mirror of
https://git.code.sf.net/p/quake/quakeforge
synced 2024-11-11 07:42:18 +00:00
601 lines
15 KiB
C
601 lines
15 KiB
C
/*
|
|
gl_textures.c
|
|
|
|
Texture format setup.
|
|
|
|
Copyright (C) 1996-1997 Id Software, Inc.
|
|
Copyright (C) 2001 Ragnvald Maartmann-Moe IV
|
|
|
|
This program is free software; you can redistribute it and/or
|
|
modify it under the terms of the GNU General Public License
|
|
as published by the Free Software Foundation; either version 2
|
|
of the License, or (at your option) any later version.
|
|
|
|
This program is distributed in the hope that it will be useful,
|
|
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
|
|
|
|
See the GNU General Public License for more details.
|
|
|
|
You should have received a copy of the GNU General Public License
|
|
along with this program; if not, write to:
|
|
|
|
Free Software Foundation, Inc.
|
|
59 Temple Place - Suite 330
|
|
Boston, MA 02111-1307, USA
|
|
|
|
$Id$
|
|
*/
|
|
|
|
#ifdef HAVE_CONFIG_H
|
|
# include "config.h"
|
|
#endif
|
|
#ifdef HAVE_STRING_H
|
|
# include <string.h>
|
|
#endif
|
|
#ifdef HAVE_STRINGS_H
|
|
# include <strings.h>
|
|
#endif
|
|
|
|
#include <stdio.h>
|
|
|
|
#include "QF/cmd.h"
|
|
#include "QF/compat.h"
|
|
#include "QF/console.h"
|
|
#include "QF/crc.h"
|
|
#include "QF/draw.h"
|
|
#include "QF/sys.h"
|
|
#include "QF/vid.h"
|
|
|
|
#include "glquake.h"
|
|
#include "sbar.h"
|
|
|
|
extern int gl_filter_min, gl_filter_max;
|
|
extern unsigned char d_15to8table[65536];
|
|
extern cvar_t *gl_picmip;
|
|
|
|
typedef struct {
|
|
int texnum;
|
|
char identifier[64];
|
|
int width, height;
|
|
int bytesperpixel;
|
|
// int texelformat; // eventually replace bytesperpixel
|
|
qboolean mipmap;
|
|
unsigned short crc; // LordHavoc: CRC for texure validation
|
|
} gltexture_t;
|
|
|
|
static gltexture_t gltextures[MAX_GLTEXTURES];
|
|
static int numgltextures = 0;
|
|
|
|
typedef struct {
|
|
char *name;
|
|
int minimize, maximize;
|
|
} glmode_t;
|
|
|
|
static glmode_t modes[] = {
|
|
{"GL_NEAREST", GL_NEAREST, GL_NEAREST},
|
|
{"GL_LINEAR", GL_LINEAR, GL_LINEAR},
|
|
{"GL_NEAREST_MIPMAP_NEAREST", GL_NEAREST_MIPMAP_NEAREST, GL_NEAREST},
|
|
{"GL_NEAREST_MIPMAP_LINEAR", GL_NEAREST_MIPMAP_LINEAR, GL_NEAREST},
|
|
{"GL_LINEAR_MIPMAP_NEAREST", GL_LINEAR_MIPMAP_NEAREST, GL_LINEAR},
|
|
{"GL_LINEAR_MIPMAP_LINEAR", GL_LINEAR_MIPMAP_LINEAR, GL_LINEAR}
|
|
};
|
|
|
|
typedef struct {
|
|
char *name;
|
|
int format;
|
|
} glformat_t;
|
|
|
|
static glformat_t formats[] = {
|
|
/*
|
|
1-4 are standardly supported formats by GL, not exactly the
|
|
evil magic numbers they appear to be. Provided mostly as a
|
|
way to avoid ugly code for supporting a shortcut, partly for
|
|
consistency. --Despair
|
|
*/
|
|
{"1", 1},
|
|
{"2", 2},
|
|
{"3", 3},
