mirror of
https://git.code.sf.net/p/quake/quakeforge
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70 lines
1.8 KiB
C
70 lines
1.8 KiB
C
/*
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gl_model_sprite.c
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gl support routines for sprite model loading and caching
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Copyright (C) 1996-1997 Id Software, Inc.
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This program is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License
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as published by the Free Software Foundation; either version 2
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of the License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to:
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Free Software Foundation, Inc.
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59 Temple Place - Suite 330
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Boston, MA 02111-1307, USA
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*/
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#ifdef HAVE_CONFIG_H
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# include "config.h"
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#endif
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static __attribute__ ((used)) const char rcsid[] =
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"$Id$";
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#ifdef HAVE_STRING_H
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# include <string.h>
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#endif
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#ifdef HAVE_STRINGS_H
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# include <strings.h>
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#endif
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#include "QF/image.h"
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#include "QF/model.h"
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#include "QF/quakefs.h"
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#include "QF/va.h"
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#include "QF/GL/qf_textures.h"
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#include "compat.h"
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void
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Mod_SpriteLoadTexture (mspriteframe_t *pspriteframe, int framenum)
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{
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tex_t *targa;
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const char *name;
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targa = LoadImage (name = va ("%s_%i", loadmodel->name, framenum));
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if (targa) {
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if (targa->format < 4)
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pspriteframe->gl_texturenum = GL_LoadTexture (name,
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targa->width, targa->height, targa->data,
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true, false, 3);
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else
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pspriteframe->gl_texturenum = GL_LoadTexture (name,
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targa->width, targa->height, targa->data,
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true, true, 4);
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return;
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}
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pspriteframe->gl_texturenum =
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GL_LoadTexture (name, pspriteframe->width, pspriteframe->height,
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pspriteframe->pixels, true, true, 1);
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}
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