quakeforge/ruamoko/cl_menu/client_menu.qc
Brian Koropoff 3b703db4d4 Added the beginnings of an interface between Ruamoko and GIB. Although the
API is by no means finalized, it's now possible to write GIB builtins in
Ruamoko that can take arguments and return values to GIB.
2003-04-13 20:43:52 +00:00

514 lines
11 KiB
C++

#include "menu.h"
#include "file.h"
#include "cmd.h"
#include "gib.h"
#include "draw.h"
#include "key.h"
#include "InputLine.h"
#include "Rect.h"
#include "string.h"
#include "math.h"
#include "cbuf.h"
#include "options.h"
#include "servlist.h"
#include "system.h"
#include "debug.h"
#include "client_menu.h"
//FIXME shouldn't need these
entity self;
.float nextthink;
.float frame;
.void () think;
string [6] dot_name = {
"gfx/menudot1.lmp",
"gfx/menudot2.lmp",
"gfx/menudot3.lmp",
"gfx/menudot4.lmp",
"gfx/menudot5.lmp",
"gfx/menudot6.lmp",
};
void (integer x, integer y) spinner =
{
local integer i = (integer) (time * 10) % 6;
local qpic_t p = Draw_CachePic (dot_name[i], 1);
Draw_Pic (x, y, p);
};
integer do_single_player;
string [32] quitMessage = {
/* .........1.........2.... */
" Are you gonna quit ",
" this game just like ",
" everything else? ",
" ",
" Milord, methinks that ",
" thou art a lowly ",
" quitter. Is this true? ",
" ",
" Do I need to bust your ",
" face open for trying ",
" to quit? ",
" ",
" Man, I oughta smack you",
" for trying to quit! ",
" Press Y to get ",
" smacked out. ",
" Press Y to quit like a ",
" big loser in life. ",
" Press N to stay proud ",
" and successful! ",
" If you press Y to ",
" quit, I will summon ",
" Satan all over your ",
" hard drive! ",
" Um, Asmodeus dislikes ",
" his children trying to ",
" quit. Press Y to return",
" to your Tinkertoys. ",
" If you quit now, I'll ",
" throw a blanket-party ",
" for you next time! ",
" "
};
integer quit_index;
// ********* LOAD / SAVE
#define MAX_SAVEGAMES 12
string [MAX_SAVEGAMES] filenames;
integer [MAX_SAVEGAMES] loadable;
integer load_cursor;
integer save_cursor;
void () scan_saves =
{
local integer i;
local QFile f;
for (i = 0; i < MAX_SAVEGAMES; i++) {
loadable[i] = 0;
filenames[i] = "--- UNUSED SLOT ---";
f = File_Open (sprintf ("s%i.sav", i), "rz");
if (!f)
continue;
Qgetline (f);
filenames[i] = Qgetline (f);
loadable[i] = 1;
Qclose (f);
}
};
integer (string text, integer key) load_f =
{
scan_saves ();
Menu_SelectMenu ("load");
return 0;
};
integer (string text, integer key) save_f =
{
scan_saves ();
Menu_SelectMenu ("save");
return 0;
};
void () load_save_f =
{
scan_saves ();
if (Cmd_Argv (0) == "menu_load")
Menu_SelectMenu ("load");
else
Menu_SelectMenu ("save");
};
integer () load_draw =
{
local integer i;
Draw_CenterPic (160, 4, Draw_CachePic ("gfx/p_load.lmp", 1));
for (i=0 ; i< MAX_SAVEGAMES; i++)
Draw_String (16, 32 + 8 * i, filenames[i]);
Draw_Character (8, 32 + load_cursor * 8, 12 + (integer) (time * 4) & 1);
return 1;
};
integer () save_draw =
{
local integer i;
Draw_CenterPic (160, 4, Draw_CachePic ("gfx/p_save.lmp", 1));
for (i=0 ; i< MAX_SAVEGAMES; i++)
Draw_String (16, 32 + 8 * i, filenames[i]);
Draw_Character (8, 32 + save_cursor * 8, 12 + (integer) (time * 4) & 1);
return 1;
};
integer (integer key, integer unicode, integer down) load_keyevent =
{
switch (key) {
case QFK_DOWN:
case QFM_WHEEL_DOWN:
load_cursor++;
load_cursor %= MAX_SAVEGAMES;
return 1;
case QFK_UP:
case QFM_WHEEL_UP:
load_cursor += MAX_SAVEGAMES - 1;
load_cursor %= MAX_SAVEGAMES;
return 1;
case QFK_RETURN:
case QFM_BUTTON1:
if (loadable[load_cursor]) {
Menu_SelectMenu (NIL);
Cbuf_AddText (sprintf ("load s%i.sav\n", load_cursor));
}
return 1;
}
return 0;
};
integer (integer key, integer unicode, integer down) save_keyevent =