|
|
{"4", 4},
|
|
{"GL_ALPHA", GL_ALPHA},
|
|
{"GL_ALPHA4", GL_ALPHA4},
|
|
{"GL_ALPHA8", GL_ALPHA8},
|
|
{"GL_ALPHA12", GL_ALPHA12},
|
|
{"GL_ALPHA16", GL_ALPHA16},
|
|
{"GL_LUMINANCE", GL_LUMINANCE},
|
|
{"GL_LUMINANCE4", GL_LUMINANCE4},
|
|
{"GL_LUMINANCE8", GL_LUMINANCE8},
|
|
{"GL_LUMINANCE12", GL_LUMINANCE12},
|
|
{"GL_LUMINANCE16", GL_LUMINANCE16},
|
|
{"GL_LUMINANCE_ALPHA", GL_LUMINANCE_ALPHA},
|
|
{"GL_LUMINANCE4_ALPHA4", GL_LUMINANCE4_ALPHA4},
|
|
{"GL_LUMINANCE6_ALPHA2", GL_LUMINANCE6_ALPHA2},
|
|
{"GL_LUMINANCE8_ALPHA8", GL_LUMINANCE8_ALPHA8},
|
|
{"GL_LUMINANCE12_ALPHA4", GL_LUMINANCE12_ALPHA4},
|
|
{"GL_LUMINANCE12_ALPHA12", GL_LUMINANCE12_ALPHA12},
|
|
{"GL_LUMINANCE16_ALPHA16", GL_LUMINANCE16_ALPHA16},
|
|
{"GL_INTENSITY", GL_INTENSITY},
|
|
{"GL_INTENSITY4", GL_INTENSITY4},
|
|
{"GL_INTENSITY8", GL_INTENSITY8},
|
|
{"GL_INTENSITY12", GL_INTENSITY12},
|
|
{"GL_INTENSITY16", GL_INTENSITY16},
|
|
{"GL_R3_G3_B2", GL_R3_G3_B2},
|
|
{"GL_RGB", GL_RGB},
|
|
{"GL_RGB4", GL_RGB4},
|
|
{"GL_RGB5", GL_RGB5},
|
|
{"GL_RGB8", GL_RGB8},
|
|
{"GL_RGB10", GL_RGB10},
|
|
{"GL_RGB12", GL_RGB12},
|
|
{"GL_RGB16", GL_RGB16},
|
|
{"GL_RGBA", GL_RGBA},
|
|
{"GL_RGBA2", GL_RGBA2},
|
|
{"GL_RGBA4", GL_RGBA4},
|
|
{"GL_RGB5_A1", GL_RGB5_A1},
|
|
{"GL_RGBA8", GL_RGBA8},
|
|
{"GL_RGB10_A2", GL_RGB10_A2},
|
|
{"GL_RGBA12", GL_RGBA12},
|
|
{"GL_RGBA16", GL_RGBA16},
|
|
/* EXT_paletted_textures
|
|
{"COLOR_INDEX1_EXT", COLOR_INDEX1_EXT}.
|
|
{"COLOR_INDEX2_EXT", COLOR_INDEX2_EXT},
|
|
{"COLOR_INDEX4_EXT", COLOR_INDEX4_EXT},
|
|
{"COLOR_INDEX8_EXT", COLOR_INDEX8_EXT},
|
|
{"COLOR_INDEX12_EXT", COLOR_INDEX12_EXT},
|
|
{"COLOR_INDEX16_EXT", COLOR_INDEX16_EXT},
|
|
*/
|
|
/* EXT_cmyka
|
|
{"CMYK_EXT", CMYK_EXT},
|
|
{"CMYKA_EXT", CMYKA_EXT},
|
|
*/
|
|
/* EXT_422_pixels
|
|
{"422_EXT", 422_EXT},
|
|
{"422_REV_EXT", 422_REV_EXT},
|
|
{"422_AVERAGE_EXT", 422_AVERAGE_EXT},
|
|
{"422_REV_AVERAGE_EXT", 422_REV_AVERAGE_EXT},
|
|
*/
|
|
/* EXT_abgr
|
|
{"ABGR_EXT", ABGR_EXT},
|
|
*/
|
|
/* EXT_bgra
|
|
{"BGR_EXT", BGR_EXT},
|
|
{"BGRA_EXT", BGRA_EXT},
|
|
*/
|
|
/* ARB_texture_compression
|
|
* only applicable for CompressedTexImage and CompressedTexSubimage
|
|
* which will complicate upload paths. *ponder*
|
|
{"COMPRESSED_ALPHA_ARB", COMPRESSED_ALPHA_ARB},
|
|
{"COMPRESSED_LUMINANCE_ARB", COMPRESSED_LUMINANCE_ARB},
|
|
{"COMPRESSED_LUMINANCE_ALPHA_ARB", COMPRESSED_LUMINANCE_ALPHA_ARB},
|
|
{"COMPRESSED_INTENSITY_ARB", COMPRESSED_INTENSITY_ARB},
|
|
{"COMPRESSED_RGB_ARB", COMPRESSED_RGB_ARB},
|
|
{"COMPRESSED_RGBA_ARB", COMPRESSED_RGBA_ARB},
|
|
*/
|
|
{"NULL", 0}
|
|
};
|
|
|
|
int gl_alpha_format = 4, gl_lightmap_format = 4, gl_solid_format = 3;
|
|
|
|
void
|
|
GL_TextureMode_f (void)
|
|
{
|
|
int i;
|
|
gltexture_t *glt;
|
|
|
|
if (Cmd_Argc () == 1) {
|
|
