quakeforge/tools/qfbsp/source/tjunc.c

470 lines
9.7 KiB
C

/*
Copyright (C) 1996-1997 Id Software, Inc.
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
See file, 'COPYING', for details.
*/
// tjunc.c
#ifdef HAVE_CONFIG_H
# include "config.h"
#endif
#ifdef HAVE_STRING_H
# include "string.h"
#endif
#include "QF/sys.h"
#include "bsp5.h"
typedef struct wvert_s {
vec_t t;
struct wvert_s *prev, *next;
} wvert_t;
typedef struct wedge_s {
struct wedge_s *next;
vec3_t dir;
vec3_t origin;
wvert_t head;
} wedge_t;
int numwedges, numwverts;
int tjuncs;
int tjuncfaces;
#define MAXWVERTS 0x20000
#define MAXWEDGES 0x10000
wvert_t wverts[MAXWVERTS];
wedge_t wedges[MAXWEDGES];
void
PrintFace (face_t *f)
{
int i;
for (i = 0; i < f->numpoints; i++)
printf ("(%5.2f, %5.2f, %5.2f)\n", f->pts[i][0], f->pts[i][1],
f->pts[i][2]);
}
//============================================================================
#define NUM_HASH 1024
wedge_t *wedge_hash[NUM_HASH];
static vec3_t hash_min, hash_scale;
static void
InitHash (vec3_t mins, vec3_t maxs)
{
int newsize[2];
vec3_t size;
vec_t volume;
vec_t scale;
VectorCopy (mins, hash_min);
VectorSubtract (maxs, mins, size);
memset (wedge_hash, 0, sizeof (wedge_hash));
volume = size[0] * size[1];
scale = sqrt (volume / NUM_HASH);
newsize[0] = size[0] / scale;
newsize[1] = size[1] / scale;
hash_scale[0] = newsize[0] / size[0];
hash_scale[1] = newsize[1] / size[1];
hash_scale[2] = newsize[1];
}
static unsigned
HashVec (vec3_t vec)
{
unsigned h;
h = hash_scale[0] * (vec[0] - hash_min[0]) * hash_scale[2]
+ hash_scale[1] * (vec[1] - hash_min[1]);
if (h >= NUM_HASH)
return NUM_HASH - 1;
return h;
}
//============================================================================
void
CanonicalVector (vec3_t vec)
{
VectorNormalize (vec);
if (vec[0] > EQUAL_EPSILON)
return;
else if (vec[0] < -EQUAL_EPSILON) {
VectorSubtract (vec3_origin, vec, vec);
return;
} else
vec[0] = 0;
if (vec[1] > EQUAL_EPSILON)
return;
else if (vec[1] < -EQUAL_EPSILON) {
VectorSubtract (vec3_origin, vec, vec);
return;
} else
vec[1] = 0;
if (vec[2] > EQUAL_EPSILON)
return;
else if (vec[2] < -EQUAL_EPSILON) {
VectorSubtract (vec3_origin, vec, vec);
return;
} else
vec[2] = 0;
Sys_Error ("CanonicalVector: degenerate");
}
wedge_t *
FindEdge (vec3_t p1, vec3_t p2, vec_t *t1, vec_t *t2)
{
int h;
vec3_t dir, origin;
vec_t temp;
wedge_t *w;
VectorSubtract (p2, p1, dir);
CanonicalVector (dir);
*t1 = DotProduct (p1, dir);
*t2 = DotProduct (p2, dir);
VectorMA (p1, -*t1, dir, origin);
if (*t1 > *t2) {
temp = *t1;
*t1 = *t2;
*t2 = temp;
}
h = HashVec (origin);
for (w = wedge_hash[h]; w; w = w->next) {
temp = w->origin[0] - origin[0];
if (temp < -EQUAL_EPSILON || temp > EQUAL_EPSILON)
continue;
temp = w->origin[1] - origin[1];
if (temp < -EQUAL_EPSILON || temp > EQUAL_EPSILON)
continue;
temp = w->origin[2] - origin[2];
if (temp < -EQUAL_EPSILON || temp > EQUAL_EPSILON)
continue;
temp = w->dir[0] - dir[0];
if (temp < -EQUAL_EPSILON || temp > EQUAL_EPSILON)
continue;
temp = w->dir[1] - dir[1];
if (temp < -EQUAL_EPSILON || temp > EQUAL_EPSILON)
continue;
temp = w->dir[2] - dir[2];
if (temp < -EQUAL_EPSILON || temp > EQUAL_EPSILON)
continue;
return w;
}
if (numwedges == MAXWEDGES)
Sys_Error ("FindEdge: numwedges == MAXWEDGES");
w = &wedges[numwedges];
numwedges++;
w->next = wedge_hash[h];
wedge_hash[h] = w;
VectorCopy (origin, w->origin);
VectorCopy (dir, w->dir);
w->head.next = w->head.prev = &w->head;
w->head.t = 99999;
return w;
}
#define T_EPSILON 0.01
void
AddVert (wedge_t *w, vec_t t)
{
wvert_t *v, *newv;
v = w->head.next;
do {
if (fabs (v->t - t) < T_EPSILON)
return;
if (v->t > t)
break;
v = v->next;
} while (1);
// insert a new wvert before v
if (numwverts == MAXWVERTS)
Sys_Error ("AddVert: numwverts == MAXWVERTS");
newv = &wverts[numwverts];
numwverts++;
newv->t = t;
newv->next = v;
newv->prev = v->prev;
v->prev->next = newv;
v->prev = newv;
}
void
AddEdge (vec3_t p1, vec3_t p2)
{
wedge_t *w;
vec_t t1, t2;
w = FindEdge (p1, p2, &t1, &t2);
AddVert (w, t1);
AddVert (w, t2);
}
void
AddFaceEdges (face_t *f)
{
int i, j;
for (i = 0; i < f->numpoints; i++) {
j = (i + 1) % f->numpoints;
AddEdge (f->pts[i], f->pts[j]);
}
}
//============================================================================
// a specially allocated face that can hold hundreds of edges if needed
