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https://git.code.sf.net/p/quake/quakeforge
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Lots of trailing whitespace and otherwise blank lines.
378 lines
9.6 KiB
C
378 lines
9.6 KiB
C
/*
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flow.c
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PVS PHS generator tool
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Copyright (C) 1996-1997 Id Software, Inc.
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Copyright (C) 2002 Colin Thompson
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This program is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License
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as published by the Free Software Foundation; either version 2
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of the License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to:
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Free Software Foundation, Inc.
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59 Temple Place - Suite 330
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Boston, MA 02111-1307, USA
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*/
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#ifdef HAVE_CONFIG_H
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# include "config.h"
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#endif
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#include <getopt.h>
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#include <stdlib.h>
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#ifdef HAVE_UNISTD_H
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# include <unistd.h>
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#endif
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#ifdef HAVE_IO_H
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# include <io.h>
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#endif
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#ifdef HAVE_STRING_H
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# include <string.h>
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#endif
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#ifdef HAVE_STRINGS_H
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# include <strings.h>
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#endif
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#include <getopt.h>
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#include <errno.h>
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#include <string.h>
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#include <stdlib.h>
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#include "QF/bspfile.h"
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#include "QF/cmd.h"
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#include "QF/mathlib.h"
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#include "QF/quakefs.h"
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#include "QF/sys.h"
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#include "vis.h"
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#include "options.h"
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static int
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CheckStack (cluster_t *cluster, threaddata_t *thread)
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{
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pstack_t *portal;
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for (portal = thread->pstack_head.next; portal; portal = portal->next)
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if (portal->cluster == cluster) {
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printf ("CheckStack: cluster recursion\n");
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return 1;
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}
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return 0;
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}
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/*
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ClipToSeparators
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Source, pass, and target are an ordering of portals.
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Generates seperating planes candidates by taking two points from source and
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one point from pass, and clips target by them.
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If target is totally clipped away, that portal can not be seen through.
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Normal clip keeps target on the same side as pass, which is correct if the
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order goes source, pass, target. If the order goes pass, source, target
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then flipclip should be set.
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*/
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static winding_t *
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ClipToSeparators (winding_t *source, winding_t *pass, winding_t *target,
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qboolean flipclip)
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{
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float d;
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int i, j, k, l;
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int counts[3];
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qboolean fliptest;
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plane_t plane;
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vec3_t v1, v2;
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vec_t length;
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// check all combinations
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for (i = 0; i < source->numpoints; i++) {
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l = (i + 1) % source->numpoints;
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VectorSubtract (source->points[l], source->points[i], v1);
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// find a vertex of pass that makes a plane that puts all of the
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// vertexes of pass on the front side and all of the vertexes of
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// source on the back side
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for (j = 0; j < pass->numpoints; j++) {
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VectorSubtract (pass->points[j], source->points[i], v2);
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plane.normal[0] = v1[1] * v2[2] - v1[2] * v2[1];
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plane.normal[1] = v1[2] * v2[0] - v1[0] * v2[2];
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plane.normal[2] = v1[0] * v2[1] - v1[1] * v2[0];
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length = DotProduct (plane.normal, plane.normal);
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// if points don't make a valid plane, skip it
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if (length < ON_EPSILON)
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continue;
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length = 1 / sqrt (length);
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VectorScale (plane.normal, length, plane.normal);
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plane.dist = DotProduct (pass->points[j], plane.normal);
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// find out which side of the generated seperating plane has the
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// source portal
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fliptest = false;
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for (k = 0; k < source->numpoints; k++) {
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if (k == i || k == l)
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continue;
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d = DotProduct (source->points[k], plane.normal) - plane.dist;
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if (d < -ON_EPSILON) {
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// source is on the negative side, so we want all
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// pass and target on the positive side
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fliptest = false;
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break;
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} else if (d > ON_EPSILON) {
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// source is on the positive side, so we want all
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// pass and target on the negative side
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fliptest = true;
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break;
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}
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}
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if (k == source->numpoints)
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continue; // planar with source portal
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// flip the normal if the source portal is backwards
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if (fliptest) {
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VectorNegate (plane.normal, plane.normal);
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plane.dist = -plane.dist;
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}
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// if all of the pass portal points are now on the positive side,
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// this is the seperating plane
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counts[0] = counts[1] = counts[2] = 0;
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for (k = 0; k < pass->numpoints; k++) {
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if (k == j)
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continue;
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d = DotProduct (pass->points[k], plane.normal) - plane.dist;
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if (d < -ON_EPSILON)
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break;
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else if (d > ON_EPSILON)
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counts[0]++;
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else
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counts[2]++;
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}
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if (k != pass->numpoints)
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continue; // points on negative side, not a seperating plane
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if (!counts[0]) {
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continue; // planar with seperating plane
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}
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// flip the normal if we want the back side
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if (flipclip) {
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VectorNegate (plane.normal, plane.normal);
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plane.dist = -plane.dist;
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}
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// clip target by the seperating plane
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target = ClipWinding (target, &plane, false);
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if (!target)
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return NULL; // target is not visible
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break; //XXX is this correct? big speedup
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}
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}
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return target;
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}
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/*
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RecursiveClusterFlow