for (i = 0; i < 6; i++)
|
|
if (gl_filter_min == modes[i].minimize) {
|
|
Con_Printf ("%s\n", modes[i].name);
|
|
return;
|
|
}
|
|
Con_Printf ("current filter is unknown?\n");
|
|
return;
|
|
}
|
|
|
|
for (i = 0; i < 6; i++) {
|
|
if (!strcasecmp (modes[i].name, Cmd_Argv (1)))
|
|
break;
|
|
}
|
|
|
|
if (i == 6) {
|
|
Con_Printf ("bad filter name\n");
|
|
return;
|
|
}
|
|
|
|
gl_filter_min = modes[i].minimize;
|
|
gl_filter_max = modes[i].maximize;
|
|
|
|
// change all the existing mipmap texture objects
|
|
for (i = 0, glt = gltextures; i < numgltextures; i++, glt++) {
|
|
if (glt->mipmap) {
|
|
glBindTexture (GL_TEXTURE_2D, glt->texnum);
|
|
glTexParameterf (GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER,
|
|
gl_filter_min);
|
|
glTexParameterf (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER,
|
|
gl_filter_max);
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
int
|
|
GL_TextureDepth_f (int format)
|
|
{
|
|
int i;
|
|
|
|
for (i = 0; i < 42; i++) {
|
|
if (format == formats[i].format) {
|
|
Con_Printf ("%s\n", formats[i].name);
|
|
return GL_RGBA;
|
|
}
|
|
Con_Printf ("Current texture format is unknown.\n");
|
|
return GL_RGBA;
|
|
}
|
|
|
|
for (i = 0; formats[i].format != 0; i++) {
|
|
if (!strcasecmp (formats[i].name, Cmd_Argv (1)))
|
|
break;
|
|
}
|
|
|
|
if (formats[i].format == 0) {
|
|
Con_Printf ("bad texture format name\n");
|
|
return GL_RGBA;
|
|
}
|
|
|
|
return formats[i].format;
|
|
}
|
|
|
|
|
|
static void
|
|
GL_ResampleTexture (unsigned int *in, int inwidth, int inheight,
|
|
unsigned int *out, int outwidth, int outheight)
|
|
{
|
|
int i, j;
|
|
unsigned int *inrow;
|
|
unsigned int frac, fracstep;
|
|
|
|
if (!outwidth || !outheight)
|
|
return;
|
|
fracstep = inwidth * 0x10000 / outwidth;
|
|
for (i = 0; i < outheight; i++, out += outwidth) {
|
|
inrow = in + inwidth * (i * inheight / outheight);
|
|
frac = fracstep >> 1;
|
|
for (j = 0; j < outwidth; j ++) {
|
|
out[j] = inrow[frac >> 16];
|
|
frac += fracstep;
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
#if defined(GL_SHARED_TEXTURE_PALETTE_EXT) && defined(HAVE_GL_COLOR_INDEX8_EXT)
|
|
static void
|
|
GL_Resample8BitTexture (unsigned char *in, int inwidth, int inheight,
|
|
unsigned char *out, int outwidth, int outheight)
|
|
{
|
|
int i, j;
|
|
unsigned char *inrow;
|
|
unsigned int frac, fracstep;
|
|
|
|
if (!outwidth || !outheight)
|
|
return;
|
|
fracstep = inwidth * 0x10000 / outwidth;
|
|
for (i = 0; i < outheight; i++, out += outwidth) {
|
|
inrow = in + inwidth * (i * inheight / outheight);
|
|
frac = fracstep >> 1;
|
|
for (j = 0; j < outwidth; j ++) {
|
|
out[j] = inrow[frac >> 16];
|
|
frac += fracstep;
|
|
}
|
|
}
|
|
}
|
|
#endif
|
|
|
|
|
|
/*
|
|
GL_MipMap
|
|
|
|
Operates in place, quartering the size of the texture.
