mirror of
https://git.code.sf.net/p/quake/quakeforge
synced 2024-11-18 02:31:31 +00:00
3eb859a88f
This has several benifits: o The silly issue with alias model pitches being backwards is kept out of the renderer (it's a quakec thing: entites do their pitch backwards, but originally, only alias models were rotated. Hipnotic did brush entity rotations in the correct direction). o Angle to frame vector conversions are done only when the entity's angles vector changes, rather than every frame. This avoids a lot of unnecessary trig function calls. o Once transformed, an entity's frame vectors are always available. However, the vectors are left handed rather than right handed (ie, forward/left/up instead of forward/right/up): just a matter of watching the sign. This avoids even more trig calls (flag models in qw). o This paves the way for merging brush entity surface rendering with the world model surface rendering (the actual goal of this patch). o This also paves the way for using quaternions to represent entity orientation, as that would be a protocol change.
676 lines
17 KiB
C
676 lines
17 KiB
C
/*
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sw_r_bsp.c
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(description)
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Copyright (C) 1996-1997 Id Software, Inc.
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This program is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License
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as published by the Free Software Foundation; either version 2
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of the License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to:
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Free Software Foundation, Inc.
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59 Temple Place - Suite 330
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Boston, MA 02111-1307, USA
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*/
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#ifdef HAVE_CONFIG_H
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# include "config.h"
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#endif
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static __attribute__ ((used)) const char rcsid[] =
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"$Id$";
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#include <math.h>
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#include "QF/render.h"
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#include "QF/sys.h"
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#include "r_local.h"
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// current entity info
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qboolean insubmodel;
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entity_t *currententity;
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vec3_t modelorg; // modelorg is the viewpoint relative to
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// the currently rendering entity
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vec3_t base_modelorg;
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vec3_t r_worldmodelorg;
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vec3_t r_entorigin; // the currently rendering entity in world
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// coordinates
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float entity_rotation[3][3];
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int r_currentbkey;
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typedef enum { touchessolid, drawnode, nodrawnode } solidstate_t;
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#define MAX_BMODEL_VERTS 500 // 6K
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#define MAX_BMODEL_EDGES 1000 // 12K
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static mvertex_t *pbverts;
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static bedge_t *pbedges;
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static int numbverts, numbedges;
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static mvertex_t *pfrontenter, *pfrontexit;
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static qboolean makeclippededge;
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static void
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R_EntityRotate (vec3_t vec)
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{
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vec3_t tvec;
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VectorCopy (vec, tvec);
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vec[0] = DotProduct (entity_rotation[0], tvec);
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vec[1] = DotProduct (entity_rotation[1], tvec);
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vec[2] = DotProduct (entity_rotation[2], tvec);
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}
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void
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R_RotateBmodel (void)
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{
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VectorCopy (currententity->transform + 0, entity_rotation[0]);
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VectorCopy (currententity->transform + 4, entity_rotation[1]);
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VectorCopy (currententity->transform + 8, entity_rotation[2]);
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// rotate modelorg and the transformation matrix
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R_EntityRotate (modelorg);
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R_EntityRotate (vpn);
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R_EntityRotate (vright);
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R_EntityRotate (vup);
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R_TransformFrustum ();
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}
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static void
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R_RecursiveClipBPoly (bedge_t *pedges, mnode_t *pnode, msurface_t *psurf)
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{
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bedge_t *psideedges[2], *pnextedge, *ptedge;
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int i, side, lastside;
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float dist, frac, lastdist;
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plane_t *splitplane, tplane;
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mvertex_t *pvert, *plastvert, *ptvert;
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mnode_t *pn;
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psideedges[0] = psideedges[1] = NULL;
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makeclippededge = false;
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// transform the BSP plane into model space
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// FIXME: cache these?
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splitplane = pnode->plane;
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tplane.dist = splitplane->dist -
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DotProduct (r_entorigin, splitplane->normal);
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tplane.normal[0] = DotProduct (entity_rotation[0], splitplane->normal);
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tplane.normal[1] = DotProduct (entity_rotation[1], splitplane->normal);
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tplane.normal[2] = DotProduct (entity_rotation[2], splitplane->normal);
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// clip edges to BSP plane
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for (; pedges; pedges = pnextedge) {
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pnextedge = pedges->pnext;
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// set the status for the last point as the previous point
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// FIXME: cache this stuff somehow?