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Flood fill through the clusters
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If src_portal is NULL, this is the originating cluster
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*/
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static void
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RecursiveClusterFlow (int clusternum, threaddata_t *thread, pstack_t *prevstack)
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{
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int i, j;
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long *test, *might, *vis;
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qboolean more;
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cluster_t *cluster;
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pstack_t stack;
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portal_t *portal;
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plane_t backplane;
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winding_t *source, *target;
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c_chains++;
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cluster = &clusters[clusternum];
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if (CheckStack(cluster, thread))
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return;
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// mark the cluster as visible
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if (!(thread->clustervis[clusternum >> 3] & (1 << (clusternum & 7)))) {
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thread->clustervis[clusternum >> 3] |= 1 << (clusternum & 7);
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thread->base->numcansee++;
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}
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prevstack->next = &stack;
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stack.next = NULL;
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stack.cluster = cluster;
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stack.portal = NULL;
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stack.mightsee = malloc(bitbytes);
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might = (long *) stack.mightsee;
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vis = (long *) thread->clustervis;
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// check all portals for flowing into other clusters
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for (i = 0; i < cluster->numportals; i++) {
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portal = cluster->portals[i];
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if (!(prevstack->mightsee[portal->cluster >> 3]
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& (1 << (portal->cluster & 7))))
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continue; // can't possibly see it
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// if the portal can't see anything we haven't already seen, skip it
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if (portal->status == stat_done) {
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c_vistest++;
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test = (long *) portal->visbits;
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} else {
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c_mighttest++;
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test = (long *) portal->mightsee;
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}
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more = false;
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for (j = 0; j < bitlongs; j++) {
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might[j] = ((long *) prevstack->mightsee)[j] & test[j];
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if (might[j] & ~vis[j])
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more = true;
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}
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if (!more) // can't see anything new
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continue;
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// get plane of portal, point normal into the neighbor cluster
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stack.portalplane = portal->plane;
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VectorNegate (portal->plane.normal, backplane.normal);
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backplane.dist = -portal->plane.dist;
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if (_VectorCompare (prevstack->portalplane.normal, backplane.normal))
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continue; // can't go out a coplanar face
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c_portalcheck++;
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stack.portal = portal;
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stack.next = NULL;
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target = ClipWinding (portal->winding,
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&thread->pstack_head.portalplane, false);
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if (!target)
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continue;
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if (!prevstack->pass) {
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// the second cluster can be blocked only if coplanar
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stack.source = prevstack->source;
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stack.pass = target;
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RecursiveClusterFlow (portal->cluster, thread, &stack);
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FreeWinding (target);
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continue;
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}
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target = ClipWinding (target, &prevstack->portalplane, false);
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if (!target)
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continue;
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source = CopyWinding (prevstack->source);
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source = ClipWinding (source, &backplane, false);
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if (!source) {
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FreeWinding (target);
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continue;
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}
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c_portaltest++;
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if (options.level > 0) {
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// clip target to the image that would be formed by a laser
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// pointing from the edges of source passing though the corners of
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// pass
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target = ClipToSeparators (source, prevstack->pass, target, false);
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if (!target) {
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FreeWinding (source);
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continue;
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}
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}
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if (options.level > 1) {
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// now pass the laser along the edges of pass from the corners of
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// source. the resulting image will have a smaller aree. The
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// resulting shape will be the light image produced by a backlit
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// source shining past pass. eg, if source and pass are equilateral
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// triangles rotated 60 (or 180) degrees relative to each other,
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// parallel and in line, target will wind up being a hexagon.
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target = ClipToSeparators (prevstack->pass, source, target, true);
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if (!target) {
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FreeWinding (source);
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continue;
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}
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}
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// now do the same as for levels 1 and 2, but trimming source using
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// the trimmed target
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if (options.level > 2) {
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source = ClipToSeparators (target, prevstack->pass, source, false);
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if (!source) {
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FreeWinding (target);
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continue;
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}
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}
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if (options.level > 3) {
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source = ClipToSeparators (prevstack->pass, target, source, true);
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if (!source) {
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FreeWinding (target);
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continue;
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}
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}
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stack.source = source;
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stack.pass = target;
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c_portalpass++;
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// flow through it for real
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RecursiveClusterFlow (portal->cluster, thread, &stack);
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FreeWinding (source);
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FreeWinding (target);
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}
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free (stack.mightsee);
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}
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void
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PortalFlow (portal_t *portal)
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{
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threaddata_t data;
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LOCK;
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if (portal->status != stat_selected)
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Sys_Error ("PortalFlow: reflowed");
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portal->status = stat_working;
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UNLOCK;
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portal->visbits = calloc (1, bitbytes);
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memset (&data, 0, sizeof (data));
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data.clustervis = portal->visbits;
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data.base = portal;
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data.pstack_head.portal = portal;
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data.pstack_head.source = portal->winding;
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data.pstack_head.portalplane = portal->plane;
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data.pstack_head.mightsee = portal->mightsee;
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RecursiveClusterFlow (portal->cluster, &data, &data.pstack_head);
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portal->status = stat_done;
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}
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