quakeforge/debian/control

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Source: quakeforge
Section: contrib/games
Priority: optional
Maintainer: Jeff Teunissen <deek@debian.org>
Standards-Version: 3.1.1
Build-Depends: automake, autoconf, libtool, bison, flex, debhelper, libsdl1.2-dev, zlib1g-dev, libncurses5-dev, svgalibg1-dev, xlibs-dev (>= 4)
Package: quakeforge
Architecture: any
Depends: quakeforge-common, quakeforge-client, quake-game
Suggests: quakeforge-server
Description: 3D game engine - Fake package
QuakeForge is a source port of Quake and QuakeWorld, the successors to id
Software's very popular DOOM series. Its primary development goal is to
remain compatible with the original games released by id Software while
adding portability and optional extensions to enhance gameplay.
.
This package only exists to depend on a client and suggest a server.
Package: quakeforge-common
Architecture: any
Depends: quake-game, ${shlibs:Depends}
Description: QuakeForge 3D game engine - common files
QuakeForge is a source port of Quake and QuakeWorld, the successors to id
Software's very popular DOOM series. Its primary development goal is to
remain compatible with the original games released by id Software while
adding portability and optional extensions to enhance gameplay.
.
This package contains files and shared libraries common to all QuakeForge
packages.
Package: quakeforge-dev
Architecture: any
Depends: quakeforge-common
Description: QuakeForge 3D game engine - development files
QuakeForge is a source port of Quake and QuakeWorld, the successors to id
Software's very popular DOOM series. Its primary development goal is to
remain compatible with the original games released by id Software while
adding portability and optional extensions to enhance gameplay.
.
This package contains headers and static libraries for the development of
utilities and applications for QuakeForge.
Package: quakeforge-sdl
Architecture: i386
Conflicts: quake-sdl
Depends: quake-game, ${shlibs:Depends}
Provides: quakeforge-client
Suggests: joystick
Description: QuakeForge 3D game engine - SDL client
QuakeForge is a source port of Quake and QuakeWorld, the successors to id
Software's very popular DOOM series. Its primary development goal is to
remain compatible with the original games released by id Software while
adding portability and optional extensions to enhance gameplay.
.
This package contains the SDL versions of the QuakeWorld client and
standalone engine.
Package: quakeforge-svga
Architecture: i386
Conflicts: quake-svga
Depends: quake-game, ${shlibs:Depends}
Provides: quakeforge-client
Suggests: joystick
Description: QuakeForge 3D game engine - SVGAlib client
QuakeForge is a source port of Quake and QuakeWorld, the successors to id
Software's very popular DOOM series. Its primary development goal is to
remain compatible with the original games released by id Software while
adding portability and optional extensions to enhance gameplay.
.
This package contains the SVGAlib versions of the QuakeWorld client and
standalone engine.
Package: quakeforge-x11
Architecture: any
Conflicts: quake-x11
Depends: quake-game, ${shlibs:Depends}
Provides: quakeforge-client
Suggests: joystick
Description: QuakeForge 3D game engine - X11 client
QuakeForge is a source port of Quake and QuakeWorld, the successors to id
Software's very popular DOOM series. Its primary development goal is to
remain compatible with the original games released by id Software while
adding portability and optional extensions to enhance gameplay.
.
This package contains the X11 versions of the QuakeForge client and
standalone engine.
Package: quakeforge-glx
Architecture: any
Conflicts: quake-gl
Depends: quake-game, libgl1, ${shlibs:Depends}
Provides: quakeforge-client
Suggests: joystick
Description: QuakeForge 3D game engine - GLX Client
QuakeForge is a source port of Quake and QuakeWorld, the successors to id
Software's very popular DOOM series. Its primary development goal is to
remain compatible with the original games released by id Software while
adding portability and optional extensions to enhance gameplay.
.
This package contains the GLX versions of the QuakeForge client and
standalone engine.
Package: quakeforge-sgl
Architecture: any
Conflicts: quake-sdl
Depends: quake-game, libgl1, ${shlibs:Depends}
Provides: quakeforge-client
Suggests: joystick
Description: QuakeForge 3D game engine - SDL-GL client
QuakeForge is a source port of Quake and QuakeWorld, the successors to id
Software's very popular DOOM series. Its primary development goal is to
remain compatible with the original games released by id Software while
adding portability and optional extensions to enhance gameplay.
.
This package contains the SDL-GL versions of the QuakeForge client and
standalone engine.
Package: quakeforge-servers
Architecture: any
Depends: quake-game, ${shlibs:Depends}
Provides: quakeforge-server
Description: QuakeForge 3D game engine - Servers
QuakeForge is a source port of Quake and QuakeWorld, the successors to id
Software's very popular DOOM series. Its primary development goal is to
remain compatible with the original games released by id Software while
adding portability and optional extensions to enhance gameplay.
.
This package contains both the QuakeWorld-compatible and NetQuake-compatible
dedicated servers, as well as a simple QuakeWorld-compatible master server.
Package: quakeforge-libs-sw
Architecture: any
Depends: quakeforge-common, ${shlibs:Depends}
Section: contrib/libs
Description: QuakeForge 3D game engine - Software renderer libraries
QuakeForge is a source port of Quake and QuakeWorld, the successors to id
Software's very popular DOOM series. Its primary development goal is to
remain compatible with the original games released by id Software while
adding portability and optional extensions to enhance gameplay.
.
This package contains the shared libraries needed to use the software
rendering targets.
Package: quakeforge-libs-gl
Architecture: any
Depends: quakeforge-common, ${shlibs:Depends}
Section: contrib/libs
Description: QuakeForge 3D game engine - OpenGL renderer libraries
QuakeForge is a source port of Quake and QuakeWorld, the successors to id
Software's very popular DOOM series. Its primary development goal is to
remain compatible with the original games released by id Software while
adding portability and optional extensions to enhance gameplay.
.
This package contains the shared libraries needed to use the OpenGL
rendering targets.
Package: quakeforge-oss
Architecture: any
Depends: quakeforge-common, ${shlibs:Depends}
Description: OSS digital audio output plugin for QuakeForge
The OSS plugin for QuakeForge provides digital audio output (using OSS/Linux,
OSS/Free, or kernel sound) for QuakeForge targets that contain clients.
.
NOTE: This plugin does not work on all systems, since it uses memory-mapped
I/O for the output device. If you have trouble, try the quakeforge-alsa
package.
Package: quakeforge-alsa
Architecture: any
Depends: quakeforge-common, ${shlibs:Depends}
Description: ALSA 0.9 digital audio output plugin for QuakeForge
The ALSA 0.9 plugin for QuakeForge provides digital audio output for QuakeForge
targets that contain clients.