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plastvert = pedges->v[0];
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lastdist = DotProduct (plastvert->position, tplane.normal) -
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tplane.dist;
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if (lastdist > 0)
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lastside = 0;
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else
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lastside = 1;
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pvert = pedges->v[1];
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dist = DotProduct (pvert->position, tplane.normal) - tplane.dist;
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if (dist > 0)
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side = 0;
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else
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side = 1;
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if (side != lastside) {
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// clipped
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if (numbverts >= MAX_BMODEL_VERTS)
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return;
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// generate the clipped vertex
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frac = lastdist / (lastdist - dist);
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ptvert = &pbverts[numbverts++];
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ptvert->position[0] = plastvert->position[0] +
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frac * (pvert->position[0] - plastvert->position[0]);
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ptvert->position[1] = plastvert->position[1] +
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frac * (pvert->position[1] - plastvert->position[1]);
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ptvert->position[2] = plastvert->position[2] +
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frac * (pvert->position[2] - plastvert->position[2]);
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// split into two edges, one on each side, and remember entering
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// and exiting points
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// FIXME: share the clip edge by having a winding direction flag?
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if (numbedges >= (MAX_BMODEL_EDGES - 1)) {
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Sys_Printf ("Out of edges for bmodel\n");
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return;
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}
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ptedge = &pbedges[numbedges];
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ptedge->pnext = psideedges[lastside];
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psideedges[lastside] = ptedge;
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ptedge->v[0] = plastvert;
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ptedge->v[1] = ptvert;
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ptedge = &pbedges[numbedges + 1];
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ptedge->pnext = psideedges[side];
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psideedges[side] = ptedge;
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ptedge->v[0] = ptvert;
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ptedge->v[1] = pvert;
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numbedges += 2;
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if (side == 0) {
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// entering for front, exiting for back
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pfrontenter = ptvert;
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makeclippededge = true;
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} else {
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pfrontexit = ptvert;
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makeclippededge = true;
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}
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} else {
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// add the edge to the appropriate side
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pedges->pnext = psideedges[side];
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psideedges[side] = pedges;
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}
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}
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// if anything was clipped, reconstitute and add the edges along the clip
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// plane to both sides (but in opposite directions)
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if (makeclippededge) {
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if (numbedges >= (MAX_BMODEL_EDGES - 2)) {
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Sys_Printf ("Out of edges for bmodel\n");
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return;
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}
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ptedge = &pbedges[numbedges];
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ptedge->pnext = psideedges[0];
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psideedges[0] = ptedge;
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ptedge->v[0] = pfrontexit;
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ptedge->v[1] = pfrontenter;
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ptedge = &pbedges[numbedges + 1];
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ptedge->pnext = psideedges[1];
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psideedges[1] = ptedge;
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ptedge->v[0] = pfrontenter;
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ptedge->v[1] = pfrontexit;
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numbedges += 2;
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}
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// draw or recurse further
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for (i = 0; i < 2; i++) {
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if (psideedges[i]) {
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// draw if we've reached a non-solid leaf, done if all that's left
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// is a solid leaf, and continue down the tree if it's not a leaf
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pn = pnode->children[i];
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// we're done with this branch if the node or leaf isn't in the PVS
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if (pn->visframe == r_visframecount) {
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if (pn->contents < 0) {
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if (pn->contents != CONTENTS_SOLID) {
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r_currentbkey = ((mleaf_t *) pn)->key;
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R_RenderBmodelFace (psideedges[i], psurf);
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}
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} else {
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R_RecursiveClipBPoly (psideedges[i], pnode->children[i],
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psurf);
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}
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}
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}
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}
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}
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void
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R_DrawSolidClippedSubmodelPolygons (model_t *pmodel)
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{
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int i, j, lindex;
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vec_t dot;
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msurface_t *psurf;
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int numsurfaces;
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plane_t *pplane;
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mvertex_t bverts[MAX_BMODEL_VERTS];
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bedge_t bedges[MAX_BMODEL_EDGES], *pbedge;
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medge_t *pedge, *pedges;
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// FIXME: use bounding-box-based frustum clipping info?
