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https://git.code.sf.net/p/quake/quakeforge
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73e62de2fb
I had forgotten that the cl structs in nq and qw were different layouts, which resulted in qw's sbar/hud being quite broken. Rather than messing with the structs, I decided it would be far better in the long run to clean up sbar's access to the cl struct and the few other nq/qw specific globals it used. There are still plenty of bugs to fix, but now almost everything is in the one place.
68 lines
1.7 KiB
C
68 lines
1.7 KiB
C
/*
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#FILENAME#
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Definitions common to client and server
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Copyright (C) 1996-1997 Id Software, Inc.
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This program is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License
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as published by the Free Software Foundation; either version 2
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of the License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to:
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Free Software Foundation, Inc.
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59 Temple Place - Suite 330
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Boston, MA 02111-1307, USA
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*/
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#ifndef _BOTHDEFS_H
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#define _BOTHDEFS_H
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#define MINIMUM_MEMORY 0x400000 // Error out if we get less than 4MB
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#define MAX_SCOREBOARD 16 // max numbers of players
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#define SOUND_CHANNELS 8
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#define MAX_QPATH 64 // max length of a quake game pathname
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#define MAX_OSPATH 128 // max length of a filesystem pathname
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#define ON_EPSILON 0.1 // point on plane side epsilon
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//
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// per-level limits
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//
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#define MAX_EDICTS 768 // FIXME: ouch! ouch! ouch!
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#define MAX_LIGHTSTYLES 64
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#define MAX_MODELS 256 // these are sent over the net as bytes
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#define MAX_SOUNDS 256 // so they cannot be blindly increased
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#define SAVEGAME_COMMENT_LENGTH 39
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#define MAX_STYLESTRING 64
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#include "gamedefs.h"
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//
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// print flags
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//
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#define PRINT_LOW 0 // pickup messages
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#define PRINT_MEDIUM 1 // death messages
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#define PRINT_HIGH 2 // critical messages
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#define PRINT_CHAT 3 // chat messages
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#endif // _BOTHDEFS_H
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