quakeforge/libs/video/renderer/sw/d_polyse.c
Bill Currie 0c437492b4 [renderer] Move to using dynamic frame buffers
For now, OpenGL and Vulkan renderers are broken as I focused on getting
the software renderer working (which was quite tricky to get right).

This fixes a couple of issues: the segfault when warping the screen (due
to the scene rendering move invalidating the warp buffer), and warp
always having 320x200 resolution. There's still the problem of the
effect being too subtle at high resolution, but that's just a matter of
updating the tables and tweaking the code in D_WarpScreen.

Another issue is the Draw functions should probably write directly to
the main frame buffer or even one passed in as a parameter. This would
remove the need for binding the main buffer at the beginning and end of
the frame.
2022-03-24 12:56:29 +09:00

928 lines
23 KiB
C

/*
d_polyse.c
routines for drawing sets of polygons sharing the same texture
(used for Alias models)
Copyright (C) 1996-1997 Id Software, Inc.
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to:
Free Software Foundation, Inc.
59 Temple Place - Suite 330
Boston, MA 02111-1307, USA
*/
#ifdef HAVE_CONFIG_H
# include "config.h"
#endif
#include "QF/render.h"
#include "d_local.h"
#include "r_internal.h"
int ubasestep, errorterm, erroradjustup, erroradjustdown;
// TODO: put in span spilling to shrink list size
// !!! if this is changed, it must be changed in d_polysa.s too !!!
#define DPS_MAXSPANS MAXHEIGHT+1 // +1 for spanpackage marking end
// !!! if this is changed, it must be changed in asm_draw.h too !!!
typedef struct spanpackage_s {
void *pdest;
short *pz;
int count;
byte *ptex;
int sfrac, tfrac, light, zi;
} spanpackage_t;
typedef struct {
int isflattop;
int numleftedges;
int *pleftedgevert0;
int *pleftedgevert1;
int *pleftedgevert2;
int numrightedges;
int *prightedgevert0;
int *prightedgevert1;
int *prightedgevert2;
} edgetable;
int r_p0[6], r_p1[6], r_p2[6];
byte *d_pcolormap;
int d_xdenom;
static edgetable *pedgetable;
static edgetable edgetables[12] = {
{0, 1, r_p0, r_p2, NULL, 2, r_p0, r_p1, r_p2},
{0, 2, r_p1, r_p0, r_p2, 1, r_p1, r_p2, NULL},
{1, 1, r_p0, r_p2, NULL, 1, r_p1, r_p2, NULL},
{0, 1, r_p1, r_p0, NULL, 2, r_p1, r_p2, r_p0},
{0, 2, r_p0, r_p2, r_p1, 1, r_p0, r_p1, NULL},
{0, 1, r_p2, r_p1, NULL, 1, r_p2, r_p0, NULL},
{0, 1, r_p2, r_p1, NULL, 2, r_p2, r_p0, r_p1},
{0, 2, r_p2, r_p1, r_p0, 1, r_p2, r_p0, NULL},
{0, 1, r_p1, r_p0, NULL, 1, r_p1, r_p2, NULL},
{1, 1, r_p2, r_p1, NULL, 1, r_p0, r_p1, NULL},
{1, 1, r_p1, r_p0, NULL, 1, r_p2, r_p0, NULL},