byte superfacebuf[8192];
face_t *superface = (face_t *) superfacebuf;
void FixFaceEdges (face_t * f);
face_t *newlist;
void
SplitFaceForTjunc (face_t *f, face_t *original)
{
face_t *new, *chain;
int firstcorner, lastcorner, i;
vec3_t dir, test;
vec_t v;
chain = NULL;
do {
if (f->numpoints <= MAXPOINTS) { // the face is now small enough
// without more cutting
// so copy it back to the original
*original = *f;
original->original = chain;
original->next = newlist;
newlist = original;
return;
}
tjuncfaces++;
restart:
// find the last corner
VectorSubtract (f->pts[f->numpoints - 1], f->pts[0], dir);
VectorNormalize (dir);
for (lastcorner = f->numpoints - 1; lastcorner > 0; lastcorner--) {
VectorSubtract (f->pts[lastcorner - 1], f->pts[lastcorner], test);
VectorNormalize (test);
v = DotProduct (test, dir);
if (v < 0.9999 || v > 1.00001)
break;
}
// find the first corner
VectorSubtract (f->pts[1], f->pts[0], dir);
VectorNormalize (dir);
for (firstcorner = 1; firstcorner < f->numpoints - 1; firstcorner++) {
VectorSubtract (f->pts[firstcorner + 1], f->pts[firstcorner],
test);
VectorNormalize (test);
v = DotProduct (test, dir);
if (v < 0.9999 || v > 1.00001)
break;
}
if (firstcorner + 2 >= MAXPOINTS) {
// rotate the point winding
VectorCopy (f->pts[0], test);
for (i = 1; i < f->numpoints; i++)
VectorCopy (f->pts[i], f->pts[i - 1]);
VectorCopy (test, f->pts[f->numpoints - 1]);
goto restart;
}
// cut off as big a piece as possible, less than MAXPOINTS, and not
// past lastcorner
new = NewFaceFromFace (f);
if (f->original)
Sys_Error ("SplitFaceForTjunc: f->original");
new->original = chain;
chain = new;
new->next = newlist;
newlist = new;
if (f->numpoints - firstcorner <= MAXPOINTS)
new->numpoints = firstcorner + 2;
else if (lastcorner + 2 < MAXPOINTS &&
f->numpoints - lastcorner <= MAXPOINTS)
new->numpoints = lastcorner + 2;
else
new->numpoints = MAXPOINTS;
for (i = 0; i < new->numpoints; i++)
VectorCopy (f->pts[i], new->pts[i]);
for (i = new->numpoints - 1; i < f->numpoints; i++)
VectorCopy (f->pts[i], f->pts[i - (new->numpoints - 2)]);
f->numpoints -= (new->numpoints - 2);
} while (1);
}
void
FixFaceEdges (face_t *f)
{
int i, j, k;
vec_t t1, t2;
wedge_t *w;
wvert_t *v;
*superface = *f;
restart:
for (i = 0; i < superface->numpoints; i++) {
j = (i + 1) % superface->numpoints;
w = FindEdge (superface->pts[i], superface->pts[j], &t1, &t2);
for (v = w->head.next; v->t < t1 + T_EPSILON; v = v->next) {
}
if (v->t < t2 - T_EPSILON) {
tjuncs++;
// insert a new vertex here
for (k = superface->numpoints; k > j; k--) {
VectorCopy (superface->pts[k - 1], superface->pts[k]);
}
VectorMA (w->origin, v->t, w->dir, superface->pts[j]);
superface->numpoints++;
goto restart;
}
}
if (superface->numpoints <= MAXPOINTS) {
*f = *superface;
f->next = newlist;
newlist = f;
return;
}
// the face needs to be split into multiple faces because of too many edges
SplitFaceForTjunc (superface, f);
}
//============================================================================
void
tjunc_find_r (node_t *node)
{
face_t *f;
if (node->planenum == PLANENUM_LEAF)
return;
for (f = node->faces; f; f = f->next)
AddFaceEdges (f);
tjunc_find_r (node->children[0]);
tjunc_find_r (node->children[1]);
}
void
tjunc_fix_r (node_t *node)
{
face_t *next, *f;
if (node->planenum == PLANENUM_LEAF)
return;
newlist = NULL;
for (f = node->faces; f; f = next) {
next = f->next;
FixFaceEdges (f);
}
node->faces = newlist;
tjunc_fix_r (node->children[0]);
tjunc_fix_r (node->children[1]);
}
void
tjunc (node_t *headnode)
{
int i;
vec3_t maxs, mins;
qprintf ("---- tjunc ----\n");
if (notjunc)
return;
// identify all points on common edges
// origin points won't allways be inside the map, so extend the hash area
for (i = 0; i < 3; i++) {
if (fabs (brushset->maxs[i]) > fabs (brushset->mins[i]))
maxs[i] = fabs (brushset->maxs[i]);
else
maxs[i] = fabs (brushset->mins[i]);
}
VectorSubtract (vec3_origin, maxs, mins);
InitHash (mins, maxs);
numwedges = numwverts = 0;
tjunc_find_r (headnode);
qprintf ("%i world edges %i edge points\n", numwedges, numwverts);
// add extra vertexes on edges where needed
tjuncs = tjuncfaces = 0;
tjunc_fix_r (headnode);
qprintf ("%i edges added by tjunctions\n", tjuncs);
qprintf ("%i faces added by tjunctions\n", tjuncfaces);
}