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https://git.code.sf.net/p/quake/quakeforge
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77b2942982
gamecode_builtins, gib, image, modules, object, ruamoko and util.
53 lines
1.4 KiB
C
53 lines
1.4 KiB
C
/*
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QF/plugin/input.h
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Input plugin data and structures
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Copyright (C) 2001 Jeff Teunissen <deek@quakeforge.net>
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This program is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License
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as published by the Free Software Foundation; either version 2
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of the License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to:
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Free Software Foundation, Inc.
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59 Temple Place - Suite 330
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Boston, MA 02111-1307, USA
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$Id$
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*/
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#ifndef __QF_plugin_input_h_
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#define __QF_plugin_input_h_
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#include <QF/qtypes.h>
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#include <QF/plugin.h>
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/*
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All input plugins must export these functions
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*/
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typedef void (*P_IN_Commands) (void);
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typedef void (*P_IN_SendKeyEvents) (void);
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typedef void (*P_IN_Move) (void);
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typedef void (*P_IN_ModeChanged) (void);
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typedef struct input_funcs_s {
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P_IN_Commands pIN_Commands;
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P_IN_SendKeyEvents pIN_SendKeyEvents;
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P_IN_Move pIN_Move;
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P_IN_ModeChanged pIN_ModeChanged;
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} input_funcs_t;
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typedef struct input_data_s {
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} input_data_t;
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#endif // __QF_plugin_input_h_
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