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https://git.code.sf.net/p/quake/quakeforge
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ab04a1915e
gcc got stricter about array accesses, complicating progs macros, and much better at detecting buffer overflows.
382 lines
8.3 KiB
C
382 lines
8.3 KiB
C
/* Copyright (C) 1996-1997 Id Software, Inc.
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This program is free software; you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation; either version 2 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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See file, 'COPYING', for details.
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*/
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#ifdef HAVE_CONFIG_H
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# include "config.h"
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#endif
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#include "QF/sys.h"
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#include "tools/qfbsp/include/brush.h"
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#include "tools/qfbsp/include/bsp5.h"
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#include "tools/qfbsp/include/draw.h"
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#include "tools/qfbsp/include/options.h"
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#include "tools/qfbsp/include/portals.h"
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#include "tools/qfbsp/include/outside.h"
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/** \addtogroup qfbsp_outside
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*/
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//@{
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int outleafs;
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/** Find the leaf node in which the point is.
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\param node The root of the bsp tree.
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\param point The point's location.
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\return The leaf node in which the point is.
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*/
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static __attribute__((pure)) node_t *
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PointInLeaf (node_t *node, const vec3_t point)
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{
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vec_t d;
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while (!node->contents) {
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d = DotProduct (planes[node->planenum].normal, point);
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node = node->children[d <= planes[node->planenum].dist];
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}
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return node;
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}
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/** Set the distance to a node from all reachable nodes.
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\param n The current node.
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\param dist The distance to the original node.
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*/
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static void
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FloodEntDist_r (node_t *n, int dist)
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{
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portal_t *p;
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int s;
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n->o_dist = dist;
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for (p = n->portals; p; p = p->next[s]) {
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s = (p->nodes[1] == n);
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if (p->nodes[!s]->o_dist)
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continue;
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if ((p->nodes[0]->contents == CONTENTS_SOLID) ||
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(p->nodes[1]->contents == CONTENTS_SOLID))
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continue;
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if ((p->nodes[0]->contents == CONTENTS_SKY) ||
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(p->nodes[1]->contents == CONTENTS_SKY))
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continue;
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FloodEntDist_r (p->nodes[!s], dist + 1);
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}
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}
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/** Try to place an entity in the map.
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The entity must be in open space.
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\param num The entity number.
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\param point The entity's origin.
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\param headnode The root of the map's bsp tree.
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\return true if the entity could be placed, false otherwise.
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*/
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static qboolean
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PlaceOccupant (int num, const vec3_t point, node_t *headnode)
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{
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node_t *n;
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n = PointInLeaf (headnode, point);
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if (n->contents == CONTENTS_SOLID)
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return false;
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n->occupied = num;
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FloodEntDist_r (n, 1);
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return true;
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}
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const portal_t *prevleaknode;
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FILE *leakfile;
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static void
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write_points (const vec3_t p1, const vec3_t p2)
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{
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vec3_t p, dir;
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float len;
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VectorSubtract (p2, p1, dir);
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len = VectorLength (dir);
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_VectorNormalize (dir);
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VectorCopy (p1, p);
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while (len > 2) {
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fprintf (leakfile, "%f %f %f\n", p[0], p[1], p[2]);
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VectorMultAdd(p, 2, dir, p);
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len -= 2;
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}
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}
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/** Write the coords for points joining two portals to the point file.
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\param n2 The second portal.
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\note The first portal is set by the preceeding call.
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*/
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static void
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MarkLeakTrail (const portal_t *n2)
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{
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int i;
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const portal_t *n1;
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vec3_t p1, p2;
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n1 = prevleaknode;
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prevleaknode = n2;
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if (!n1)
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return;
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VectorZero (p1);
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for (i = 0; i < n1->winding->numpoints; i++)
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VectorAdd (p1, n1->winding->points[i], p1);
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VectorScale (p1, 1.0 / i, p1);
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VectorZero (p2);
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for (i = 0; i < n2->winding->numpoints; i++)
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VectorAdd (p2, n2->winding->points[i], p2);
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VectorScale (p2, 1.0 / i, p2);
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if (!leakfile)
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leakfile = fopen (options.pointfile, "w");
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if (!leakfile)
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Sys_Error ("Couldn't open %s\n", options.pointfile);
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write_points (p1, p2);
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}
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/** Mark the trail from outside to the entity.
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Try to use the shortest path from the outside node to the entity.
