quakeforge/libs/video/renderer/vulkan/vulkan_sprite.c
Bill Currie 39616bc84d [vulkan] Remove old descriptor and pipeline code
Pipeline cache handling is still there for now, but the rest hasn't been
used since the render graph rewrite, if not before (and good riddance).
2023-12-17 18:45:02 +09:00

239 lines
6.3 KiB
C

/*
vulkan_sprite.c
Vulkan sprite model pipeline
Copyright (C) 2012 Bill Currie <bill@taniwha.org>
Copyright (C) 2021 Bill Currie <bill@taniwha.org>
Author: Bill Currie <bill@taniwha.org>
Date: 2012/1/7
Date: 2021/12/14
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to:
Free Software Foundation, Inc.
59 Temple Place - Suite 330
Boston, MA 02111-1307, USA
*/
#ifdef HAVE_CONFIG_H
# include "config.h"
#endif
#ifdef HAVE_STRING_H
# include <string.h>
#endif
#ifdef HAVE_STRINGS_H
# include <strings.h>
#endif
#include <stdlib.h>
#include "qfalloca.h"
#include "QF/cvar.h"
#include "QF/darray.h"
#include "QF/image.h"
#include "QF/render.h"
#include "QF/skin.h"
#include "QF/sys.h"
#include "QF/va.h"
#include "QF/scene/entity.h"
#include "QF/Vulkan/qf_matrices.h"
#include "QF/Vulkan/qf_sprite.h"
#include "QF/Vulkan/qf_texture.h"
#include "QF/Vulkan/buffer.h"
#include "QF/Vulkan/command.h"
#include "QF/Vulkan/debug.h"
#include "QF/Vulkan/device.h"
#include "QF/Vulkan/dsmanager.h"
#include "QF/Vulkan/instance.h"
#include "QF/Vulkan/render.h"
#include "r_internal.h"
#include "vid_vulkan.h"
static void
emit_commands (VkCommandBuffer cmd, qfv_sprite_t *sprite,
int numPC, qfv_push_constants_t *constants,
qfv_taskctx_t *taskctx, entity_t ent)
{
auto ctx = taskctx->ctx;
auto device = ctx->device;
auto dfunc = device->funcs;
auto layout = taskctx->pipeline->layout;
Vulkan_BeginEntityLabel (ctx, cmd, ent);
QFV_PushConstants (device, cmd, layout, numPC, constants);
VkDescriptorSet sets[] = {
sprite->descriptors,
};
dfunc->vkCmdBindDescriptorSets (cmd, VK_PIPELINE_BIND_POINT_GRAPHICS,
layout, 1, 1, sets, 0, 0);
dfunc->vkCmdDraw (cmd, 4, 1, 0, 0);
QFV_CmdEndLabel (device, cmd);
}
static VkDescriptorBufferInfo base_buffer_info = {
.range = VK_WHOLE_SIZE,
};
static VkDescriptorImageInfo base_image_info = {
.imageLayout = VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL,
};
static VkWriteDescriptorSet base_buffer_write = {
.sType = VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET,
.dstBinding = 0,
.descriptorCount = 1,
.descriptorType = VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER,
};
static VkWriteDescriptorSet base_image_write = {
.sType = VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET,
.dstBinding = 1,
.descriptorCount = 1,
.descriptorType = VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER,
};
void
Vulkan_Sprite_DescriptorSet (vulkan_ctx_t *ctx, qfv_sprite_t *sprite)
{
qfv_device_t *device = ctx->device;
qfv_devfuncs_t *dfunc = device->funcs;
spritectx_t *sctx = ctx->sprite_context;
if (!sctx->dsmanager) {
sctx->dsmanager = QFV_Render_DSManager (ctx, "sprite_set");
}
sprite->descriptors = QFV_DSManager_AllocSet (sctx->dsmanager);