{0, 1, r_p0, r_p2, NULL, 1, r_p0, r_p1, NULL},
};
// FIXME: some of these can become statics
int a_sstepxfrac, a_tstepxfrac, a_ststepxwhole;
int r_sstepx, r_tstepx, r_lstepx, r_lstepy, r_sstepy, r_tstepy;
int r_zistepx, r_zistepy;
int d_aspancount, d_countextrastep;
spanpackage_t *a_spans;
spanpackage_t *d_pedgespanpackage;
static int ystart;
byte *d_pdest, *d_ptex;
short *d_pz;
int d_sfrac, d_tfrac, d_light, d_zi;
int d_ptexextrastep, d_sfracextrastep;
int d_tfracextrastep, d_lightextrastep, d_pdestextrastep;
int d_lightbasestep, d_pdestbasestep, d_ptexbasestep;
int d_sfracbasestep, d_tfracbasestep;
int d_ziextrastep, d_zibasestep;
int d_pzextrastep, d_pzbasestep;
typedef struct {
int quotient;
int remainder;
} adivtab_t;
static adivtab_t adivtab[32 * 32] = {
#include "adivtab.h"
};
byte *skintable[MAX_LBM_HEIGHT];
int skinwidth;
byte *skinstart;
#ifdef PIC
#undef USE_INTEL_ASM //XXX asm pic hack
#endif
void
D_PolysetSetEdgeTable (void)
{
int edgetableindex;
// assume the vertices are already in top to bottom order
edgetableindex = 0;
// determine which edges are right & left, and the order in which
// to rasterize them
if (r_p0[1] >= r_p1[1]) {
if (r_p0[1] == r_p1[1]) {
if (r_p0[1] < r_p2[1])
pedgetable = &edgetables[2];
else
pedgetable = &edgetables[5];
return;
} else {
edgetableindex = 1;
}
}
if (r_p0[1] == r_p2[1]) {
if (edgetableindex)
pedgetable = &edgetables[8];
else
pedgetable = &edgetables[9];
return;
} else if (r_p1[1] == r_p2[1]) {
if (edgetableindex)
pedgetable = &edgetables[10];
else
pedgetable = &edgetables[11];
return;
}
if (r_p0[1] > r_p2[1])
edgetableindex += 2;
if (r_p1[1] > r_p2[1])
edgetableindex += 4;
pedgetable = &edgetables[edgetableindex];
}
#ifndef USE_INTEL_ASM
static void
D_PolysetRecursiveTriangle (int *lp1, int *lp2, int *lp3)
{
int *temp;
int d;
int new[6];
int z;
short *zbuf;
d = lp2[0] - lp1[0];
if (d < -1 || d > 1)
goto split;
d = lp2[1] - lp1[1];
if (d < -1 || d > 1)
goto split;
d = lp3[0] - lp2[0];
if (d < -1 || d > 1)
goto split2;
d = lp3[1] - lp2[1];
if (d < -1 || d > 1)
goto split2;
d = lp1[0] - lp3[0];
if (d < -1 || d > 1)
goto split3;
d = lp1[1] - lp3[1];
if (d < -1 || d > 1) {
split3:
temp = lp1;
lp1 = lp3;
lp3 = lp2;
lp2 = temp;
goto split;
}
return; // entire tri is filled
split2:
temp = lp1;
lp1 = lp2;
lp2 = lp3;
lp3 = temp;
split:
// split this edge
new[0] = (lp1[0] + lp2[0]) >> 1;
new[1] = (lp1[1] + lp2[1]) >> 1;
new[2] = (lp1[2] + lp2[2]) >> 1;
new[3] = (lp1[3] + lp2[3]) >> 1;
new[5] = (lp1[5] + lp2[5]) >> 1;
// draw the point if splitting a leading edge
if (lp2[1] > lp1[1])