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psurf = &pmodel->surfaces[pmodel->firstmodelsurface];
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numsurfaces = pmodel->nummodelsurfaces;
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pedges = pmodel->edges;
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for (i = 0; i < numsurfaces; i++, psurf++) {
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// find which side of the node we are on
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pplane = psurf->plane;
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dot = DotProduct (modelorg, pplane->normal) - pplane->dist;
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// draw the polygon
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if (((psurf->flags & SURF_PLANEBACK) && (dot < -BACKFACE_EPSILON)) ||
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(!(psurf->flags & SURF_PLANEBACK) && (dot > BACKFACE_EPSILON))) {
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// FIXME: use bounding-box-based frustum clipping info?
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// copy the edges to bedges, flipping if necessary so always
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// clockwise winding
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// FIXME: if edges and vertices get caches, these assignments must
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// move outside the loop, and overflow checking must be done here
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pbverts = bverts;
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pbedges = bedges;
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numbverts = numbedges = 0;
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if (psurf->numedges > 0) {
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pbedge = &bedges[numbedges];
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numbedges += psurf->numedges;
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for (j = 0; j < psurf->numedges; j++) {
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lindex = pmodel->surfedges[psurf->firstedge + j];
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if (lindex > 0) {
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pedge = &pedges[lindex];
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pbedge[j].v[0] = &r_pcurrentvertbase[pedge->v[0]];
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pbedge[j].v[1] = &r_pcurrentvertbase[pedge->v[1]];
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} else {
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lindex = -lindex;
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pedge = &pedges[lindex];
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pbedge[j].v[0] = &r_pcurrentvertbase[pedge->v[1]];
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pbedge[j].v[1] = &r_pcurrentvertbase[pedge->v[0]];
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}
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pbedge[j].pnext = &pbedge[j + 1];
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}
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pbedge[j - 1].pnext = NULL; // mark end of edges
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R_RecursiveClipBPoly (pbedge, currententity->topnode, psurf);
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} else {
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Sys_Error ("no edges in bmodel");
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}
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}
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}
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}
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void
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R_DrawSubmodelPolygons (model_t *pmodel, int clipflags)
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{
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int i;
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vec_t dot;
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msurface_t *psurf;
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int numsurfaces;
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plane_t *pplane;
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// FIXME: use bounding-box-based frustum clipping info?
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psurf = &pmodel->surfaces[pmodel->firstmodelsurface];
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numsurfaces = pmodel->nummodelsurfaces;
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for (i = 0; i < numsurfaces; i++, psurf++) {
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// find which side of the node we are on
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pplane = psurf->plane;
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dot = DotProduct (modelorg, pplane->normal) - pplane->dist;
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// draw the polygon
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if (((psurf->flags & SURF_PLANEBACK) && (dot < -BACKFACE_EPSILON)) ||
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(!(psurf->flags & SURF_PLANEBACK) && (dot > BACKFACE_EPSILON))) {
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r_currentkey = ((mleaf_t *) currententity->topnode)->key;
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// FIXME: use bounding-box-based frustum clipping info?
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R_RenderFace (psurf, clipflags);
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}
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}
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}
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#if 1
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static inline void
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visit_leaf (mleaf_t *leaf)
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{
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// deal with model fragments in this leaf
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if (leaf->efrags)
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R_StoreEfrags (leaf->efrags);
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leaf->key = r_currentkey;
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r_currentkey++; // all bmodels in a leaf share the same key
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}
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static inline int
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get_side (mnode_t *node)
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{
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// find which side of the node we are on
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plane_t *plane = node->plane;
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if (plane->type < 3)
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return (modelorg[plane->type] - plane->dist) < 0;
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return (DotProduct (modelorg, plane->normal) - plane->dist) < 0;
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}
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static void
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visit_node (mnode_t *node, int side, int clipflags)
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{
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int c;
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msurface_t *surf;
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// sneaky hack for side = side ? SURF_PLANEBACK : 0;
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side = (~side + 1) & SURF_PLANEBACK;
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// draw stuff
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if ((c = node->numsurfaces)) {
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surf = r_worldentity.model->surfaces + node->firstsurface;
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for (; c; c--, surf++) {
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if (surf->visframe != r_visframecount)
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continue;
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// side is either 0 or SURF_PLANEBACK
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if (side ^ (surf->flags & SURF_PLANEBACK))
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continue; // wrong side
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if (r_drawpolys) {
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if (r_worldpolysbacktofront) {
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if (numbtofpolys < MAX_BTOFPOLYS) {
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pbtofpolys[numbtofpolys].clipflags = clipflags;
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pbtofpolys[numbtofpolys].psurf = surf;
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numbtofpolys++;
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}
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} else {
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R_RenderPoly (surf, clipflags);
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}
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} else {
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R_RenderFace (surf, clipflags);
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}
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}
