quakeforge/include/client
Bill Currie 34daf9032d [renderer] Get trails rendering again
They're not quite working (trail path offset is incorrect) but their
pixels are getting to the screen. Also, lifetimes are off for rocket
trails in that as soon as the entity dies, so does the trail.
2023-11-23 13:58:44 +09:00
..
chase.h [cvar] Make cvars properly typed 2022-04-24 19:15:22 +09:00
effects.h [renderer] Get trails rendering again 2023-11-23 13:58:44 +09:00
entities.h [scene] Make entity_t just an entity id for ECS 2022-10-23 22:24:36 +09:00
hud.h [client] Switch to using canvases for screen and hud 2023-01-21 03:43:18 +09:00
input.h [cvar] Make cvars properly typed 2022-04-24 19:15:22 +09:00
locs.h Nuke qboolean from orbit 2023-06-13 18:06:11 +09:00
particles.h [renderer] Clean up particles a little 2022-03-29 14:43:38 +09:00
sbar.h Nuke qboolean from orbit 2023-06-13 18:06:11 +09:00
screen.h [client] Switch to using canvases for screen and hud 2023-01-21 03:43:18 +09:00
state.h [scene] Make entity_t just an entity id for ECS 2022-10-23 22:24:36 +09:00
temp_entities.h Nuke qboolean from orbit 2023-06-13 18:06:11 +09:00
view.h [scene] Implement Scene_FreeAllEntities (and use it) 2023-07-22 16:50:18 +09:00
world.h [scene] Implement Scene_FreeAllEntities (and use it) 2023-07-22 16:50:18 +09:00