goto nodraw;
if ((lp2[1] == lp1[1]) && (lp2[0] < lp1[0]))
goto nodraw;
z = new[5] >> 16;
zbuf = zspantable[new[1]] + new[0];
if (z >= *zbuf) {
int pix;
*zbuf = z;
pix = d_pcolormap[skintable[new[3] >> 16][new[2] >> 16]];
d_viewbuffer[d_scantable[new[1]] + new[0]] = pix;
}
nodraw:
// recursively continue
D_PolysetRecursiveTriangle (lp3, lp1, new);
D_PolysetRecursiveTriangle (lp3, new, lp2);
}
static void
D_DrawSubdiv (void)
{
mtriangle_t *ptri;
finalvert_t *pfv, *index0, *index1, *index2;
int i;
int lnumtriangles;
pfv = r_affinetridesc.pfinalverts;
ptri = r_affinetridesc.ptriangles;
lnumtriangles = r_affinetridesc.numtriangles;
for (i = 0; i < lnumtriangles; i++) {
index0 = pfv + ptri[i].vertindex[0];
index1 = pfv + ptri[i].vertindex[1];
index2 = pfv + ptri[i].vertindex[2];
if (((index0->v[1] - index1->v[1]) *
(index0->v[0] - index2->v[0]) -
(index0->v[0] - index1->v[0]) *
(index0->v[1] - index2->v[1])) >= 0) {
continue;
}
d_pcolormap = &((byte *) acolormap)[index0->v[4] & 0xFF00];
if (ptri[i].facesfront) {
D_PolysetRecursiveTriangle (index0->v, index1->v, index2->v);
} else {
int s0, s1, s2;
s0 = index0->v[2];
s1 = index1->v[2];
s2 = index2->v[2];
if (index0->flags & ALIAS_ONSEAM)
index0->v[2] += r_affinetridesc.seamfixupX16;
if (index1->flags & ALIAS_ONSEAM)
index1->v[2] += r_affinetridesc.seamfixupX16;
if (index2->flags & ALIAS_ONSEAM)
index2->v[2] += r_affinetridesc.seamfixupX16;
D_PolysetRecursiveTriangle (index0->v, index1->v, index2->v);
index0->v[2] = s0;
index1->v[2] = s1;
index2->v[2] = s2;
}
}
}
static void
D_DrawNonSubdiv (void)
{
mtriangle_t *ptri;
finalvert_t *pfv, *index0, *index1, *index2;
int i;
int lnumtriangles;
pfv = r_affinetridesc.pfinalverts;
ptri = r_affinetridesc.ptriangles;
lnumtriangles = r_affinetridesc.numtriangles;
for (i = 0; i < lnumtriangles; i++, ptri++) {
index0 = pfv + ptri->vertindex[0];
index1 = pfv + ptri->vertindex[1];
index2 = pfv + ptri->vertindex[2];
d_xdenom =
(index0->v[1] - index1->v[1]) * (index0->v[0] - index2->v[0]) -
(index0->v[0] - index1->v[0]) * (index0->v[1] - index2->v[1]);
if (d_xdenom >= 0)
continue;
r_p0[0] = index0->v[0]; // u
r_p0[1] = index0->v[1]; // v
r_p0[2] = index0->v[2]; // s
r_p0[3] = index0->v[3]; // t
r_p0[4] = index0->v[4]; // light
r_p0[5] = index0->v[5]; // iz
r_p1[0] = index1->v[0];
r_p1[1] = index1->v[1];
r_p1[2] = index1->v[2];
r_p1[3] = index1->v[3];
r_p1[4] = index1->v[4];
r_p1[5] = index1->v[5];
r_p2[0] = index2->v[0];
r_p2[1] = index2->v[1];
r_p2[2] = index2->v[2];
r_p2[3] = index2->v[3];
r_p2[4] = index2->v[4];
r_p2[5] = index2->v[5];