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*/
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static void
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MarkLeakTrail2 (void)
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{
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int i, first;
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int next, side;
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const node_t *n, *nextnode;
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const portal_t *p, *p2;
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vec3_t wc, pwc;
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const vec_t *v;
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VectorZero (wc);
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leakfile = fopen (options.pointfile, "w");
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if (!leakfile)
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Sys_Error ("Couldn't open %s\n", options.pointfile);
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n = &outside_node;
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next = -1;
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first = 1;
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while ((n->o_dist > 1) || (next == -1)) {
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nextnode = 0;
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p2 = 0;
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for (p = n->portals; p; p = p->next[side]) {
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side = (p->nodes[1] == n);
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if ((next == -1)
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|| ((p->nodes[!side]->o_dist < next)
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&& p->nodes[!side]->o_dist)) {
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nextnode = p->nodes[!side];
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next = nextnode->o_dist;
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p2 = p;
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}
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}
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if (!nextnode)
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break;
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n = nextnode;
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VectorZero (wc);
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for (i = 0; i < p2->winding->numpoints; i++)
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VectorAdd (wc, p2->winding->points[i], wc);
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VectorScale (wc, 1.0 / i, wc);
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if (!first)
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write_points(pwc, wc);
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first = 0;
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VectorCopy(wc, pwc);
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}
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v = entities[n->occupied].origin;
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write_points(wc, v);
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fclose (leakfile);
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}
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int hit_occupied;
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/** Recurse through the map setting the outside nodes to solid.
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Recursively traverses the portals of the start node.
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\param l The start node.
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\param fill If false, just check, don't fill
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\return \c true if an occupied leaf is reached, otherwise
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\c false.
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*/
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static qboolean
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RecursiveFillOutside (node_t *l, qboolean fill)
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{
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portal_t *p;
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int s;
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qboolean res = false;
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if (l->contents == CONTENTS_SOLID || l->contents == CONTENTS_SKY)
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return false;
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if (l->valid == valid)
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return false;
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if (l->occupied) {
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const vec_t *v;
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hit_occupied = l->occupied;
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v = entities[hit_occupied].origin;
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qprintf ("reached occupant at: (%4.0f,%4.0f,%4.0f) %s\n", v[0], v[1],
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v[2], ValueForKey (&entities[hit_occupied], "classname"));
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res = true;
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}
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l->valid = valid;
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// fill it and it's neighbors
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if (fill)
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l->contents = CONTENTS_SOLID;
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outleafs++;
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for (p = l->portals; p;) {
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s = (p->nodes[0] == l);
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if (RecursiveFillOutside (p->nodes[s], fill)) {
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// leaked, so stop filling
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if (options.smart_leak)
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return true;
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if (!options.hullnum) {
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MarkLeakTrail (p);
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DrawLeaf (l, 2);
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}
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res = true;
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}
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p = p->next[!s];
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}
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return res;
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}
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/** Remove faces from filled in leafs.
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Recursively traverses the portals of the start node.
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\param node Start node.
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*/
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static void
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ClearOutFaces (node_t *node)
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{
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face_t **fp;
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if (node->planenum != -1) {
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ClearOutFaces (node->children[0]);
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ClearOutFaces (node->children[1]);
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return;
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}
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if (node->contents != CONTENTS_SOLID)
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return;
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for (fp = node->markfaces; *fp; fp++) {
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// mark all the original faces that are removed
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FreeWinding ((*fp)->points);
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(*fp)->points = 0;
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}
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node->faces = NULL;
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}
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qboolean
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FillOutside (node_t *node)
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{
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int i, s;
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qboolean inside;
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vec_t *v;
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qprintf ("----- FillOutside ----\n");
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if (options.nofill) {
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printf ("skipped\n");
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return false;
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}
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// Place the map's entities in the map. inside will be true if at least
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// one entitie could be placed.
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inside = false;
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for (i = 1; i < num_entities; i++) {
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if (!_VectorCompare (entities[i].origin, vec3_origin)) {
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if (PlaceOccupant (i, entities[i].origin, node))
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inside = true;
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}
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}
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if (!inside) {
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printf ("Hullnum %i: No entities in empty space -- no filling "
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"performed\n", options.hullnum);
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return false;
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}
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s = !(outside_node.portals->nodes[1] == &outside_node);
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// first check to see if an occupied leaf is hit
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outleafs = 0;
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valid++;
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prevleaknode = NULL;
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if (RecursiveFillOutside (outside_node.portals->nodes[s], false)) {
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if (leakfile)
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fclose (leakfile);
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leakfile = 0;
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if (!options.hullnum) {
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v = entities[hit_occupied].origin;
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printf ("!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!\n");
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printf ("reached occupant at: (%4.0f,%4.0f,%4.0f) %s\n",
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v[0], v[1], v[2],
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ValueForKey (&entities[hit_occupied], "classname"));
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printf ("no filling performed\n");
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printf ("leak file written to %s\n", options.pointfile);
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printf ("!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!\n");
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}
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if (options.smart_leak)
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MarkLeakTrail2 ();
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// remove faces from filled in leafs
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ClearOutFaces (node);
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return false;
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}
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// now go back and fill things in
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valid++;
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RecursiveFillOutside (outside_node.portals->nodes[s], true);
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// remove faces from filled in leafs
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ClearOutFaces (node);
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qprintf ("%4i outleafs\n", outleafs);
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return true;
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}
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//@}
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