{
switch (key) {
case QFK_DOWN:
case QFM_WHEEL_DOWN:
save_cursor++;
save_cursor %= MAX_SAVEGAMES;
return 1;
case QFK_UP:
case QFM_WHEEL_UP:
save_cursor += MAX_SAVEGAMES - 1;
save_cursor %= MAX_SAVEGAMES;
return 1;
case QFK_RETURN:
case QFM_BUTTON1:
Menu_SelectMenu (NIL);
Cbuf_AddText (sprintf ("save s%i.sav\n", save_cursor));
return 1;
}
return 0;
};
void () load_menu =
{
Menu_Begin (0, 0, "load");
Menu_FadeScreen (1);
Menu_KeyEvent (load_keyevent);
Menu_Draw (load_draw);
Menu_End ();
Cmd_AddCommand ("menu_load", load_save_f);
};
void () save_menu =
{
Menu_Begin (0, 0, "save");
Menu_FadeScreen (1);
Menu_KeyEvent (save_keyevent);
Menu_Draw (save_draw);
Menu_End ();
Cmd_AddCommand ("menu_save", load_save_f);
};
// ********* QUIT
integer () quit =
{
Menu_SelectMenu ("quit");
quit_index = (integer) (random () * 8);
quit_index &= 7;
return 0;
};
integer (string text, integer key) quit_f =
{
quit ();
return 0;
};
integer (integer key, integer unicode, integer down) quit_keyevent =
{
if (key == 'y') {
Menu_Quit ();
return 1;
}
if (key == 'n') {
Menu_SelectMenu (NIL);
return 1;
}
return 0;
};
integer () quit_draw =
{
text_box (56, 76, 24, 4);
Draw_String (64, 84, quitMessage[quit_index * 4 + 0]);
Draw_String (64, 92, quitMessage[quit_index * 4 + 1]);
Draw_String (64, 100, quitMessage[quit_index * 4 + 2]);
Draw_String (64, 108, quitMessage[quit_index * 4 + 3]);
return 1;
};
void () quit_menu =
{
Menu_Begin (0, 0, "quit");
Menu_FadeScreen (1);
Menu_KeyEvent (quit_keyevent);
Menu_Draw (quit_draw);
Menu_End ();
};
integer (string text, integer key) sp_start =
{
Menu_SelectMenu (NIL);
Cbuf_AddText ("disconnect\n");
Cbuf_AddText ("maxplayers 1\n");
Cbuf_AddText ("coop 0\n");
Cbuf_AddText ("deathmatch 0\n");
Cbuf_AddText ("teamplay 0\n");
Cbuf_AddText ("listen 0\n");
Cbuf_AddText ("noexit 0\n");
Cbuf_AddText ("samelevel 0\n");
Cbuf_AddText ("map start\n");
return 0;
};
void () single_player_menu =
{
Menu_Begin (54, 32, "");
Menu_FadeScreen (1);
Menu_Pic (16, 4, "gfx/qplaque.lmp");
Menu_CenterPic (160, 4, "gfx/ttl_sgl.lmp");
Menu_Pic (72, 32, "gfx/sp_menu.lmp");
Menu_Cursor (spinner);
Menu_Item (54, 32, "", sp_start, 0);
Menu_Item (54, 52, "", load_f, 0);
Menu_Item (54, 72, "", save_f, 0);
Menu_End ();
};
// ********* MULTIPLAYER
integer JoiningGame;
integer lanConfig_cursor;
string my_tcpip_address;
string lanConfig_portname;
string lanConfig_joinname;
#define NUM_LANCONFIG_CMDS 3
integer [NUM_LANCONFIG_CMDS] lanConfig_cursor_table = { 72, 92, 124 };
InputLine lanConfig_port_il;
InputLine lanConfig_join_il;
InputLine input_active;
integer () join_draw =
{
local integer f = (320 - 26 * 8) / 2;
text_box (f, 134, 24, 4);
Draw_String (f, 142, " Commonly used to play ");
Draw_String (f, 150, " over the Internet, but ");
Draw_String (f, 158, " also used on a Local ");
Draw_String (f, 166, " Area Network. ");
return 0;
};
integer () lanconfig_draw =
{
local integer basex = 54;
local string startJoin = JoiningGame ? "Join Game" : "New Game";
local string protocol = "UDP";
Draw_String (basex, 32, sprintf ("%s - %s", startJoin, protocol));
basex += 8;
Draw_String (basex, 52, "Address:");
Draw_String (basex + 9 * 8, 52, "127.0.0.1");
Draw_String (basex, lanConfig_cursor_table[0], "Port");
text_box (basex + 8 * 8, lanConfig_cursor_table[0] - 8, 6, 1);
[lanConfig_port_il draw:lanConfig_cursor == 0 && input_active];
Draw_String (basex + 9 * 8, lanConfig_cursor_table[0], lanConfig_portname);
if (JoiningGame) {
Draw_String (basex, lanConfig_cursor_table[1], "Search for local "
"games...");
Draw_String (basex, 108, "Join game at:");
text_box (basex + 8, lanConfig_cursor_table[2] - 8, 22, 1);
