quakeforge/libs/models/alias
Bill Currie d6b678ac78 [vulkan] Implement team colors
It's not quite as expected, but that may be due to one of msaa, the 0-15
range in the palette not being all the way to white, the color gradients
being not quite linear (haven't checked yet) or some combination of the
above. However, it's that what should be yellow is more green. At least
the zombies are no longer white and the ogres don't look like they're
wearing skeleton suits.
2021-02-02 19:53:36 +09:00
..
floodfill.c Nuke the rcsid stuff. 2012-04-22 10:56:32 +09:00
gl_mesh.c [model] Clean up the globals for alias models 2021-02-01 21:11:45 +09:00
gl_model_alias.c [model] Clean up the globals for alias models 2021-02-01 21:11:45 +09:00
glsl_model_alias.c [model] Clean up the globals for alias models 2021-02-01 21:11:45 +09:00
Makemodule.am [model] Build vulkan model libs 2021-01-19 14:12:49 +09:00
model_alias.c [model] Clean up the globals for alias models 2021-02-01 21:11:45 +09:00
sw_model_alias.c [model] Clean up the globals for alias models 2021-02-01 21:11:45 +09:00
vulkan_model_alias.c [vulkan] Implement team colors 2021-02-02 19:53:36 +09:00