mirror of
https://git.code.sf.net/p/quake/quakeforge
synced 2024-11-10 23:32:09 +00:00
7d059a0b56
They've been near-identical for years, now they're only one. It proved necessary to start merging the HUD code which for now is just a few cvar declarations (not even init), but that should be a separate set of commits.
180 lines
6.2 KiB
Text
180 lines
6.2 KiB
Text
## Process this file with automake to produce Makefile.in
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#
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# Makefile.am
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#
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# Automake-using build system for QuakeForge
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#
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# Copyright (C) 2000 Jeff Teunissen <deek@quakeforge.net>
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#
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# This Makefile is free software; you can redistribute it and/or
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# modify it under the terms of the GNU General Public License
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# as published by the Free Software Foundation; either version 2
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# of the License, or (at your option) any later version.
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#
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# This program is distributed in the hope that it will be useful,
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# but WITHOUT ANY WARRANTY; without even the implied warranty of
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# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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#
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# See the GNU General Public License for more details.
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#
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# You should have received a copy of the GNU General Public License
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# along with this program; if not, write to:
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#
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# Free Software Foundation, Inc.
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# 59 Temple Place - Suite 330
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# Boston, MA 02111-1307, USA
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#
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# $Id$
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#
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bin_PROGRAMS += @QW_TARGETS@
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EXTRA_PROGRAMS += \
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qw-client-fbdev qw-client-sdl qw-client-svga qw-client-win qw-client-x11 \
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qw-server qw-master
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noinst_LIBRARIES += @qw_libs@
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EXTRA_LIBRARIES += qw/source/libqw_client.a qw/source/libqw_common.a qw/source/libqw_sdl.a qw/source/libqw_server.a
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qw_source_libqw_common_a_SOURCES=\
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qw/source/game.c qw/source/map_cfg.c qw/source/pmove.c qw/source/pmovetst.c qw/source/net_packetlog.c
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qw_source_libqw_sdl_a_SOURCES=qw/source/cl_sys_sdl.c
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qw_source_libqw_sdl_a_CFLAGS=$(SDL_CFLAGS)
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# Server builds
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#
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# ... System type
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if SYSTYPE_WIN32
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syssv_SRC= qw/source/sv_sys_win.c
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else
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syssv_SRC= qw/source/sv_sys_unix.c
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endif
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EXTRA_DIST+=qw/source/sv_sys_win.c qw/source/sv_sys_unix.c
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qw_source_libqw_server_a_SOURCES= \
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qw/source/crudefile.c qw/source/sv_ccmds.c qw/source/sv_demo.c qw/source/sv_ents.c qw/source/sv_gib.c qw/source/sv_init.c qw/source/sv_main.c \
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qw/source/sv_move.c qw/source/sv_phys.c qw/source/sv_pr_cmds.c qw/source/sv_pr_cpqw.c qw/source/sv_pr_qwe.c qw/source/sv_progs.c \
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qw/source/sv_qtv.c qw/source/sv_recorder.c qw/source/sv_sbar.c qw/source/sv_send.c qw/source/sv_user.c qw/source/world.c
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qw_server_LIBS= \
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@server_static_plugin_libs@ \
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libs/qw/libqw.a \
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libs/net/libnet_chan.la \
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libs/models/libQFmodels.la \
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libs/gib/libQFgib.la \
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libs/ruamoko/libQFruamoko.la \
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libs/gamecode/libQFgamecode.la \
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libs/console/libQFconsole.la \
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libs/ui/libQFui.la \
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libs/util/libQFutil.la
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qw_server_deps=qw/source/libqw_server.a qw/source/libqw_common.a $(qw_server_LIBS)
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qw_server_SOURCES= $(syssv_SRC)
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qw_server_LDADD= $(qw_server_deps) $(NET_LIBS) $(DL_LIBS) $(CURSES_LIBS)
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qw_server_LDFLAGS= $(common_ldflags)
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qw_server_DEPENDENCIES= $(qw_server_deps)
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qw_master_deps=libs/util/libQFutil.la
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qw_master_SOURCES= qw/source/master.c
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qw_master_LDADD= $(qw_master_deps) $(NET_LIBS)
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qw_master_DEPENDENCIES= $(qw_master_deps)
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qw_master_LDFLAGS= $(common_ldflags)
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qw_cl_plugin_LIBS= \
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@client_static_plugin_libs@
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qw_client_LIBS= \
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libs/qw/libqw.a \
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libs/gib/libQFgib_client.la \
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libs/net/libnet_chan.la \
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libs/scene/libQFscene.la \
