quakeforge/qw/source/game.c
Bill Currie bff0847761 [cvar] Clean up most misinterpreted cvar types
The misinterpretations were due to either the cvar not being accessed
directly by the engine, but via only the callback, or the cvars were
accesssed only by progs (in which case, they should be float). The
remainder are a potential enum (hud gravity) and a "too hard basket"
(rcon password: need to figure out how I want to handle secret strings).
2022-04-24 20:04:06 +09:00

130 lines
2.8 KiB
C

/*
game.c
game specific support (notably hipnotic, rogue and abyss)
Copyright (C) 1996-1997 Id Software, Inc.
Copyright (C) 1999,2000 contributors of the QuakeForge project
Please see the file "AUTHORS" for a list of contributors
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to:
Free Software Foundation, Inc.
59 Temple Place - Suite 330
Boston, MA 02111-1307, USA
*/
#ifdef HAVE_CONFIG_H
# include "config.h"
#endif
#ifdef HAVE_STRING_H
# include <string.h>
#endif
#ifdef HAVE_STRINGS_H
# include <strings.h>
#endif
#include "QF/cmd.h"
#include "QF/cvar.h"
#include "QF/info.h"
#include "QF/qargs.h"
#include "QF/quakefs.h"
#include "QF/sys.h"
#include "qw/include/game.h"
#include "qw/include/server.h"
float registered;
static cvar_t registered_cvar = {
.name = "registered",
.description =
"Is the game the registered version. 1 yes 0 no",
.default_value = "0",
.flags = CVAR_NONE,
.value = { .type = &cexpr_float, .value = &registered },
};
int static_registered = 1; // only for startup check, then set
/*
Game_CheckRegistered
Looks for the pop.txt file and verifies it.
Sets the "registered" cvar.
Immediately exits out if an alternate game was attempted to be started
without being registered.
*/
static void
Game_CheckRegistered (void)
{
QFile *h;
h = QFS_FOpenFile ("gfx/pop.lmp");
static_registered = 0;
if (h) {
static_registered = 1;
Qclose (h);
}
if (static_registered) {
Cvar_Set ("registered", "1");
Sys_Printf ("Playing registered version.\n");
}
}
/*
SV_Gamedir_f
Sets the gamedir and path to a different directory.
*/
static void
SV_Gamedir_f (void)
{
const char *dir;
if (Cmd_Argc () == 1) {
Sys_Printf ("Current gamedir: %s\n", qfs_gamedir->gamedir);
return;
}
if (Cmd_Argc () != 2) {
Sys_Printf ("Usage: gamedir <newdir>\n");
return;
}
dir = Cmd_Argv (1);
if (strstr (dir, "..") || strstr (dir, "/")
|| strstr (dir, "\\") || strstr (dir, ":")) {
Sys_Printf ("Gamedir must be a single filename, not a path\n");
return;
}
QFS_Gamedir (dir);
}
void
Game_Init (void)
{
Cvar_Register (&registered_cvar, 0, 0);
Game_CheckRegistered ();
Cmd_AddCommand ("gamedir", SV_Gamedir_f,
"Specifies the directory to be used while playing.");
}
void
Game_Init_Cvars (void)
{
}