VkDescriptorBufferInfo bufferInfo[1];
bufferInfo[0] = base_buffer_info;
bufferInfo[0].buffer = sprite->verts;
VkDescriptorImageInfo imageInfo[1];
imageInfo[0] = base_image_info;
imageInfo[0].sampler = sctx->sampler;
imageInfo[0].imageView = sprite->view;
VkWriteDescriptorSet write[2];
write[0] = base_buffer_write;
write[0].dstSet = sprite->descriptors;
write[0].pBufferInfo = bufferInfo;
write[1] = base_image_write;
write[1].dstSet = sprite->descriptors;
write[1].pImageInfo = imageInfo;
dfunc->vkUpdateDescriptorSets (device->dev, 2, write, 0, 0);
}
void
Vulkan_Sprite_FreeDescriptors (vulkan_ctx_t *ctx, qfv_sprite_t *sprite)
{
spritectx_t *sctx = ctx->sprite_context;
QFV_DSManager_FreeSet (sctx->dsmanager, sprite->descriptors);
}
static void
sprite_draw_ent (qfv_taskctx_t *taskctx, entity_t ent)
{
renderer_t *renderer = Ent_GetComponent (ent.id, scene_renderer, ent.reg);
auto model = renderer->model;
msprite_t *sprite = model->cache.data;
mat4f_t mat = {};
uint32_t frame;
qfv_push_constants_t push_constants[] = {
{ VK_SHADER_STAGE_VERTEX_BIT, 0, sizeof (mat), mat },
{ VK_SHADER_STAGE_VERTEX_BIT | VK_SHADER_STAGE_FRAGMENT_BIT,
64, sizeof (frame), &frame },
};
animation_t *animation = Ent_GetComponent (ent.id, scene_animation,
ent.reg);
frame = (ptrdiff_t) R_GetSpriteFrame (sprite, animation);
transform_t transform = Entity_Transform (ent);
mat[3] = Transform_GetWorldPosition (transform);
vec4f_t cameravec = r_refdef.frame.position - mat[3];
R_BillboardFrame (transform, sprite->type, cameravec,
&mat[2], &mat[1], &mat[0]);
mat[0] = -mat[0];
emit_commands (taskctx->cmd,
(qfv_sprite_t *) ((byte *) sprite + sprite->data),
2, push_constants, taskctx, ent);
}
static void
sprite_draw (const exprval_t **params, exprval_t *result, exprctx_t *ectx)
{
qfZoneNamed (zone, true);
auto taskctx = (qfv_taskctx_t *) ectx;
auto ctx = taskctx->ctx;
auto device = ctx->device;
auto dfunc = device->funcs;
auto layout = taskctx->pipeline->layout;
auto cmd = taskctx->cmd;
VkDescriptorSet sets[] = {
Vulkan_Matrix_Descriptors (ctx, ctx->curFrame),
};
dfunc->vkCmdBindDescriptorSets (cmd, VK_PIPELINE_BIND_POINT_GRAPHICS,
layout, 0, 1, sets, 0, 0);
auto queue = r_ent_queue; //FIXME fetch from scene
for (size_t i = 0; i < queue->ent_queues[mod_sprite].size; i++) {
entity_t ent = queue->ent_queues[mod_sprite].a[i];
sprite_draw_ent (taskctx, ent);
}
}
static exprfunc_t sprite_draw_func[] = {
{ .func = sprite_draw },
{}
};
static exprsym_t sprite_task_syms[] = {
{ "sprite_draw", &cexpr_function, sprite_draw_func },
{}
};
void
Vulkan_Sprite_Init (vulkan_ctx_t *ctx)
{
qfvPushDebug (ctx, "sprite init");
QFV_Render_AddTasks (ctx, sprite_task_syms);
spritectx_t *sctx = calloc (1, sizeof (spritectx_t));
ctx->sprite_context = sctx;
qfvPopDebug (ctx);
}
void
Vulkan_Sprite_Setup (vulkan_ctx_t *ctx)
{
auto sctx = ctx->sprite_context;
sctx->sampler = QFV_Render_Sampler (ctx, "sprite_sampler");
}
void
Vulkan_Sprite_Shutdown (vulkan_ctx_t *ctx)
{
spritectx_t *sctx = ctx->sprite_context;
free (sctx);
}