|
|
*/
|
|
static void
|
|
GL_MipMap (byte * in, int width, int height)
|
|
{
|
|
int i, j;
|
|
byte *out;
|
|
|
|
width <<= 2;
|
|
height >>= 1;
|
|
out = in;
|
|
|
|
for (i = 0; i < height; i++, in += width) {
|
|
for (j = 0; j < width; j += 8, out += 4, in += 8) {
|
|
out[0] = (in[0] + in[4] + in[width + 0] + in[width + 4]) >> 2;
|
|
out[1] = (in[1] + in[5] + in[width + 1] + in[width + 5]) >> 2;
|
|
out[2] = (in[2] + in[6] + in[width + 2] + in[width + 6]) >> 2;
|
|
out[3] = (in[3] + in[7] + in[width + 3] + in[width + 7]) >> 2;
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
/*
|
|
GL_MipMap8Bit
|
|
|
|
Mipping for 8 bit textures
|
|
*/
|
|
#if defined(GL_SHARED_TEXTURE_PALETTE_EXT) && defined(HAVE_GL_COLOR_INDEX8_EXT)
|
|
static void
|
|
GL_MipMap8Bit (byte * in, int width, int height)
|
|
{
|
|
int i, j;
|
|
byte *out;
|
|
unsigned short r, g, b;
|
|
byte *at1, *at2, *at3, *at4;
|
|
|
|
height >>= 1;
|
|
out = in;
|
|
|
|
for (i = 0; i < height; i++, in += width)
|
|
for (j = 0; j < width; j += 2, out += 1, in += 2) {
|
|
at1 = (byte *) & d_8to24table[in[0]];
|
|
at2 = (byte *) & d_8to24table[in[1]];
|
|
at3 = (byte *) & d_8to24table[in[width + 0]];
|
|
at4 = (byte *) & d_8to24table[in[width + 1]];
|
|
|
|
r = (at1[0] + at2[0] + at3[0] + at4[0]);
|
|
r >>= 5;
|
|
g = (at1[1] + at2[1] + at3[1] + at4[1]);
|
|
g >>= 5;
|
|
b = (at1[2] + at2[2] + at3[2] + at4[2]);
|
|
b >>= 5;
|
|
|
|
out[0] = d_15to8table[(r << 0) + (g << 5) + (b << 10)];
|
|
}
|
|
}
|
|
#endif
|
|
|
|
|
|
static void
|
|
GL_Upload32 (unsigned int *data, int width, int height, qboolean mipmap,
|
|
qboolean alpha)
|
|
{
|
|
unsigned int *scaled;
|
|
int scaled_width, scaled_height, intformat;
|
|
|
|
if (!width || !height)
|
|
return; // Null texture
|
|
|
|
// Snap the height and width to a power of 2.
|
|
for (scaled_width = 1; scaled_width < width; scaled_width <<= 1);
|
|
for (scaled_height = 1; scaled_height < height; scaled_height <<= 1);
|
|
|
|
scaled_width >>= gl_picmip->int_val;
|
|
scaled_height >>= gl_picmip->int_val;
|
|
|
|
scaled_width = min (scaled_width, gl_max_size->int_val);
|
|
scaled_height = min (scaled_height, gl_max_size->int_val);
|
|
|
|
if (!(scaled = malloc (scaled_width * scaled_height * sizeof (GLuint))))
|
|
Sys_Error ("GL_LoadTexture: too big");
|
|
|
|
intformat = alpha ? gl_alpha_format : gl_solid_format;
|
|
|
|
// If the real width/height and the 'scaled' width/height then we
|
|
// rescale it.