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libs/console/libQFconsole.la \
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libs/audio/libQFcd.la \
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libs/audio/libQFsound.la \
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libs/image/libQFimage.la \
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libs/gib/libQFgib.la \
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libs/ruamoko/libQFruamoko.la \
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libs/ui/libQFui.la \
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libs/input/libQFinput.la \
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libs/util/libQFutil.la
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qw_client_libs= qw/source/libqw_client.a qw/source/libqw_common.a \
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libs/client/libQFclient.la
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qw_source_libqw_client_a_SOURCES= \
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qw/source/cl_cam.c qw/source/cl_chat.c qw/source/cl_cmd.c qw/source/cl_cvar.c qw/source/cl_demo.c \
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qw/source/cl_entparse.c qw/source/cl_ents.c qw/source/cl_http.c qw/source/cl_input.c qw/source/cl_main.c qw/source/cl_ngraph.c \
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qw/source/cl_parse.c qw/source/cl_pred.c qw/source/cl_rss.c qw/source/cl_screen.c qw/source/cl_skin.c qw/source/cl_slist.c \
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qw/source/sbar.c qw/source/teamplay.c
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# Software-rendering clients
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# ... Linux FBDev
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qw_client_fbdev_libs= \
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$(qw_client_libs) \
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$(qw_cl_plugin_LIBS) \
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libs/video/renderer/libQFrenderer.la \
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libs/models/libQFmodels.la \
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libs/video/targets/libQFfbdev.la \
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$(qw_client_LIBS)
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qw_client_fbdev_SOURCES= qw/source/cl_sys_unix.c
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qw_client_fbdev_LDADD= $(qw_client_fbdev_libs) $(NET_LIBS) $(LIBCURL_LIBS)
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qw_client_fbdev_LDFLAGS= $(common_ldflags)
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qw_client_fbdev_DEPENDENCIES= $(qw_client_fbdev_libs)
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# ... Simple DirectMedia Layer, version 1.2 and higher
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qw_client_sdl_libs= \
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qw/source/libqw_sdl.a \
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$(qw_client_libs) \
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$(qw_cl_plugin_LIBS) \
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libs/video/renderer/libQFrenderer.la \
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libs/models/libQFmodels.la \
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libs/video/targets/libQFsdl.la \
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$(qw_client_LIBS)
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qw_client_sdl_SOURCES=qw/source/sdl_link.c
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qw_client_sdl_LDADD= qw/source/libqw_sdl.a $(qw_client_sdl_libs) $(SDL_LIBS) $(NET_LIBS) $(LIBCURL_LIBS)
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qw_client_sdl_LDFLAGS= $(common_ldflags)
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qw_client_sdl_DEPENDENCIES= qw/source/libqw_sdl.a $(qw_client_sdl_libs)
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# ... Linux SVGAlib
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qw_client_svga_libs= \
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$(qw_client_libs) \
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$(qw_cl_plugin_LIBS) \
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libs/video/renderer/libQFrenderer.la \
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libs/models/libQFmodels.la \
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libs/video/targets/libQFsvga.la \
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$(qw_client_LIBS)
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qw_client_svga_SOURCES= qw/source/cl_sys_unix.c
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qw_client_svga_LDADD= $(qw_client_svga_libs) $(SVGA_LIBS) $(NET_LIBS) $(LIBCURL_LIBS)
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qw_client_svga_LDFLAGS= $(common_ldflags)
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qw_client_svga_DEPENDENCIES= $(qw_client_svga_libs)
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# ... X11
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qw_client_x11_libs= \
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$(qw_client_libs) \
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$(qw_cl_plugin_LIBS) \
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libs/video/renderer/libQFrenderer.la \
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libs/models/libQFmodels.la \
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libs/video/targets/libQFx11.la \
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$(qw_client_LIBS)
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qw_client_x11_SOURCES= qw/source/cl_sys_unix.c
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qw_client_x11_LDADD= $(qw_client_x11_libs) \
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$(VIDMODE_LIBS) $(DGA_LIBS) ${XFIXES_LIBS} $(XI2_LIBS) $(X_LIBS) \
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-lX11 $(X_EXTRA_LIBS) $(X_SHM_LIB) $(NET_LIBS) $(LIBCURL_LIBS) \
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$(DL_LIBS)
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qw_client_x11_LDFLAGS= $(common_ldflags)
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qw_client_x11_DEPENDENCIES= $(qw_client_x11_libs)
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# ... SGI/Microsoft WGL (Windows OpenGL)
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qw_client_win_libs= \
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$(qw_client_libs) \
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$(qw_cl_plugin_LIBS) \
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libs/video/renderer/libQFrenderer.la \
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libs/models/libQFmodels.la \
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libs/video/targets/libQFwin.la \
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$(qw_client_LIBS)
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qw_client_win_SOURCES= qw/source/cl_sys_win.c
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qw_client_win_LDADD= $(qw_client_win_libs) -lgdi32 -lwinmm $(NET_LIBS) $(LIBCURL_LIBS)
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qw_client_win_LDFLAGS= $(common_ldflags)
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qw_client_win_DEPENDENCIES= $(qw_client_win_libs)
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