mirror of
https://git.code.sf.net/p/quake/quakeforge
synced 2024-12-02 17:12:55 +00:00
4578b1af0d
This breaks console scaling for now (con_width and con_height are gone), but is a major step towards window resize support as console stuff should never have been in viddef_t in the first place. The client screen init code now sets up a screen view (actually the renderer's scr_view) that is passed to the client console so it can know the size of the screen. The same view is used by the status bar code. Also, the ram/cache/paused icon drawing is moved into the client screen update code. A bit of duplication, but I do plan on merging that eventually. |
||
---|---|---|
.. | ||
gl_draw.c | ||
gl_dyn_lights.c | ||
gl_dyn_part.c | ||
gl_dyn_textures.c | ||
gl_fisheye.c | ||
gl_fog.c | ||
gl_graph.c | ||
gl_lightmap.c | ||
gl_mod_alias.c | ||
gl_mod_iqm.c | ||
gl_mod_sprite.c | ||
gl_rmain.c | ||
gl_rmisc.c | ||
gl_rsurf.c | ||
gl_sky.c | ||
gl_sky_clip.c | ||
gl_textures.c | ||
gl_warp.c | ||
qfgl_ext.c | ||
vid_common_gl.c | ||
vtxarray.c |