_funcs->Draw_PicFromWad ("r_superlava");
|
|
rsb_weapons[2] = r_funcs->Draw_PicFromWad ("r_gren");
|
|
rsb_weapons[3] = r_funcs->Draw_PicFromWad ("r_multirock");
|
|
rsb_weapons[4] = r_funcs->Draw_PicFromWad ("r_plasma");
|
|
|
|
rsb_items[0] = r_funcs->Draw_PicFromWad ("r_shield1");
|
|
rsb_items[1] = r_funcs->Draw_PicFromWad ("r_agrav1");
|
|
|
|
// PGM 01/19/97 - team color border
|
|
rsb_teambord = r_funcs->Draw_PicFromWad ("r_teambord");
|
|
// PGM 01/19/97 - team color border
|
|
|
|
rsb_ammo[0] = r_funcs->Draw_PicFromWad ("r_ammolava");
|
|
rsb_ammo[1] = r_funcs->Draw_PicFromWad ("r_ammomulti");
|
|
rsb_ammo[2] = r_funcs->Draw_PicFromWad ("r_ammoplasma");
|
|
}
|
|
|
|
r_data->viewsize_callback = viewsize_f;
|
|
hud_sbar = Cvar_Get ("hud_sbar", "0", CVAR_ARCHIVE, hud_sbar_f,
|
|
"status bar mode: 0 = hud, 1 = oldstyle");
|
|
hud_swap = Cvar_Get ("hud_swap", "0", CVAR_ARCHIVE, hud_swap_f,
|
|
"new HUD on left side?");
|
|
hud_scoreboard_gravity = Cvar_Get ("hud_scoreboard_gravity", "center",
|
|
CVAR_ARCHIVE, hud_scoreboard_gravity_f,
|
|
"control placement of scoreboard "
|
|
"overlay: center, northwest, north, "
|
|
"northeast, west, east, southwest, "
|
|
"south, southeast");
|
|
scr_centertime = Cvar_Get ("scr_centertime", "2", CVAR_NONE, NULL, "How "
|
|
"long in seconds screen hints are displayed");
|
|
scr_printspeed = Cvar_Get ("scr_printspeed", "8", CVAR_NONE, NULL,
|
|
"How fast the text is displayed at the end of "
|
|
"the single player episodes");
|
|
|
|
// register GIB builtins
|
|
GIB_Builtin_Add ("print::center", Sbar_GIB_Print_Center_f);
|
|
}
|