|
|
|
|
if (scaled_width == width && scaled_height == height) {
|
|
memcpy (scaled, data, width * height * sizeof (GLuint));
|
|
} else {
|
|
GL_ResampleTexture (data, width, height, scaled, scaled_width,
|
|
scaled_height);
|
|
}
|
|
|
|
glTexImage2D (GL_TEXTURE_2D, 0, intformat, scaled_width, scaled_height, 0,
|
|
GL_RGBA, GL_UNSIGNED_BYTE, scaled);
|
|
|
|
if (mipmap) {
|
|
int miplevel = 0;
|
|
|
|
while (scaled_width > 1 || scaled_height > 1) {
|
|
GL_MipMap ((byte *) scaled, scaled_width, scaled_height);
|
|
scaled_width >>= 1;
|
|
scaled_height >>= 1;
|
|
scaled_width = max (scaled_width, 1);
|
|
scaled_height = max (scaled_height, 1);
|
|
miplevel++;
|
|
glTexImage2D (GL_TEXTURE_2D, miplevel, intformat, scaled_width,
|
|
scaled_height, 0, GL_RGBA, GL_UNSIGNED_BYTE, scaled);
|
|
}
|
|
}
|
|
|
|
if (mipmap) {
|
|
glTexParameterf (GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, gl_filter_min);
|
|
glTexParameterf (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, gl_filter_max);
|
|
} else {
|
|
glTexParameterf (GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, gl_filter_max);
|
|
if (gl_picmip->int_val)
|
|
glTexParameterf (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
|
|
else
|
|
glTexParameterf (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, gl_filter_max);
|
|
}
|
|
|
|
free (scaled);
|
|
}
|
|
|
|
|
|
|
|
/*
|
|
GL_Upload8_EXT
|
|
|
|
If we have shared or global palettes, upload an 8-bit texture.
|
|
If we don't, this function does nothing.
|
|
*/
|
|
void
|
|
GL_Upload8_EXT (byte * data, int width, int height, qboolean mipmap,
|
|
qboolean alpha)
|
|
{
|
|
#if defined(GL_SHARED_TEXTURE_PALETTE_EXT) && defined(HAVE_GL_COLOR_INDEX8_EXT)
|
|
byte *scaled;
|
|
int scaled_width, scaled_height;
|
|
|
|
// Snap the height and width to a power of 2.
|
|
for (scaled_width = 1; scaled_width < width; scaled_width <<= 1);
|
|
for (scaled_height = 1; scaled_height < height; scaled_height <<= 1);
|
|
|
|
scaled_width >>= gl_picmip->int_val;
|
|
scaled_height >>= gl_picmip->int_val;
|
|
|
|
scaled_width = min (scaled_width, gl_max_size->int_val);
|
|
scaled_height = min (scaled_height, gl_max_size->int_val);
|
|
|
|
if (!(scaled = malloc (scaled_width * scaled_height)))
|
|
Sys_Error ("GL_LoadTexture: too big");
|
|
|
|
// If the real width/height and the 'scaled' width/height then we
|
|
// rescale it.
|
|
if (scaled_width == width && scaled_height == height) {
|
|
memcpy (scaled, data, width * height);
|
|
} else {
|
|
GL_Resample8BitTexture (data, width, height, scaled, scaled_width,
|
|
scaled_height);
|
|
}
|
|
glTexImage2D (GL_TEXTURE_2D, 0, GL_COLOR_INDEX8_EXT, scaled_width,
|
|
scaled_height, 0, GL_COLOR_INDEX, GL_UNSIGNED_BYTE, scaled);
|
|
|
|
if (mipmap) {
|
|
int miplevel;
|
|
|
|
miplevel = 0;
|
|
while (scaled_width > 1 || scaled_height > 1) {
|
|
GL_MipMap8Bit ((byte *) scaled, scaled_width, scaled_height);
|
|
scaled_width >>= 1;
|
|
scaled_height >>= 1;
|
|
scaled_width = max (scaled_width, 1);
|
|
scaled_height = max (scaled_height, 1);
|
|
miplevel++;
|
|
glTexImage2D (GL_TEXTURE_2D, miplevel, GL_COLOR_INDEX8_EXT,
|
|
scaled_width, scaled_height, 0, GL_COLOR_INDEX,
|
|
GL_UNSIGNED_BYTE, scaled);
|
|
}
|
|
}
|
|
|
|
if (mipmap) {
|
|
glTexParameterf (GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, gl_filter_min);
