quakeforge/libs/audio/renderer/snd_mem.c
Bill Currie 3efb0c538f Separate file search from loading.
QFS_LoadFile (and its wrappers) now  take a file handle rather than a
path. This will make vpath usage a little cleaner to implement.
2014-01-28 16:22:05 +09:00

374 lines
8.2 KiB
C

/*
snd_mem.c
sound caching
Copyright (C) 1996-1997 Id Software, Inc.
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to:
Free Software Foundation, Inc.
59 Temple Place - Suite 330
Boston, MA 02111-1307, USA
*/
#ifdef HAVE_CONFIG_H
# include "config.h"
#endif
#ifdef HAVE_STRING_H
# include <string.h>
#endif
#ifdef HAVE_STRINGS_H
# include <strings.h>
#endif
#if defined(_WIN32) && defined(HAVE_MALLOC_H)
#include <malloc.h>
#endif
#include "QF/cvar.h"
#include "QF/dstring.h"
#include "QF/sound.h"
#include "QF/sys.h"
#include "QF/qendian.h"
#include "QF/quakefs.h"
#include "compat.h"
#include "snd_internal.h"
#define SAMPLE_GAP 4
volatile dma_t *snd_shm;
snd_render_data_t snd_render_data = {
0,
0,
0,
&snd_paintedtime,
0,
};
static sfxbuffer_t *
snd_fail (sfx_t *sfx)
{
return 0;
}
static void
snd_noop (sfx_t *sfx)
{
}
static sfx_t *
snd_open (sfx_t *sfx)
{
return sfx;
}
static sfx_t *
snd_open_fail (sfx_t *sfx)
{
return 0;
}
sfxbuffer_t *
SND_CacheTouch (sfx_t *sfx)
{
return Cache_Check (&sfx->data.block->cache);
}
sfxbuffer_t *
SND_CacheGetBuffer (sfx_t *sfx)
{
return sfx->data.block->buffer;
}
sfxbuffer_t *
SND_CacheRetain (sfx_t *sfx)
{
sfxblock_t *block = sfx->data.block;
block->buffer = Cache_TryGet (&block->cache);
if (!block->buffer)
Sys_Printf ("failed to cache sound!\n");
return block->buffer;
}
void
SND_CacheRelease (sfx_t *sfx)
{
sfxblock_t *block = sfx->data.block;
// due to the possibly asynchronous nature of the mixer, the cache
// may have been flushed behind our backs
if (block->cache.data) {
if (!Cache_ReadLock (&block->cache)) {
Sys_Printf ("WARNING: taniwha screwed up in the sound engine: %s\n",
sfx->name);
return;
}
Cache_Release (&block->cache);
if (!Cache_ReadLock (&block->cache))
block->buffer = 0;
}
}
sfxbuffer_t *
SND_StreamGetBuffer (sfx_t *sfx)
{
return &sfx->data.stream->buffer;
}
sfxbuffer_t *
SND_StreamRetain (sfx_t *sfx)
{
return &sfx->data.stream->buffer;
}
void
SND_StreamRelease (sfx_t *sfx)
{
}
wavinfo_t *
SND_CacheWavinfo (sfx_t *sfx)
{
return &sfx->data.stream->wavinfo;
}
wavinfo_t *
SND_StreamWavinfo (sfx_t *sfx)
{
return &sfx->data.stream->wavinfo;
}
static void
read_samples (sfxbuffer_t *buffer, int count)
{
if (buffer->head + count > buffer->length) {
count -= buffer->length - buffer->head;
read_samples (buffer, buffer->length - buffer->head);
read_samples (buffer, count);
} else {
sfx_t *sfx = buffer->sfx;
sfxstream_t *stream = sfx->data.stream;
wavinfo_t *info = &stream->wavinfo;
float *data = buffer->data + buffer->head * info->channels;
int c;
if ((c = stream->read (stream, data, count)) != count)
Sys_Printf ("%s nr %d %d\n", sfx->name, count, c);
buffer->head += count;
if (buffer->head >= buffer->length)
buffer->head -= buffer->length;
}
}
static void
fill_buffer (sfx_t *sfx, sfxstream_t *stream, sfxbuffer_t *buffer,
wavinfo_t *info, unsigned int headpos)
{
unsigned int samples;
unsigned int loop_samples = 0;
// find out how many samples can be read into the buffer
samples = buffer->tail - buffer->head - SAMPLE_GAP;
if (buffer->tail <= buffer->head)
samples += buffer->length;
if (headpos + samples > sfx->length) {
if (sfx->loopstart == (unsigned int)-1) {
samples = sfx->length - headpos;
} else {
loop_samples = headpos + samples - sfx->length;
samples -= loop_samples;
}
}
if (samples)
read_samples (buffer, samples);
if (loop_samples) {
stream->seek (stream, info->loopstart);
read_samples (buffer, loop_samples);
}
}
void
SND_StreamSetPos (sfxbuffer_t *buffer, unsigned int pos)
{
float stepscale;
sfx_t *sfx = buffer->sfx;