if (!ptri->facesfront) {
if (index0->flags & ALIAS_ONSEAM)
r_p0[2] += r_affinetridesc.seamfixupX16;
if (index1->flags & ALIAS_ONSEAM)
r_p1[2] += r_affinetridesc.seamfixupX16;
if (index2->flags & ALIAS_ONSEAM)
r_p2[2] += r_affinetridesc.seamfixupX16;
}
D_PolysetSetEdgeTable ();
D_RasterizeAliasPolySmooth ();
}
}
void
D_PolysetDraw (void)
{
spanpackage_t spans[DPS_MAXSPANS + 1 +
((CACHE_SIZE - 1) / sizeof (spanpackage_t)) + 1];
// one extra because of cache line pretouching
a_spans = (spanpackage_t *)
(((intptr_t) &spans[0] + CACHE_SIZE - 1) & ~(CACHE_SIZE - 1));
if (r_affinetridesc.drawtype) {
D_DrawSubdiv ();
} else {
D_DrawNonSubdiv ();
}
}
void
D_PolysetDrawFinalVerts (finalvert_t *fv, int numverts)
{
int i, z;
short *zbuf;
for (i = 0; i < numverts; i++, fv++) {
// valid triangle coordinates for filling can include the bottom and
// right clip edges, due to the fill rule; these shouldn't be drawn
if ((fv->v[0] < r_refdef.vrectright) &&
(fv->v[1] < r_refdef.vrectbottom)) {
z = fv->v[5] >> 16;
zbuf = zspantable[fv->v[1]] + fv->v[0];
if (z >= *zbuf) {
int pix;
*zbuf = z;
pix = skintable[fv->v[3] >> 16][fv->v[2] >> 16];
pix = ((byte *) acolormap)[pix + (fv->v[4] & 0xFF00)];
d_viewbuffer[d_scantable[fv->v[1]] + fv->v[0]] = pix;
}
}
}
}
#endif // !USE_INTEL_ASM
void
D_PolysetUpdateTables (void)
{
int i;
byte *s;
if (r_affinetridesc.skinwidth != skinwidth ||
r_affinetridesc.pskin != skinstart) {
skinwidth = r_affinetridesc.skinwidth;
skinstart = r_affinetridesc.pskin;
s = skinstart;
for (i = 0; i < MAX_LBM_HEIGHT; i++, s += skinwidth)
skintable[i] = s;
}
}
#ifndef USE_INTEL_ASM
void
D_PolysetScanLeftEdge (int height)
{
do {
d_pedgespanpackage->pdest = d_pdest;
d_pedgespanpackage->pz = d_pz;
d_pedgespanpackage->count = d_aspancount;
d_pedgespanpackage->ptex = d_ptex;
d_pedgespanpackage->sfrac = d_sfrac;
d_pedgespanpackage->tfrac = d_tfrac;
// FIXME: need to clamp l, s, t, at both ends?
d_pedgespanpackage->light = d_light;
d_pedgespanpackage->zi = d_zi;
d_pedgespanpackage++;
errorterm += erroradjustup;
if (errorterm >= 0) {
d_pdest += d_pdestextrastep;
d_pz += d_pzextrastep;
d_aspancount += d_countextrastep;
d_ptex += d_ptexextrastep;
d_sfrac += d_sfracextrastep;
d_ptex += d_sfrac >> 16;
d_sfrac &= 0xFFFF;
d_tfrac += d_tfracextrastep;
if (d_tfrac & 0x10000) {
d_ptex += r_affinetridesc.skinwidth;
d_tfrac &= 0xFFFF;
}
d_light += d_lightextrastep;
d_zi += d_ziextrastep;
errorterm -= erroradjustdown;
} else {
d_pdest += d_pdestbasestep;
d_pz += d_pzbasestep;
d_aspancount += ubasestep;
d_ptex += d_ptexbasestep;
d_sfrac += d_sfracbasestep;