[lanConfig_join_il draw:lanConfig_cursor == 2 && input_active];
Draw_String (basex + 16, lanConfig_cursor_table[2],
lanConfig_joinname);
} else {
text_box (basex, lanConfig_cursor_table[1] - 8, 2, 1);
Draw_String (basex + 8, lanConfig_cursor_table[1], "OK");
}
if (!input_active)
Draw_Character (basex - 8, lanConfig_cursor_table[lanConfig_cursor],
12 + (integer) (time * 4) & 1);
return 0;
};
integer (integer key, integer unicode, integer down) lanconfig_keyevent =
{
if (input_active)
[input_active processInput:(key >= 256 ? key : unicode)];
switch (key) {
case QFK_DOWN:
case QFM_WHEEL_DOWN:
if (!input_active) {
lanConfig_cursor ++;
lanConfig_cursor %= NUM_LANCONFIG_CMDS;
}
break;
case QFK_UP:
case QFM_WHEEL_UP:
if (!input_active) {
lanConfig_cursor += NUM_LANCONFIG_CMDS - 1;
lanConfig_cursor %= NUM_LANCONFIG_CMDS;
}
break;
case QFK_RETURN:
if (input_active) {
input_active = NIL;
} else {
if (lanConfig_cursor == 0) {
input_active = lanConfig_port_il;
} else if (JoiningGame) {
if (lanConfig_cursor == 2) {
input_active = lanConfig_join_il;
}
}
}
break;
}
return 1;
};
void () lanconfig_menu =
{
Menu_Begin (54, 92, "");
Menu_FadeScreen (1);
Menu_Pic (16, 4, "gfx/qplaque.lmp");
Menu_CenterPic (160, 4, "gfx/p_multi.lmp");
Menu_Draw (lanconfig_draw);
Menu_KeyEvent (lanconfig_keyevent);
Menu_End ();
};
void () join_menu =
{
Menu_Begin (54, 32, "");
Menu_FadeScreen (1);
Menu_Pic (16, 4, "gfx/qplaque.lmp");
Menu_CenterPic (160, 4, "gfx/p_multi.lmp");
Menu_Pic (72, 32, "gfx/dim_modm.lmp");
Menu_Pic (72, 51, "gfx/dim_drct.lmp");
Menu_Pic (72, 70, "gfx/dim_ipx.lmp");
Menu_Pic (72, 89, "gfx/netmen4.lmp");
lanconfig_menu ();
Menu_Draw (join_draw);
Menu_Cursor (spinner);
Menu_End ();
};
integer (integer key, integer unicode, integer down) multi_player_keyevent =
{
if (key == QFK_RETURN) {
JoiningGame = (Menu_GetIndex () == 0);
}
return 0;
};
void () multi_player_menu =
{
Menu_Begin (54, 52, "");
Menu_FadeScreen (1);
Menu_Pic (16, 4, "gfx/qplaque.lmp");
Menu_CenterPic (160, 4, "gfx/p_multi.lmp");
Menu_Pic (72, 32, "gfx/mp_menu.lmp");
Menu_KeyEvent (multi_player_keyevent);
join_menu ();
if (do_single_player)
Menu_Item (54, 52, "", quit_f, 0);
Menu_Item (54, 72, "", quit_f, 0);
Menu_Cursor (spinner);
Menu_End ();
};
void () help_menu =
{
Menu_Item (54, 92, "", quit_f, 0);
};
void () main_menu =
{
Menu_Begin (0, 0, "main");
Menu_FadeScreen (1);
Menu_Pic (16, 4, "gfx/qplaque.lmp");
Menu_CenterPic (160, 4, "gfx/ttl_main.lmp");
if (do_single_player)
Menu_Pic (71,32, "gfx/mainmenu.lmp");
else
Menu_SubPic (71,52, "gfx/mainmenu.lmp", 0, 20, 240, 92);
Menu_Cursor (spinner);
if (do_single_player)
single_player_menu ();
switch (gametype ()) {
case "netquake":
multi_player_menu ();
break;
case "quakeworld":
server_list_menu ();
break;
default:
break;
}
MENU_options ();
help_menu ();
Menu_Item (54, 112, "", quit_f, 0);
Menu_End ();
};
void (integer argc, string [] argv) gib_hello_world =
{
GIB_Return ("Hello, world!");
};
void () gib_menu =
{
GIB_Builtin_Add ("Ruamoko::helloWorld", gib_hello_world);
};
void () menu_init =
{
lanConfig_port_il = [[InputLine alloc] initWithBounds:[[Rect alloc] initWithComponents:126 :lanConfig_cursor_table[0] :8 :4] promptCharacter:' '];
[lanConfig_port_il setWidth:10];
lanConfig_join_il = [[InputLine alloc] initWithBounds:[[Rect alloc] initWithComponents:70 :lanConfig_cursor_table[2] :24 :4] promptCharacter:' '];
[lanConfig_join_il setWidth:26];
switch (gametype ()) {
case "netquake":
do_single_player = 1;
break;
case "quakeworld":
do_single_player = 0;
break;
default:
break;
}
main_menu ();
quit_menu ();
load_menu ();
save_menu ();
gib_menu ();
Menu_TopMenu ("main");
Menu_SetQuit (quit);
};