quakeforge/libs/ruamoko
Bill Currie e81d690b51 [input] Create QF input library using keys.c
This refactors (as such) keys.c so that it no longer depends on console
or gib, and pulls keys out of video targets. The eventual plan is to
move all high-level general input handling into libQFinput, and probably
low-level (eg, /dev/input handling for joysticks etc on Linux).

Fixes #8
2021-07-05 16:26:07 +09:00
..
Makemodule.am [input] Create QF input library using keys.c 2021-07-05 16:26:07 +09:00
pr_cmds.c Merge master into csqc-improvements 2021-03-25 22:01:31 +09:00
rua_cbuf.c Nuke the rcsid stuff. 2012-04-22 10:56:32 +09:00
rua_cmd.c [util] Make hash-tables semi-thread-safe 2020-03-25 15:43:16 +09:00
rua_cvar.c [util] Make va thread-safe 2021-01-31 16:05:48 +09:00
rua_hash.c [gamecode] Make PR_RESMAP macros more function-like 2021-03-21 21:26:36 +09:00
rua_init.c [ruamoko] Actually hook up the stdlib builtins 2021-06-01 23:44:51 +09:00
rua_keys.c [input] Create QF input library using keys.c 2021-07-05 16:26:07 +09:00
rua_math.c [ruamoko] Add bindings for exp() 2021-06-19 11:23:51 +09:00
rua_msgbuf.c [gamecode] Make PR_RESMAP macros more function-like 2021-03-21 21:26:36 +09:00
rua_obj.c [util] Make developer flag names easier to manage 2021-03-29 22:38:47 +09:00
rua_plist.c [gamecode] Make PR_RESMAP macros more function-like 2021-03-21 21:26:36 +09:00
rua_qfile.c [gamecode] Make PR_RESMAP macros more function-like 2021-03-21 21:26:36 +09:00
rua_qfs.c [util] Make va thread-safe 2021-01-31 16:05:48 +09:00
rua_runtime.c [ruamoko] Handle 0-length @va_list for va_copy 2020-06-28 18:48:38 +09:00
rua_script.c [gamecode] Make PR_RESMAP macros more function-like 2021-03-21 21:26:36 +09:00
rua_set.c [gamecode] Make PR_RESMAP macros more function-like 2021-03-21 21:26:36 +09:00
rua_stdlib.c [ruamoko] Add some stdlib function wrappers 2021-06-01 18:53:53 +09:00
rua_string.c [ruamoko] Add binding for str_upper 2021-01-05 18:24:18 +09:00