quakeforge/debian/control
Bill Currie 1545480ecb [debian] Clear out a large pile of bitrot
This gets debian packages building again, though it was mainly a test for
some improvements to configure and missing package reporting.
2023-11-18 11:53:23 +09:00

193 lines
8.2 KiB
Text

Source: quakeforge
Section: contrib/games
Priority: optional
Maintainer: Jeff Teunissen <deek@debian.org>
Standards-Version: 3.1.1
Build-Depends: automake (>= 1.16), autoconf (>= 2.71), libtool, bison, flex, debhelper-compat (= 13), git-core, python3, libasound2-dev, libjack-jackd2-dev, libsamplerate0-dev, libflac-dev, libogg-dev, libvorbis-dev, libpng-dev, zlib1g-dev, libcurl4-openssl-dev, libncurses5-dev, libxext-dev, libxxf86dga-dev, libxxf86vm-dev, libxi-dev, libxfixes-dev, libvulkan-dev, glslang-tools, libfontconfig-dev, libfreetype-dev, libharfbuzz-dev
Package: quakeforge
Architecture: any
Depends: quakeforge-common, quakeforge-client, quake-game
Suggests: quakeforge-server
Description: 3D first-person shooter engine - Dependency package
QuakeForge is a source port of Quake and QuakeWorld, the successors to id
Software's very popular DOOM series. Its primary development goal is to
remain compatible with the original games released by id Software while
adding portability and optional extensions to enhance gameplay.
.
This package exists only to depend on a client and suggest a server.
Package: quakeforge-common
Architecture: any
Depends: quake-game, ${misc:Depends}, ${shlibs:Depends}
Description: 3D first-person shooter engine - common files
QuakeForge is a source port of Quake and QuakeWorld, the successors to id
Software's very popular DOOM series. Its primary development goal is to
remain compatible with the original games released by id Software while
adding portability and optional extensions to enhance gameplay.
.
This package contains files and shared libraries common to all QuakeForge
packages.
Package: quakeforge-stub
Provides: quake-game
Section: non-free/games
Architecture: any
Description: 3D first-person shooter engine - common files
QuakeForge is a source port of Quake and QuakeWorld, the successors to id
Software's very popular DOOM series. Its primary development goal is to
remain compatible with the original games released by id Software while
adding portability and optional extensions to enhance gameplay.
.
This sub-package provides the quake-game pseudo package.
Package: quakeforge-dev
Architecture: any
Depends: quakeforge-common
Description: 3D first-person shooter engine - development files
QuakeForge is a source port of Quake and QuakeWorld, the successors to id
Software's very popular DOOM series. Its primary development goal is to
remain compatible with the original games released by id Software while
adding portability and optional extensions to enhance gameplay.
.
This package contains headers and static libraries for the development of
utilities and applications for QuakeForge.
Package: quakeforge-x11
Architecture: any
Conflicts: quake-x11
Depends: quake-game, ${misc:Depends}, ${shlibs:Depends}
Provides: quakeforge-client
Suggests: joystick
Description: 3D first-person shooter engine - X11 client
QuakeForge is a source port of Quake and QuakeWorld, the successors to id
Software's very popular DOOM series. Its primary development goal is to
remain compatible with the original games released by id Software while
adding portability and optional extensions to enhance gameplay.
.
This package contains the X11 versions of the QuakeForge client and
standalone engine.
Package: quakeforge-servers
Architecture: any
Depends: quake-game, ${misc:Depends}, ${shlibs:Depends}
Provides: quakeforge-server
Description: 3D first-person shooter engine - Servers
QuakeForge is a source port of Quake and QuakeWorld, the successors to id
Software's very popular DOOM series. Its primary development goal is to
remain compatible with the original games released by id Software while
adding portability and optional extensions to enhance gameplay.
.
This package contains both the QuakeWorld-compatible and
NetQuake-compatible dedicated servers, as well as a simple
QuakeWorld-compatible master server.