sfxstream_t *stream = sfx->data.stream;
wavinfo_t *info = &stream->wavinfo;
stepscale = (float) info->rate / snd_shm->speed;
buffer->head = buffer->tail = 0;
buffer->pos = pos;
stream->pos = pos;
stream->seek (stream, buffer->pos * stepscale);
fill_buffer (sfx, stream, buffer, info, pos);
}
int
SND_StreamAdvance (sfxbuffer_t *buffer, unsigned int count)
{
float stepscale;
unsigned int headpos, samples;
sfx_t *sfx = buffer->sfx;
sfxstream_t *stream = sfx->data.stream;
wavinfo_t *info = &stream->wavinfo;
stream->pos += count;
count = (stream->pos - buffer->pos) & ~255;
if (!count)
return 1;
stepscale = (float) info->rate / snd_shm->speed;
// find out how many samples the buffer currently holds
samples = buffer->head - buffer->tail;
if (buffer->head < buffer->tail)
samples += buffer->length;
// find out where head points to in the stream
headpos = buffer->pos + samples;
if (headpos >= sfx->length) {
if (sfx->loopstart == (unsigned int)-1)
headpos = sfx->length;
else
headpos -= sfx->length - sfx->loopstart;
}
if (samples < count) {
buffer->head = buffer->tail = 0;
buffer->pos += count;
if (buffer->pos > sfx->length) {
if (sfx->loopstart == (unsigned int)-1) {
// reset the buffer and fill it incase it's needed again
buffer->pos = 0;
} else {
buffer->pos -= sfx->loopstart;
buffer->pos %= sfx->length - sfx->loopstart;
buffer->pos += sfx->loopstart;
}
stream->pos = buffer->pos;
}
headpos = buffer->pos;
stream->seek (stream, buffer->pos * stepscale);
} else {
buffer->pos += count;
if (buffer->pos >= sfx->length) {
if (sfx->loopstart == (unsigned int)-1) {
// reset the buffer and fill it in case it's needed again
headpos = buffer->pos = 0;
buffer->head = buffer->tail = 0;
count = 0;
stream->seek (stream, buffer->pos * stepscale);
} else {
buffer->pos -= sfx->length - sfx->loopstart;
}
stream->pos = buffer->pos;
}
buffer->tail += count;
if (buffer->tail >= buffer->length)
buffer->tail -= buffer->length;
}
fill_buffer (sfx, stream, buffer, info, headpos);
return !stream->error;
}
int
SND_Load (sfx_t *sfx)
{
char *realname;
char buf[4];
QFile *file;
sfx->touch = sfx->retain = snd_fail;
sfx->release = snd_noop;
sfx->close = snd_noop;
sfx->open = snd_open_fail;
file = QFS_FOpenFile (sfx->name);
if (!file) {
Sys_Printf ("Couldn't load %s\n", sfx->name);
return -1;
}
sfx->open = snd_open;
if (!strequal (qfs_foundfile.realname, sfx->name)) {
realname = strdup (qfs_foundfile.realname);
} else {
realname = (char *) sfx->name; // won't free if realname == sfx->name
}
Qread (file, buf, 4);
Qseek (file, 0, SEEK_SET);
#ifdef HAVE_VORBIS
if (strnequal ("OggS", buf, 4)) {
Sys_MaskPrintf (SYS_DEV, "SND_Load: ogg file\n");
if (SND_LoadOgg (file, sfx, realname) == -1)
goto bail;
return 0;
}
#endif
#ifdef HAVE_FLAC
if (strnequal ("fLaC", buf, 4)) {
Sys_MaskPrintf (SYS_DEV, "SND_Load: flac file\n");
if (SND_LoadFLAC (file, sfx, realname) == -1)
goto bail;
return 0;
}
#endif
#ifdef HAVE_WILDMIDI
if (strnequal ("MThd", buf, 4)) {
Sys_MaskPrintf (SYS_DEV, "SND_Load: midi file\n");
if (SND_LoadMidi (file, sfx, realname) == -1)
goto bail;
return 0;
}
#endif
if (strnequal ("RIFF", buf, 4)) {
Sys_MaskPrintf (SYS_DEV, "SND_Load: wav file\n");
if (SND_LoadWav (file, sfx, realname) == -1)
goto bail;
return 0;
}
bail:
Qclose (file);
if (realname != sfx->name)
free (realname);
return -1;
}
sfxbuffer_t *
SND_GetCache (long frames, int rate, int channels,
sfxblock_t *block, cache_allocator_t allocator)
{
int len, size;
float stepscale;
sfxbuffer_t *sc;
sfx_t *sfx = block->sfx;
stepscale = (float) rate / snd_shm->speed;
len = size = frames / stepscale;
size *= sizeof (float) * channels;
sc = allocator (&block->cache, sizeof (sfxbuffer_t) + size, sfx->name);
if (!sc)
return 0;
memset (sc, 0, sizeof (sfxbuffer_t) + size);
sc->length = len;
memcpy (sc->data + len * channels, "\xde\xad\xbe\xef", 4);
return sc;
}