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https://git.code.sf.net/p/quake/quakeforge
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c366b1b7bb
It turned out the bindless approach wouldn't work too well for my design of the sprite objects, but I don't think that's a big issue at this stage (and it seems bindless is causing problems for brush/alias rendering via renderdoc and on my versa pro). However, I have figured out how to make effective use of descriptor sets (finally :P). The actual normal still needs checking, but the sprites are currently unlit so not an issue at this stage. |
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.. | ||
gl_model_sprite.c | ||
glsl_model_sprite.c | ||
Makemodule.am | ||
model_sprite.c | ||
sw_model_sprite.c | ||
vulkan_model_sprite.c |