Package: quakeforge-sw
Architecture: any
Depends: quakeforge-common, ${misc:Depends}, ${shlibs:Depends}
Section: contrib/libs
Description: 3D first-person shooter engine - Software renderer libraries
QuakeForge is a source port of Quake and QuakeWorld, the successors to id
Software's very popular DOOM series. Its primary development goal is to
remain compatible with the original games released by id Software while
adding portability and optional extensions to enhance gameplay.
.
This package contains the shared libraries needed to use the software
renderer.
Package: quakeforge-vulkan
Architecture: any
Depends: quakeforge-common, ${misc:Depends}, ${shlibs:Depends}
Section: contrib/libs
Description: 3D first-person shooter engine - Software renderer libraries
QuakeForge is a source port of Quake and QuakeWorld, the successors to id
Software's very popular DOOM series. Its primary development goal is to
remain compatible with the original games released by id Software while
adding portability and optional extensions to enhance gameplay.
.
This package contains the shared libraries needed to use the Vulkan
renderer.
Package: quakeforge-gl
Architecture: any
Depends: quakeforge-common, ${misc:Depends}, ${shlibs:Depends}
Section: contrib/libs
Description: 3D first-person shooter engine - OpenGL renderer libraries
QuakeForge is a source port of Quake and QuakeWorld, the successors to id
Software's very popular DOOM series. Its primary development goal is to
remain compatible with the original games released by id Software while
adding portability and optional extensions to enhance gameplay.
.
This package contains the shared libraries needed to use the OpenGL
renderer.
Package: quakeforge-glsl
Architecture: any
Depends: quakeforge-common, ${misc:Depends}, ${shlibs:Depends}
Section: contrib/libs
Description: 3D first-person shooter engine - OpenGL renderer libraries
QuakeForge is a source port of Quake and QuakeWorld, the successors to id
Software's very popular DOOM series. Its primary development goal is to
remain compatible with the original games released by id Software while
adding portability and optional extensions to enhance gameplay.
.
This package contains the shared libraries needed to use the OpenGL GLSL
renderer.
Package: quakeforge-alsa
Architecture: any
Depends: quakeforge-common, ${misc:Depends}, ${shlibs:Depends}
Description: ALSA 0.9 digital audio output plugin for QuakeForge
The ALSA 0.9 plugin for QuakeForge provides digital audio output for
QuakeForge targets that contain clients.
Package: quakeforge-jack
Architecture: any
Depends: quakeforge-common, ${misc:Depends}, ${shlibs:Depends}
Description: JACK digital audio output plugin for QuakeForge
The JACK plugin for QuakeForge provides digital audio output for
QuakeForge targets that contain clients.
Package: quakeforge-utils
Architecture: any
Section: contrib/utils
Depends: ${misc:Depends}, ${shlibs:Depends}
Description: Quake utility programs from QuakeForge
This package contains several tools for use with QuakeForge and other
Quake-based game engines.
.
* pak, a pakfile management tool.
* zpak, a script for compressing pakfiles.
* qfprogs, a "nm" tool for examining progs (QuakeC) data files.
* qfwavinfo, a tool to assist in converting "looped" WAV files
to Ogg Vorbis.
Package: quakeforge-maptools
Architecture: any
Section: contrib/devel
Depends: qfcc, ${misc:Depends}, ${shlibs:Depends}
Description: Quake mapping tools from the QuakeForge Project
This package contains QuakeForge's versions of the tools Id Software used
to create maps for the Quake engine. Included are:
.
* qfbsp, a program for compiling a map file into a BSP tree.
* qflight, a program for generating lightmaps from the static lights
in a BSP file.
* qfvis, a program for generating the Possibly-Visible Set
information from a BSP and a portal information file (generated
by qfbsp).
Package: qfcc
Architecture: any
Section: contrib/devel
Depends: cpp, python, ${misc:Depends}, ${shlibs:Depends}
Description: The QuakeForge Code Compiler
QFCC is an optimizing byte-code compiler for the Ruamoko language, a language
based strongly on Id Software's QuakeC. The bytecode interpreter for QuakeC
and Ruamoko is located inside the Quake engine (though there is a standalone
interpreter available).
.
QFCC is designed to work with the QuakeForge engines, but will work with
most non-QuakeForge servers with a couple of changes to its command-line
options.