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glsl_alias.c
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Use the new shader system in the bsp renderer.
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2014-01-28 16:22:04 +09:00 |
glsl_bsp.c
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Switch QF's quaterions from wxyz to xyzw.
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2018-10-12 14:33:55 +09:00 |
glsl_draw.c
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[util] Make hash-tables semi-thread-safe
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2020-03-25 15:43:16 +09:00 |
glsl_fog.c
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Do a bit of bound() usage auditing.
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2012-07-12 19:33:51 +09:00 |
glsl_iqm.c
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Use the new shader system for iqm models.
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2014-01-28 16:22:04 +09:00 |
glsl_lightmap.c
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Support up to 128 dlights.
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2012-07-21 13:58:54 +09:00 |
glsl_main.c
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Separate render and presentation initialization
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2019-07-09 01:00:47 +09:00 |
glsl_particles.c
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Separate file search from loading.
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2014-01-28 16:22:05 +09:00 |
glsl_screen.c
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Separate render and presentation initialization
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2019-07-09 01:00:47 +09:00 |
glsl_shader.c
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[util] Make hash-tables semi-thread-safe
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2020-03-25 15:43:16 +09:00 |
glsl_sprite.c
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Fix a pile of dead assignments.
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2018-09-08 22:23:57 +09:00 |
glsl_textures.c
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Parameterize the linear filtering of scrap textures.
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2012-07-03 12:10:24 +09:00 |
namehack.h
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Start putting the pieces back together.
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2012-04-11 14:58:55 +09:00 |
qfglsl.c
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Separate render and presentation initialization
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2019-07-09 01:00:47 +09:00 |
quakeforge.glsl
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Switch QF's quaterions from wxyz to xyzw.
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2018-10-12 14:33:55 +09:00 |
vid_common_glsl.c
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[build] Move to non-recursive make
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2020-06-25 11:35:37 +09:00 |