d_ptex += d_sfrac >> 16;
d_sfrac &= 0xFFFF;
d_tfrac += d_tfracbasestep;
if (d_tfrac & 0x10000) {
d_ptex += r_affinetridesc.skinwidth;
d_tfrac &= 0xFFFF;
}
d_light += d_lightbasestep;
d_zi += d_zibasestep;
}
} while (--height);
}
#endif // !USE_INTEL_ASM
static void
D_PolysetSetUpForLineScan (fixed8_t startvertu, fixed8_t startvertv,
fixed8_t endvertu, fixed8_t endvertv)
{
double dm, dn;
int tm, tn;
adivtab_t *ptemp;
// TODO: implement x86 version
errorterm = -1;
tm = endvertu - startvertu;
tn = endvertv - startvertv;
if (((tm <= 16) && (tm >= -15)) && ((tn <= 16) && (tn >= -15))) {
ptemp = &adivtab[((tm + 15) << 5) + (tn + 15)];
ubasestep = ptemp->quotient;
erroradjustup = ptemp->remainder;
erroradjustdown = tn;
} else {
dm = (double) tm;
dn = (double) tn;
FloorDivMod (dm, dn, &ubasestep, &erroradjustup);
erroradjustdown = dn;
}
}
#ifndef USE_INTEL_ASM
void
D_PolysetCalcGradients (int skinwidth)
{
float xstepdenominv, ystepdenominv, t0, t1;
float p01_minus_p21, p11_minus_p21, p00_minus_p20, p10_minus_p20;
p00_minus_p20 = r_p0[0] - r_p2[0];
p01_minus_p21 = r_p0[1] - r_p2[1];
p10_minus_p20 = r_p1[0] - r_p2[0];
p11_minus_p21 = r_p1[1] - r_p2[1];
xstepdenominv = 1.0 / (float) d_xdenom;
ystepdenominv = -xstepdenominv;
// ceil () for light so positive steps are exaggerated, negative steps
// diminished, pushing us away from underflow toward overflow. Underflow
// is very visible, overflow is very unlikely, because of ambient lighting
t0 = r_p0[4] - r_p2[4];
t1 = r_p1[4] - r_p2[4];
r_lstepx = (int)
ceil ((t1 * p01_minus_p21 - t0 * p11_minus_p21) * xstepdenominv);
r_lstepy = (int)
ceil ((t1 * p00_minus_p20 - t0 * p10_minus_p20) * ystepdenominv);
t0 = r_p0[2] - r_p2[2];
t1 = r_p1[2] - r_p2[2];
r_sstepx = (int) ((t1 * p01_minus_p21 - t0 * p11_minus_p21) *
xstepdenominv);
r_sstepy = (int) ((t1 * p00_minus_p20 - t0 * p10_minus_p20) *
ystepdenominv);
t0 = r_p0[3] - r_p2[3];
t1 = r_p1[3] - r_p2[3];
r_tstepx = (int) ((t1 * p01_minus_p21 - t0 * p11_minus_p21) *
xstepdenominv);
r_tstepy = (int) ((t1 * p00_minus_p20 - t0 * p10_minus_p20) *
ystepdenominv);
t0 = r_p0[5] - r_p2[5];
t1 = r_p1[5] - r_p2[5];
r_zistepx = (int) ((t1 * p01_minus_p21 - t0 * p11_minus_p21) *
xstepdenominv);
r_zistepy = (int) ((t1 * p00_minus_p20 - t0 * p10_minus_p20) *
ystepdenominv);
#ifdef USE_INTEL_ASM
a_sstepxfrac = r_sstepx << 16;
a_tstepxfrac = r_tstepx << 16;
#else
a_sstepxfrac = r_sstepx & 0xFFFF;
a_tstepxfrac = r_tstepx & 0xFFFF;
#endif
a_ststepxwhole = skinwidth * (r_tstepx >> 16) + (r_sstepx >> 16);
}
#endif // !USE_INTEL_ASM
#if 0 //XXX eh?