|
|
glTexParameterf (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, gl_filter_max);
|
|
} else {
|
|
glTexParameterf (GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, gl_filter_max);
|
|
if (gl_picmip->int_val)
|
|
glTexParameterf (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
|
|
else
|
|
glTexParameterf (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, gl_filter_max);
|
|
}
|
|
|
|
free (scaled);
|
|
#endif
|
|
}
|
|
|
|
|
|
extern qboolean VID_Is8bit (void);
|
|
|
|
void
|
|
GL_Upload8 (byte * data, int width, int height, qboolean mipmap, qboolean alpha)
|
|
{
|
|
unsigned int *trans = NULL;
|
|
int i, s, p;
|
|
|
|
s = width * height;
|
|
trans = malloc (s * sizeof (unsigned int));
|
|
|
|
// if there are no transparent pixels, make it a 3 component
|
|
// texture even if it was specified as otherwise
|
|
if (alpha) {
|
|
alpha = false;
|
|
for (i = 0; i < s; i++) {
|
|
p = data[i];
|
|
if (p == 255)
|
|
alpha = true;
|
|
trans[i] = d_8to24table[p];
|
|
}
|
|
} else {
|
|
if (s & 3)
|
|
Sys_Error ("GL_Upload8: width*height divisible by 3");
|
|
for (i = 0; i < s; i += 4) {
|
|
trans[i] = d_8to24table[data[i]];
|
|
trans[i + 1] = d_8to24table[data[i + 1]];
|
|
trans[i + 2] = d_8to24table[data[i + 2]];
|
|
trans[i + 3] = d_8to24table[data[i + 3]];
|
|
}
|
|
}
|
|
|
|
#if defined(GL_SHARED_TEXTURE_PALETTE_EXT) && defined(HAVE_GL_COLOR_INDEX8_EXT)
|
|
if (VID_Is8bit () && !alpha) {
|
|
GL_Upload8_EXT (data, width, height, mipmap, alpha);
|
|
} else {
|
|
#else
|
|
{
|
|
#endif
|
|
GL_Upload32 (trans, width, height, mipmap, alpha);
|
|
}
|
|
|
|
free (trans);
|
|
}
|
|
|
|
|
|
int
|
|
GL_LoadTexture (char *identifier, int width, int height, byte * data,
|
|
qboolean mipmap, qboolean alpha, int bytesperpixel)
|
|
{
|
|
gltexture_t *glt;
|
|
int i, crc;
|
|
|
|
// LordHavoc: now just using a standard CRC for texture validation
|
|
crc = CRC_Block (data, width * height * bytesperpixel);
|
|
|
|
// see if the texture is already present
|
|
if (identifier[0]) {
|
|
for (i = 0, glt = gltextures; i < numgltextures; i++, glt++) {
|
|
if (strequal (identifier, glt->identifier)) {
|
|
if (crc != glt->crc
|
|
|| width != glt->width
|
|
|| height != glt->height
|
|
|| bytesperpixel != glt->bytesperpixel) goto SetupTexture;
|
|
else
|
|
return gltextures[i].texnum;
|
|
}
|
|
}
|
|
}
|
|
|
|
if (numgltextures == MAX_GLTEXTURES)
|
|
Sys_Error ("numgltextures == MAX_GLTEXTURES");
|
|
|
|
glt = &gltextures[numgltextures];
|
|
numgltextures++;
|
|
|
|
strncpy (glt->identifier, identifier, sizeof (glt->identifier) - 1);
|
|
glt->identifier[sizeof (glt->identifier) - 1] = '\0';
|
|
|
|
glt->texnum = texture_extension_number;
|
|
texture_extension_number++;
|
|
|
|
SetupTexture:
|
|
glt->crc = crc;
|
|
glt->width = width;
|
|
glt->height = height;
|
|
glt->bytesperpixel = bytesperpixel;
|
|
glt->mipmap = mipmap;
|
|
|
|
glBindTexture (GL_TEXTURE_2D, glt->texnum);
|
|
|
|
switch (glt->bytesperpixel) {
|
|
case 1:
|
|
GL_Upload8 (data, width, height, mipmap, alpha);
|
|
break;
|
|
case 4:
|
|
GL_Upload32 ((GLuint *) data, width, height, mipmap, alpha);
|
|
break;
|
|
default:
|
|
Sys_Error ("SetupTexture: unknown bytesperpixel %i",
|
|
glt->bytesperpixel);
|
|
}
|
|
|
|
return glt->texnum;
|
|
}
|