..
glsl_alias.c
[models] Move brush data into its own struct
2021-02-01 19:31:11 +09:00
glsl_bsp.c
[models] Move brush data into its own struct
2021-02-01 19:31:11 +09:00
glsl_draw.c
[util] Make hash-tables semi-thread-safe
2020-03-25 15:43:16 +09:00
glsl_fog.c
[gl,glsl] Copy fog color rather than return pointer
2020-12-24 16:43:28 +09:00
glsl_iqm.c
[models] Move brush data into its own struct
2021-02-01 19:31:11 +09:00
glsl_lightmap.c
[models] Move brush data into its own struct
2021-02-01 19:31:11 +09:00
glsl_main.c
Separate render and presentation initialization
2019-07-09 01:00:47 +09:00
glsl_particles.c
[model] Clean up the globals around model loading
2021-02-01 14:39:00 +09:00
glsl_screen.c
[util] Make va thread-safe
2021-01-31 16:05:48 +09:00
glsl_shader.c
[util] Make hash-tables semi-thread-safe
2020-03-25 15:43:16 +09:00
glsl_sprite.c
[gl,glsl] Copy fog color rather than return pointer
2020-12-24 16:43:28 +09:00
glsl_textures.c
[renderer] Move core of scrap into shared code
2021-01-13 02:47:07 +09:00
namehack.h
[models] Move brush data into its own struct
2021-02-01 19:31:11 +09:00
qfglsl.c
Separate render and presentation initialization
2019-07-09 01:00:47 +09:00
quakeforge.glsl
Switch QF's quaterions from wxyz to xyzw.
2018-10-12 14:33:55 +09:00
vid_common_glsl.c
[util] Make va thread-safe
2021-01-31 16:05:48 +09:00