byte gelmap[256];
static void
InitGel (byte * palette)
{
int i;
int r;
for (i = 0; i < 256; i++) {
// r = (palette[i*3]>>4);
r =
(palette[i * 3] + palette[i * 3 + 1] +
palette[i * 3 + 2]) / (16 * 3);
gelmap[i] = /* 64 */ 0 + r;
}
}
#endif
#ifndef USE_INTEL_ASM
void
D_PolysetDrawSpans8 (spanpackage_t * pspanpackage)
{
int lcount;
byte *lpdest;
byte *lptex;
int lsfrac, ltfrac;
int llight;
int lzi;
short *lpz;
do {
lcount = d_aspancount - pspanpackage->count;
errorterm += erroradjustup;
if (errorterm >= 0) {
d_aspancount += d_countextrastep;
errorterm -= erroradjustdown;
} else {
d_aspancount += ubasestep;
}
if (lcount) {
lpdest = pspanpackage->pdest;
lptex = pspanpackage->ptex;
lpz = pspanpackage->pz;
lsfrac = pspanpackage->sfrac;
ltfrac = pspanpackage->tfrac;
llight = pspanpackage->light;
lzi = pspanpackage->zi;
do {
if ((lzi >> 16) >= *lpz) {
*lpdest = ((byte *) acolormap)[*lptex + (llight & 0xFF00)];
// gel mapping *lpdest = gelmap[*lpdest];
*lpz = lzi >> 16;
}
lpdest++;
lzi += r_zistepx;
lpz++;
llight += r_lstepx;
lptex += a_ststepxwhole;
lsfrac += a_sstepxfrac;
lptex += lsfrac >> 16;
lsfrac &= 0xFFFF;
ltfrac += a_tstepxfrac;
if (ltfrac & 0x10000) {
lptex += r_affinetridesc.skinwidth;
ltfrac &= 0xFFFF;
}
} while (--lcount);
}
pspanpackage++;
} while (pspanpackage->count != -999999);
}
#endif // !USE_INTEL_ASM
void
D_RasterizeAliasPolySmooth (void)
{
int initialleftheight, initialrightheight;
int *plefttop, *prighttop, *pleftbottom, *prightbottom;
int working_lstepx, originalcount;
plefttop = pedgetable->pleftedgevert0;
prighttop = pedgetable->prightedgevert0;
pleftbottom = pedgetable->pleftedgevert1;
prightbottom = pedgetable->prightedgevert1;
initialleftheight = pleftbottom[1] - plefttop[1];
initialrightheight = prightbottom[1] - prighttop[1];
// set the s, t, and light gradients, which are consistent across the
// triangle, because being a triangle, things are affine
D_PolysetCalcGradients (r_affinetridesc.skinwidth);
// rasterize the polygon
// scan out the top (and possibly only) part of the left edge
D_PolysetSetUpForLineScan (plefttop[0], plefttop[1],
pleftbottom[0], pleftbottom[1]);
d_pedgespanpackage = a_spans;
ystart = plefttop[1];
d_aspancount = plefttop[0] - prighttop[0];
d_ptex = (byte *) r_affinetridesc.pskin + (plefttop[2] >> 16) +
(plefttop[3] >> 16) * r_affinetridesc.skinwidth;
#ifdef USE_INTEL_ASM
d_sfrac = (plefttop[2] & 0xFFFF) << 16;
d_tfrac = (plefttop[3] & 0xFFFF) << 16;
d_pzbasestep = (d_zwidth + ubasestep) << 1;
d_pzextrastep = d_pzbasestep + 2;
#else
d_sfrac = plefttop[2] & 0xFFFF;
d_tfrac = plefttop[3] & 0xFFFF;
d_pzbasestep = d_zwidth + ubasestep;
d_pzextrastep = d_pzbasestep + 1;
#endif
d_light = plefttop[4];
d_zi = plefttop[5];
d_pdestbasestep = d_rowbytes + ubasestep;
d_pdestextrastep = d_pdestbasestep + 1;
d_pdest = d_viewbuffer + ystart * d_rowbytes + plefttop[0];
d_pz = d_zbuffer + ystart * d_zwidth + plefttop[0];
// TODO: can reuse partial expressions here
// for negative steps in x along left edge, bias toward overflow rather
