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https://git.code.sf.net/p/quake/quakeforge
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6cb3d18fc4
This gives a major speed boost :)
85 lines
1.8 KiB
Objective-C
85 lines
1.8 KiB
Objective-C
#ifndef Map_h
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#define Map_h
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#include <AppKit/AppKit.h>
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#include "QF/mathlib.h"
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// Map is a list of Entity objects
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extern id map_i;
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@interface Map: NSMutableArray
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{
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NSMutableArray *array;
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id currentEntity;
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id oldselection; // temp when loading a new map
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float minz, maxz;
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struct hashtab_s *targets;
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}
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- (id) newMap;
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- (id) writeStats;
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- (id) readMapFile: (NSString *)fname;
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- (id) writeMapFile: (NSString *)fname useRegion: (BOOL)reg;
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- (id) entityConnect: (vec3_t)p1: (vec3_t)p2;
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- (id) selectRay: (vec3_t)p1: (vec3_t)p2: (BOOL)ef;
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- (id) grabRay: (vec3_t)p1: (vec3_t)p2;
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- (id) setTextureRay: (vec3_t)p1: (vec3_t)p2: (BOOL)allsides;
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- (id) getTextureRay: (vec3_t)p1: (vec3_t)p2;
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- (id) currentEntity;
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- (id) setCurrentEntity: ent;
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- (id) addTarget: (id) targ;
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- (id) removeTarget: (id) targ;
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- (void) addEntity: (id) ent;
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- (void) removeEntity: (id) ent;
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- (void) removeEntityAtIndex: (NSUInteger) index;
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- (NSArray *) targetsForTargetName: (const char *) targetname;
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- (float) currentMinZ;
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- (id) setCurrentMinZ: (float)m;
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- (float) currentMaxZ;
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- (id) setCurrentMaxZ: (float)m;
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- (int) numSelected;
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- (id) selectedBrush; // returns the first selected brush
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//
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// operations on current selection
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//
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- (id) makeSelectedPerform: (SEL)sel;
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- (id) makeUnselectedPerform: (SEL)sel;
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- (id) makeAllPerform: (SEL)sel;
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- (id) makeGlobalPerform: (SEL)sel; // in and out of region
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- (id) cloneSelection: sender;
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- (id) makeEntity: sender;
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- (id) subtractSelection: sender;
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- (id) selectCompletelyInside: sender;
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- (id) selectPartiallyInside: sender;
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- (id) tallBrush: sender;
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- (id) shortBrush: sender;
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- (id) rotate_x: sender;
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- (id) rotate_y: sender;
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- (id) rotate_z: sender;
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- (id) flip_x: sender;
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- (id) flip_y: sender;
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- (id) flip_z: sender;
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- (id) selectCompleteEntity: sender;
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@end
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#endif // Map_h
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