quakeforge/libs/gamecode
Bill Currie 365762b8a6 [gamecode] Switch to using indexed initializers
The opcode table is a nightmare to maintain, but this does clean it up
and speed up opcode lookups since they can now be indexed. Of course, it
turns out I had missed adding several instructions, so had to fix that,
and qfcc needed a bit of a re-jigger to get the opcode out of the table.
2021-12-31 19:16:02 +09:00
..
Makemodule.am [build] Move to non-recursive make 2020-06-25 11:35:37 +09:00
pr_builtins.c [gamecode] Remove the wart from def and function names 2021-12-31 15:02:31 +09:00
pr_debug.c [gamecode] Switch to using indexed initializers 2021-12-31 19:16:02 +09:00
pr_edict.c [gamecode] Support printing a single edict field 2021-07-25 09:54:08 +09:00
pr_exec.c [gamecode] Remove the wart from def and function names 2021-12-31 15:02:31 +09:00
pr_load.c [gamecode] Remove the wart from def and function names 2021-12-31 15:02:31 +09:00
pr_opcode.c [gamecode] Switch to using indexed initializers 2021-12-31 19:16:02 +09:00
pr_parse.c [gamecode] Remove the wart from def and function names 2021-12-31 15:02:31 +09:00
pr_resolve.c [gamecode] Bail if PR_SearchDefs is given 0 defs 2020-03-16 14:24:48 +09:00
pr_resource.c [util] Make hash-tables semi-thread-safe 2020-03-25 15:43:16 +09:00
pr_strings.c [gamecode] Set pr_string_resources in PR_Strings_Init 2021-12-26 22:46:07 +09:00
pr_zone.c [gamecode] Conform with libc malloc for pr zone 2021-09-26 12:03:44 +09:00