// than underflow (sort of turning the floor () we did in the gradient
// calcs into ceil (), but plus a little bit)
if (ubasestep < 0)
working_lstepx = r_lstepx - 1;
else
working_lstepx = r_lstepx;
d_countextrastep = ubasestep + 1;
d_ptexbasestep = ((r_sstepy + r_sstepx * ubasestep) >> 16) +
((r_tstepy + r_tstepx * ubasestep) >> 16) * r_affinetridesc.skinwidth;
#ifdef USE_INTEL_ASM
d_sfracbasestep = (r_sstepy + r_sstepx * ubasestep) << 16;
d_tfracbasestep = (r_tstepy + r_tstepx * ubasestep) << 16;
#else
d_sfracbasestep = (r_sstepy + r_sstepx * ubasestep) & 0xFFFF;
d_tfracbasestep = (r_tstepy + r_tstepx * ubasestep) & 0xFFFF;
#endif
d_lightbasestep = r_lstepy + working_lstepx * ubasestep;
d_zibasestep = r_zistepy + r_zistepx * ubasestep;
d_ptexextrastep = ((r_sstepy + r_sstepx * d_countextrastep) >> 16) +
((r_tstepy + r_tstepx * d_countextrastep) >> 16) *
r_affinetridesc.skinwidth;
#ifdef USE_INTEL_ASM
d_sfracextrastep = (r_sstepy + r_sstepx * d_countextrastep) << 16;
d_tfracextrastep = (r_tstepy + r_tstepx * d_countextrastep) << 16;
#else
d_sfracextrastep = (r_sstepy + r_sstepx * d_countextrastep) & 0xFFFF;
d_tfracextrastep = (r_tstepy + r_tstepx * d_countextrastep) & 0xFFFF;
#endif
d_lightextrastep = d_lightbasestep + working_lstepx;
d_ziextrastep = d_zibasestep + r_zistepx;
D_PolysetScanLeftEdge (initialleftheight);
// scan out the bottom part of the left edge, if it exists
if (pedgetable->numleftedges == 2) {
int height;
plefttop = pleftbottom;
pleftbottom = pedgetable->pleftedgevert2;
D_PolysetSetUpForLineScan (plefttop[0], plefttop[1],
pleftbottom[0], pleftbottom[1]);
height = pleftbottom[1] - plefttop[1];
// TODO: make this a function; modularize this function in general
ystart = plefttop[1];
d_aspancount = plefttop[0] - prighttop[0];
d_ptex = (byte *) r_affinetridesc.pskin + (plefttop[2] >> 16) +
(plefttop[3] >> 16) * r_affinetridesc.skinwidth;
d_sfrac = 0;
d_tfrac = 0;
d_light = plefttop[4];
d_zi = plefttop[5];
d_pdestbasestep = d_rowbytes + ubasestep;
d_pdestextrastep = d_pdestbasestep + 1;
d_pdest = d_viewbuffer + ystart * d_rowbytes + plefttop[0];
#ifdef USE_INTEL_ASM
d_pzbasestep = (d_zwidth + ubasestep) << 1;
d_pzextrastep = d_pzbasestep + 2;
#else
d_pzbasestep = d_zwidth + ubasestep;
d_pzextrastep = d_pzbasestep + 1;
#endif
d_pz = d_zbuffer + ystart * d_zwidth + plefttop[0];
if (ubasestep < 0)
working_lstepx = r_lstepx - 1;
else
working_lstepx = r_lstepx;
d_countextrastep = ubasestep + 1;
d_ptexbasestep = ((r_sstepy + r_sstepx * ubasestep) >> 16) +
((r_tstepy + r_tstepx * ubasestep) >> 16) *
r_affinetridesc.skinwidth;
#ifdef USE_INTEL_ASM
d_sfracbasestep = (r_sstepy + r_sstepx * ubasestep) << 16;
d_tfracbasestep = (r_tstepy + r_tstepx * ubasestep) << 16;
#else
d_sfracbasestep = (r_sstepy + r_sstepx * ubasestep) & 0xFFFF;
d_tfracbasestep = (r_tstepy + r_tstepx * ubasestep) & 0xFFFF;
#endif
d_lightbasestep = r_lstepy + working_lstepx * ubasestep;
d_zibasestep = r_zistepy + r_zistepx * ubasestep;
