quakeforge/libs/ecs/entity.c
Bill Currie 8efe8e63d3 [ecs] Plug a bunch of memory leaks
The hierarchy leak was particularly troublesome to fix, but now the
hierarchies get updated (and freed) automatically just by removing the
hierarchy reference component from the entity. I suspect there will be
issues with entities that are on multiple hierarchies, but I'll sort
that out later.
2023-03-05 22:03:01 +09:00

148 lines
4.3 KiB
C

/*
entity.c
ECS entity management
Copyright (C) 2022 Bill Currke
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to:
Free Software Foundation, Inc.
59 Temple Place - Suite 330
Boston, MA 02111-1307, USA
*/
#ifdef HAVE_CONFIG_H
# include "config.h"
#endif
#include "QF/heapsort.h"
#include "QF/sys.h"
#define IMPLEMENT_ECS_ENTITY_Funcs
#include "QF/ecs.h"
#include "compat.h"
static void swap_inds (uint32_t *a, uint32_t *b)
{
uint32_t t = *a;
*a = *b;
*b = t;
}
VISIBLE void *
Ent_AddComponent (uint32_t ent, uint32_t comp, ecs_registry_t *registry)
{
ecs_pool_t *pool = &registry->comp_pools[comp];
ecs_subpool_t *subpool = &registry->subpools[comp];
component_t *c = &registry->components.a[comp];
uint32_t id = Ent_Index (ent);
uint32_t ind = pool->sparse[id];
if (ind >= pool->count || pool->dense[ind] != ent) {
if (pool->count == pool->max_count) {
pool->max_count += COMP_GROW;
pool->dense = realloc (pool->dense,
pool->max_count * sizeof (uint32_t));
Component_ResizeArray (c, &pool->data, pool->max_count);
}
uint32_t ind = pool->count++;
pool->sparse[id] = ind;
pool->dense[ind] = ent;
uint32_t rind = subpool->num_ranges - subpool->available;
if (rind && c->rangeid) {
uint32_t rangeid = c->rangeid (registry, ent, comp);
uint32_t rangeind = subpool->sorted[Ent_Index (rangeid)];
while (rind-- > rangeind) {
if (subpool->ranges[rind] == ind) {
subpool->ranges[rind]++;
continue;
}
uint32_t end = subpool->ranges[rind]++;
Component_MoveElements (c, pool->data, ind, end, 1);
swap_inds (&pool->sparse[Ent_Index (pool->dense[end])],
&pool->sparse[Ent_Index (pool->dense[ind])]);
swap_inds (&pool->dense[ind], &pool->dense[end]);
ind = end;
}
}
}
return Ent_GetComponent (ent, comp, registry);
}
static int
range_cmp (const void *_key, const void *_range, void *_subpool)
{
const uint32_t *key = _key;
const uint32_t *range = _range;
ecs_subpool_t *subpool = _subpool;
// range is the first index for the next subpool range
if (*key >= *range) {
return 1;
}
if (range - subpool->ranges > 0) {
return *key >= range[-1] ? 0 : -1;
}
return 0;
}
static uint32_t *
find_range (ecs_subpool_t *subpool, uint32_t ind)
{
return bsearch_r (&ind, subpool->ranges,
subpool->num_ranges - subpool->available,
sizeof (uint32_t), range_cmp, subpool);
}
VISIBLE void
Ent_RemoveComponent (uint32_t ent, uint32_t comp, ecs_registry_t *registry)
{
uint32_t id = Ent_Index (ent);
ecs_pool_t *pool = &registry->comp_pools[comp];
ecs_subpool_t *subpool = &registry->subpools[comp];
uint32_t ind = pool->sparse[id];
component_t *c = &registry->components.a[comp];
if (ind < pool->count && pool->dense[ind] == ent) {
uint32_t last = pool->count - 1;
// invalidate the entity for this component to prevent the component
// being double-removed due to deletion of the component resulting
// in the entity being deleted (happens with hierarchies)
pool->dense[ind] = -1;
Component_DestroyElements (c, pool->data, ind, 1);
uint32_t range_count = subpool->num_ranges - subpool->available;
// if ind >= the last range, then it is outside the subpools
if (range_count && ind < subpool->ranges[range_count - 1]) {
uint32_t *range = find_range (subpool, ind);
while (range - subpool->ranges < range_count) {
uint32_t end = --*range;
range++;
if (ind < end) {
pool->sparse[Ent_Index (pool->dense[end])] = ind;
pool->dense[ind] = pool->dense[end];
Component_MoveElements (c, pool->data, ind, end, 1);
ind = end;
}
}
}
if (last > ind) {
pool->sparse[Ent_Index (pool->dense[last])] = ind;
pool->dense[ind] = pool->dense[last];
Component_MoveElements (c, pool->data, ind, last, 1);
}
pool->count--;
pool->sparse[id] = nullent;
}
}