mirror of
https://git.code.sf.net/p/quake/quakeforge
synced 2024-12-03 09:32:31 +00:00
4578b1af0d
This breaks console scaling for now (con_width and con_height are gone), but is a major step towards window resize support as console stuff should never have been in viddef_t in the first place. The client screen init code now sets up a screen view (actually the renderer's scr_view) that is passed to the client console so it can know the size of the screen. The same view is used by the status bar code. Also, the ram/cache/paused icon drawing is moved into the client screen update code. A bit of duplication, but I do plan on merging that eventually. |
||
---|---|---|
.. | ||
glsl_alias.c | ||
glsl_bsp.c | ||
glsl_draw.c | ||
glsl_fisheye.c | ||
glsl_iqm.c | ||
glsl_lightmap.c | ||
glsl_main.c | ||
glsl_particles.c | ||
glsl_shader.c | ||
glsl_sprite.c | ||
glsl_textures.c | ||
glsl_warp.c | ||
qfglsl.c | ||
quakeforge.glsl | ||
vid_common_glsl.c |