d_ptexextrastep = ((r_sstepy + r_sstepx * d_countextrastep) >> 16) +
((r_tstepy + r_tstepx * d_countextrastep) >> 16) *
r_affinetridesc.skinwidth;
#ifdef USE_INTEL_ASM
d_sfracextrastep =
((r_sstepy + r_sstepx * d_countextrastep) & 0xFFFF) << 16;
d_tfracextrastep =
((r_tstepy + r_tstepx * d_countextrastep) & 0xFFFF) << 16;
#else
d_sfracextrastep = (r_sstepy + r_sstepx * d_countextrastep) & 0xFFFF;
d_tfracextrastep = (r_tstepy + r_tstepx * d_countextrastep) & 0xFFFF;
#endif
d_lightextrastep = d_lightbasestep + working_lstepx;
d_ziextrastep = d_zibasestep + r_zistepx;
D_PolysetScanLeftEdge (height);
}
// scan out the top (and possibly only) part of the right edge, updating
// the count field
d_pedgespanpackage = a_spans;
D_PolysetSetUpForLineScan (prighttop[0], prighttop[1],
prightbottom[0], prightbottom[1]);
d_aspancount = 0;
d_countextrastep = ubasestep + 1;
originalcount = a_spans[initialrightheight].count;
a_spans[initialrightheight].count = -999999; // mark end of the
// spanpackages
D_PolysetDrawSpans8 (a_spans);
// scan out the bottom part of the right edge, if it exists
if (pedgetable->numrightedges == 2) {
int height;
spanpackage_t *pstart;
pstart = a_spans + initialrightheight;
pstart->count = originalcount;
d_aspancount = prightbottom[0] - prighttop[0];
prighttop = prightbottom;
prightbottom = pedgetable->prightedgevert2;
height = prightbottom[1] - prighttop[1];
D_PolysetSetUpForLineScan (prighttop[0], prighttop[1],
prightbottom[0], prightbottom[1]);
d_countextrastep = ubasestep + 1;
a_spans[initialrightheight + height].count = -999999;
// mark end of the spanpackages
D_PolysetDrawSpans8 (pstart);
}
}
#if 0
void
D_PolysetRecursiveDrawLine (int *lp1, int *lp2)
{
int d;
int new[6];
int ofs;
d = lp2[0] - lp1[0];
if (d < -1 || d > 1)
goto split;
d = lp2[1] - lp1[1];
if (d < -1 || d > 1)
goto split;
return; // line is completed
split:
// split this edge
new[0] = (lp1[0] + lp2[0]) >> 1;
new[1] = (lp1[1] + lp2[1]) >> 1;
new[5] = (lp1[5] + lp2[5]) >> 1;
new[2] = (lp1[2] + lp2[2]) >> 1;
new[3] = (lp1[3] + lp2[3]) >> 1;
new[4] = (lp1[4] + lp2[4]) >> 1;
// draw the point
ofs = d_scantable[new[1]] + new[0];
if (new[5] > d_zbuffer[ofs]) {
int pix;
d_zbuffer[ofs] = new[5];
pix = skintable[new[3] >> 16][new[2] >> 16];
// pix = ((byte *)acolormap)[pix + (new[4] & 0xFF00)];
d_viewbuffer[ofs] = pix;
}
// recursively continue
D_PolysetRecursiveDrawLine (lp1, new);
D_PolysetRecursiveDrawLine (new, lp2);
}
void
D_PolysetRecursiveTriangle2 (int *lp1, int *lp2, int *lp3)
{
int d;
int new[4];
d = lp2[0] - lp1[0];
if (d < -1 || d > 1)
goto split;
d = lp2[1] - lp1[1];
if (d < -1 || d > 1)
goto split;
return;
split:
// split this edge
new[0] = (lp1[0] + lp2[0]) >> 1;
new[1] = (lp1[1] + lp2[1]) >> 1;
new[5] = (lp1[5] + lp2[5]) >> 1;
new[2] = (lp1[2] + lp2[2]) >> 1;
new[3] = (lp1[3] + lp2[3]) >> 1;
new[4] = (lp1[4] + lp2[4]) >> 1;
D_PolysetRecursiveDrawLine (new, lp3);
// recursively continue
D_PolysetRecursiveTriangle (lp1, new, lp3);
D_PolysetRecursiveTriangle (new, lp2, lp3);
}
#endif