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// all surfaces on the same node share the same sequence number
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r_currentkey++;
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}
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}
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static inline int
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test_node (mnode_t *node, int *clipflags)
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{
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int i, *pindex;
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vec3_t acceptpt, rejectpt;
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double d;
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if (node->contents < 0)
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return 0;
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if (node->visframe != r_visframecount)
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return 0;
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// cull the clipping planes if not trivial accept
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// FIXME: the compiler is doing a lousy job of optimizing here; it could be
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// twice as fast in ASM
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if (*clipflags) {
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for (i = 0; i < 4; i++) {
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if (!(*clipflags & (1 << i)))
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continue; // don't need to clip against it
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// generate accept and reject points
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// FIXME: do with fast look-ups or integer tests based on the
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// sign bit of the floating point values
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pindex = pfrustum_indexes[i];
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rejectpt[0] = (float) node->minmaxs[pindex[0]];
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rejectpt[1] = (float) node->minmaxs[pindex[1]];
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rejectpt[2] = (float) node->minmaxs[pindex[2]];
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d = DotProduct (rejectpt, view_clipplanes[i].normal);
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d -= view_clipplanes[i].dist;
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if (d <= 0)
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return 0;
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acceptpt[0] = (float) node->minmaxs[pindex[3 + 0]];
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acceptpt[1] = (float) node->minmaxs[pindex[3 + 1]];
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acceptpt[2] = (float) node->minmaxs[pindex[3 + 2]];
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d = DotProduct (acceptpt, view_clipplanes[i].normal);
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d -= view_clipplanes[i].dist;
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if (d >= 0)
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*clipflags &= ~(1 << i); // node is entirely on screen
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}
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}
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return 1;
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}
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//FIXME no longer recursive: need a new name
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static void
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R_RecursiveWorldNode (mnode_t *node, int clipflags)
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{
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struct {
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mnode_t *node;
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int side, clipflags;
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} *node_ptr, node_stack[256];
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mnode_t *front;
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int side, cf;
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node_ptr = node_stack;
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cf = clipflags;
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while (1) {
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while (test_node (node, &cf)) {
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cf = clipflags;
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side = get_side (node);
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front = node->children[side];
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if (test_node (front, &cf)) {
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if (node_ptr - node_stack
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== sizeof (node_stack) / sizeof (node_stack[0]))
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Sys_Error ("node_stack overflow");
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node_ptr->node = node;
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node_ptr->side = side;
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node_ptr->clipflags = clipflags;
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node_ptr++;
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clipflags = cf;
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node = front;
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continue;
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}
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if (front->contents < 0 && front->contents != CONTENTS_SOLID)
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visit_leaf ((mleaf_t *) front);
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visit_node (node, side, clipflags);
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node = node->children[!side];
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}
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if (node->contents < 0 && node->contents != CONTENTS_SOLID)
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visit_leaf ((mleaf_t *) node);
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if (node_ptr != node_stack) {
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node_ptr--;
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node = node_ptr->node;
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side = node_ptr->side;
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clipflags = node_ptr->clipflags;
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visit_node (node, side, clipflags);
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node = node->children[!side];
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continue;
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}
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break;
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}
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if (node->contents < 0 && node->contents != CONTENTS_SOLID)
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visit_leaf ((mleaf_t *) node);
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}
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#else
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static void
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R_RecursiveWorldNode (mnode_t *node, int clipflags)
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{
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int i, c, side, *pindex;
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vec3_t acceptpt, rejectpt;
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plane_t *plane;
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msurface_t *surf;
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mleaf_t *pleaf;
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double d, dot;
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if (node->contents == CONTENTS_SOLID)
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return; // solid
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if (node->visframe != r_visframecount)
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return;
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// cull the clipping planes if not trivial accept
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// FIXME: the compiler is doing a lousy job of optimizing here; it could be
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// twice as fast in ASM
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if (clipflags) {
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for (i = 0; i < 4; i++) {
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if (!(clipflags & (1 << i)))
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continue; // don't need to clip against it
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// generate accept and reject points
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// FIXME: do with fast look-ups or integer tests based on the
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// sign bit of the floating point values
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pindex = pfrustum_indexes[i];
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rejectpt[0] = (float) node->minmaxs[pindex[0]];
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rejectpt[1] = (float) node->minmaxs[pindex[1]];
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rejectpt[2] = (float) node->minmaxs[pindex[2]];
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d = DotProduct (rejectpt, view_clipplanes[i].normal);
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d -= view_clipplanes[i].dist;
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if (d <= 0)
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return;
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acceptpt[0] = (float) node->minmaxs[pindex[3 + 0]];
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acceptpt[1] = (float) node->minmaxs[pindex[3 + 1]];
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acceptpt[2] = (float) node->minmaxs[pindex[3 + 2]];
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d = DotProduct (acceptpt, view_clipplanes[i].normal);
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d -= view_clipplanes[i].dist;
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if (d >= 0)
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clipflags &= ~(1 << i); // node is entirely on screen
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}
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}
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// if a leaf node, draw stuff
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if (node->contents < 0) {
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pleaf = (mleaf_t *) node;
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// deal with model fragments in this leaf
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if (pleaf->efrags) {
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R_StoreEfrags (pleaf->efrags);
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}
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pleaf->key = r_currentkey;
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r_currentkey++; // all bmodels in a leaf share the same key
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} else {
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// node is just a decision point, so go down the apropriate sides
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// find which side of the node we are on
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plane = node->plane;
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switch (plane->type) {
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case PLANE_X:
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dot = modelorg[0] - plane->dist;
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break;
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case PLANE_Y:
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dot = modelorg[1] - plane->dist;
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break;
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case PLANE_Z:
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dot = modelorg[2] - plane->dist;
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break;
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default:
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dot = DotProduct (modelorg, plane->normal) - plane->dist;
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break;
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}
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if (dot >= 0)
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side = 0;
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else
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side = 1;
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// recurse down the children, front side first
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R_RecursiveWorldNode (node->children[side], clipflags);
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// draw stuff
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c = node->numsurfaces;
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if (c) {
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surf = r_worldentity.model->surfaces + node->firstsurface;
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if (dot < -BACKFACE_EPSILON) {
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do {
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if ((surf->flags & SURF_PLANEBACK) &&
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(surf->visframe == r_visframecount)) {
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if (r_drawpolys) {
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if (r_worldpolysbacktofront) {
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if (numbtofpolys < MAX_BTOFPOLYS) {
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pbtofpolys[numbtofpolys].clipflags =
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clipflags;
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pbtofpolys[numbtofpolys].psurf = surf;
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numbtofpolys++;
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}
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} else {
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R_RenderPoly (surf, clipflags);
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}
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} else {
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R_RenderFace (surf, clipflags);
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}
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}
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surf++;
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} while (--c);
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} else if (dot > BACKFACE_EPSILON) {
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do {
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if (!(surf->flags & SURF_PLANEBACK) &&
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(surf->visframe == r_visframecount)) {
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if (r_drawpolys) {
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if (r_worldpolysbacktofront) {
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if (numbtofpolys < MAX_BTOFPOLYS) {
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pbtofpolys[numbtofpolys].clipflags =
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clipflags;
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pbtofpolys[numbtofpolys].psurf = surf;
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numbtofpolys++;
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}
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} else {
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R_RenderPoly (surf, clipflags);
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}
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} else {
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R_RenderFace (surf, clipflags);
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}
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}
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surf++;
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} while (--c);
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}
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// all surfaces on the same node share the same sequence number
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r_currentkey++;
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}
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// recurse down the back side
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|
R_RecursiveWorldNode (node->children[!side], clipflags);
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|
}
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|
}
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#endif
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void
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R_RenderWorld (void)
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|
{
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|
int i;
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model_t *clmodel;
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|
btofpoly_t btofpolys[MAX_BTOFPOLYS];
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|
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|
pbtofpolys = btofpolys;
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|
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|
currententity = &r_worldentity;
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VectorCopy (r_origin, modelorg);
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|
clmodel = currententity->model;
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|
r_pcurrentvertbase = clmodel->vertexes;
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|
R_RecursiveWorldNode (clmodel->nodes, 15);
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|
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|
// if the driver wants the polygons back to front, play the visible ones
|
|
// back in that order
|
|
if (r_worldpolysbacktofront) {
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|
for (i = numbtofpolys - 1; i >= 0; i--) {
|
|
R_RenderPoly (btofpolys[i].psurf, btofpolys[i].clipflags);
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|
}
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|
}
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|
}
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